# Pillars of Eternity Patch 1.3.8.0.87535 is Live - Product: Pillars of Eternity (https://whatsnew.fyi/product/pillars-of-eternity) - Vendor: Obsidian Entertainment - Date: 2025-03-26 - Original notes: https://store.steampowered.com/news/app/291650/view/527590540141658199 - Permalink: https://whatsnew.fyi/product/pillars-of-eternity/releases/2025-03-26-patch-1.3.8.0.87535-is-live What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Mac users can now receive the latest updates - **fixed** — The title no longer boots into a black screen if the user's OS is set to Turkish or languages with similar text formatting - **fixed** — GOG achievements now unlock properly - **fixed** — Steam and GOG Kickstarter and Backer reward items are now granted properly to new players - **added** — Steam Linux is now supported and will be included in future patches - **fixed** — Epic Game Store users will now properly receive their Royal Edition digital content rewards - **changed** — Game saves are now listed with priority given to the most recent, regardless of the method used to create them - **fixed** — Character selection barks now play in all cases - **fixed** — Grimoires now correctly hide while reading scrolls - **changed** — Certain cutscenes and maps now perform better in 4k - **fixed** — Characters no longer t-pose in specific cutscenes - **fixed** — Dialogue nodes no longer trigger a brief knock sound when displayed - **removed** — Unintended echo effects on act introduction audio and developer commentary - **fixed** — Ferry boat in Oldsong is no longer partially submerged - **fixed** — Woodskin variant forms now have their VFX aligned correctly - **fixed** — Delemgans, Adragan, Pwgra, and Menpwgra now have missing visual and audio effects updated on many of their spells and abilities - **fixed** — Characters immune to poison no longer bark about being poisoned when attacked by poisonous attacks - **fixed** — All animal companions now play footstep audio - **fixed** — Hiravias' Spiritshift FX now properly plays when he leaves spiritshift form - **fixed** — Taena's centec VO now plays correctly in both contexts that it can be heard General: - Mac users can now receive the latest updates. - The title no longer boots into a black screen if the user's OS is set to Turkish (or languages with similar text formatting). - GOG achievements now unlock properly. - Steam/GOG Kickstarter and Backer reward items should once again be granted properly to new players. - Steam Linux is now supported and will be included in future patches. - Epic Game Store users will now properly receive their Royal Edition digital content rewards. - Game saves are now listed with priority given to the most recent, regardless of the method used to create them (Quicksave, Autosave, or manual). Visual and Audio: - Fixed an issue that prevented character selection barks from playing in certain cases. (Eder has once again found his voice) - Grimoires will now correctly hide while reading scrolls. - Certain cutscenes and maps will now perform better in 4k. - Fixed a remaining edge case that would cause characters to t-pose in very specific cutscenes. - Fixed a number of dialogue nodes that would trigger a brief "knock" sound when displayed. - Removed unintended echo effects on act introduction audio and developer commentary. - Ferry boat in Oldsong is no longer partially submerged. - Several variant forms of Woodskin have had their VFX aligned correctly. (Spell Holding, Spell Bind, Adragan & Delemgan variants, etc...) - Delemgans, Adragan, Pwgra, and Menpwgra have had missing visual and audio effects updated on many of their spells and abilities. - Characters that are immune to poison won't bark about being poisoned when attacked by poisonous attacks. - All animal companions will now play footstep audio. - Hiravias' Spiritshift FX will now properly play when he leaves spiritshift form. - Taena's centec VO will now play correctly in both contexts that it can be heard. Quests and Dialogue: - Fixed softlock when hiring Aldwyn and using his services at Brighthallow. - Fixed softlock when using Aldwyn's services in the Salty Mast after hiring Lyrinia. - Obtaining a quest reward from Simoc in the Sacrifical Bloodlines quest and then killing him will no longer result in a second copy of the reward item on his corpse. - After being awarded Alia Braccia in Hearthsong killing the High Monk afterwards will no longer grant a second instance of the reward. - Killing Ranga before the potion is acquired will now correctly fail A Mother's Plea. - Abrecan will now still accept the letter he sends you to retrieve, even if you already possess it when he first tells you about his request. - Krivi's rewards in Od Nua cannot be obtained multiple times by selecting similar dialogue nodes. Now only one outcome is permitted. - Anamfath Leader in Twin Elms will continue The Child of Five Suns quest even in the case of Vincent Agosti being dead after being spoken to prior. - Failing the Athletics and Dexterity checks in the Durgan's Battery scripted interaction will now properly apply the Concussion affliction. - Accepting Tealdor's Bounty relating to the Disciples of the True Flame and leaving the conversation will not prevent players from asking later on about the Bounty for Laenric. - Giving Dunstan the final pieces of the Blade of the Endless Paths while he is defending the keep will now correctly reward the player. - Accusing Grynde of being a ripple sponge addict for reward can no longer be repeated infinitely. - What happens to the ogre Crothar no longer affects Korgrak's quest states. Combat and Mechanics: - Fixed a case where the Shadow Step ability could cause a crash. - Shadow Step ability is no longer treated as a modal and can now target ground locations. - Spellsword Wizard AI will properly activate Second Wind instead of Deleterious Alacrity of Motion when low on Endurance. - Party AI will no longer attempt to activate Second Wind in cases where their Endurance is low, but also capped due to low Health. - Party AI will no long _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/291650/view/527590540141658199]_