What’s New

Pillars of Eternity — Build 1.3.7.1377 Patch Notes

Build 1.3.7.1377 Patch Notes

The player log file has been moved by Unity and it can be found in the following location:

%USERPROFILE%\AppData\LocalLow\Obsidian Entertainment\Pillars of Eternity

It has been renamed player.log

General:

  • We have updated to Unity Version 2019.4.11.

  • Updated graphics to DirectX 11.

  • Fixed an issue where backer rewards would appear or unlock incorrectly.

  • Also fixed a case where backer rewards might not unlock at all for users in the public beta.

  • Corrected save file location for the public beta (You should no longer need to move save files into a Local directory for them to show up correctly).

Navigation:

  • Fixed areas that could not be navigated in numerous scenes.

  • The lake in Cayron's Scar should no longer be unintentionally traversable when submerged.

  • Fixed some cases where NPCs would become stuck when pathing during cutscenes.

  • Fixed some cases where NPCs would walk or run in place during cutscenes.

  • Fixed a handful of doors throughout various scenes that could be walked through due to lacking proper collision.

Visual and Audio:

  • Fixed multiple cases where characters might T-Pose briefly at the beginning of a cutscene.

  • Fixed an issue where paperdolls in character creation and inventory screens might appear blurry.

  • Overwhelming Wave should more reliably play its visual effects.

  • Fixed VFX issues with the Woodskin spell rotating or attaching incorrectly.

  • Symbols western chamber of Lle a Rhemen should now properly light up when expected.

  • Fixed redundant horn audio playing after the battle of Yenwood.

  • Fixed an issue where attempting to open locked containers could play multiple voice lines at once.

  • Fixed a handful of cases where dialogue audio wouldn’t play when certain nodes were re-triggered.

  • VFX will no longer become displaced when a character teleports or uses a movement ability.

  • Unstrung Bow’s visuals will now properly appear on the ground when discovered.

  • Soul Whip VFX are no longer lost on save/load or transitions.

  • Penetrating Shot, Vulnerable Attack, Savage Attack, and similar VFX should no longer be lost on save/load or transitions.

  • Released soul VFX in Sun in Shadow should now display correctly.

  • Fixed an issue with Ninagauth’s Freezing Pillar VFX overlapping other visuals.

  • Gafonercos will remain correctly positioned after completing certain attacks.

  • Potion of Fleet Feet now properly plays a drinking animation.

  • Reading from scrolls and rites will now position the scroll correctly in the reader’s hands.

  • Fixed an issue that would cause water VFX to display improperly in certain areas.

Quests and Dialogue:

  • Ready the Cannons side quest should now properly update its objectives.

  • Dialogue from Buried Secrets quest should no longer allow the player to demand their payment more than once.

  • Fixed an issue where multiple barked lines in Gilded Vale could overlap excessively.

  • Fixed an issue where Eder’s bark lines in the Temple of Eothas may end abruptly.

  • Fixed a case where Calisca could trigger the wrong bark line near the camp inside Cilant Lîs.

  • Fixed bark lines in Defiance Bay cutting short after their first line.

  • Crag Ogres in Flames-That-Whisper Cavern should now more reliably play their banter on approach.

  • Prisoners in Icantha’s house should no longer respawn in certain cases after save/load.

Combat and Mechanics:

  • Earth Blights should no longer sometimes detach from their selection circles when dominated.

  • Scroll of Ray of Fire should now appear correctly and more accurately match the behavior of the Ray of Fire spell.

  • Fixed a case where manually resolving stronghold combat could sometimes yield no rewards.

  • Fixed a case where prone characters might try to move while prone, resulting in sliding behavior.

  • Concelhaut’s Draining Missiles should no longer occasionally show 0.0 damage in the combat log.

  • Weapon Specialization: Peasant should now reliably add its damage to unarmed attacks.

  • Fixed some cases where the Halt spell might confuse enemy AI, causing them to repeatedly interrupt and re-attempt their own actions.

  • Removed errant untargetable Xaurip that could sometimes appear in Dyrford Crossing.

  • Fixed a case where Sleafhota might teleport to an alternate location mid-dialogue before attacking the player.

  • Attacking Osrya directly will now reliably engage with her revenant and skeleton minions.

  • Fixed a case where all survival camping bonuses might appear after spending only a single skill rank on Survival.

  • One-Eyed Molina’s Gold-Fingered Spike-Flinger’s last two soulbound upgrades now increase Reload Speed instead of decreasing it.

  • Deadfire Pack’s soulbound weapons now have the Universal weapon group.

  • Fixed an issue with status effects from old saves duplicating when loaded on newer builds.

  • Battle-Forged Godlike racial ability should no longer trigger a hit on the owner when non-hostile abilities are used (E.g. Second Wind).

  • Caedebald’s Blackbow and Llengrath’s Blunt Wisdom are now of the universal weapon type.

  • Stalker’s Torc item should now apply and display its effects correctly.

  • Psychic and Brutal Backlash now correctly respect their per encounter rules.

  • St. Ydwen’s Redeemer no longer displays “Destroys Vessels” activations in the combat log when not fighting a vessel.

  • Scroll of Minoletta’s Minor Missiles will now better match the effects of the origin spell.

User Interface and Interaction:

  • Fixed a UI issue where chants could sometimes clip beyond their scrolling frame.

  • Fixed a case where the damage type icon on the character sheet might not position correctly.

  • Fixed some cases where assigning companions to multiple stronghold missions at once might cause UI issues.

  • Quick loading with the crafting or enchanting UI open should no longer result in a permanent black screen.

  • Fixed a typo in the description of Animal Companions.

  • Fixed an issue where highlighting certain parts of a defeated enemy would not allow you to loot them.

  • Doors in some scenes that were difficult to interact with have had their collision revised and should now be more reliable.

  • Fixed a case where the final pressure plate in the Temple of Woedica would not appear.

  • Examining the wall trophy inside of Elm’s Reach should now be possible.

  • Skipping intros when first starting the client should now be more responsive.

  • Fixed accuracy tooltips not appearing on the character sheet.

  • Interactable tree in the Abbey of the Fallen Moon now can be interacted with properly.

  • Fixed a bug preventing interactable highlights from appearing after opening the map.

  • Fixed an issue that caused tooltips to sometimes shake in the UI

Known Issues:

Displayed version numbers across platforms for this release are not accurate. (Don’t worry, all content is the same between versions!)

Steam builds incorrectly display 3.4.xxxx.

Displayed version: 1.3.4.1377 Accurate Version: 1.3.7.1377

This issue has been resolved for the next release, and all platforms should use the same version numbers going forward.

This update is currently unavailable for OSX & Linux. We are investigating bringing these platforms up to speed as part of a future patch.

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