# Plague Inc: Evolved Plague Inc: Evolved - Patch Notes 1.23.0.7 - Product: Plague Inc: Evolved (https://whatsnew.fyi/product/plague-inc-evolved) - Vendor: Ndemic Creations - Date: 2026-04-08 - Original notes: https://store.steampowered.com/news/app/246620/view/526498885413109978 - Permalink: https://whatsnew.fyi/product/plague-inc-evolved/releases/2026-04-08-plague-inc-evolved-patch-notes-1.23.0.7 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Humans will more intelligently deploy Meteor Defense technology when needed - **changed** — GCOM are now able to research Xenolith more easily if it has large amounts of unused XNA - **changed** — Reduced starting infectivity in the Leprosy scenario - **changed** — Updated scoring for Zombies vs Earth and Herd Immunity scenarios - **changed** — Updated win requirements for the Herd Immunity scenario - **changed** — Multiple Asteroid impacts damage planet and reduce passive XNA gain in Brutal+ difficulty - **changed** — Saving up too much XNA will reduce passive XNA gain if Xenolith isn't big enough in Brutal+ difficulty - **fixed** — Fixed a variety of localisation issues - **fixed** — Fixed an issue where the double strain cheat created infected in the Zombies Vs Earth scenario - **fixed** — Fixed an issue where scenario completion achievements could be unlocked on casual difficulty - **fixed** — Fixed an issue where scenarios could show "0" on the victory screen - **fixed** — Fixed an issue where the Surgeon General advisor in Cure Mode had become locked - **fixed** — Fixed an issue where "XNA" could appear instead of "DNA" in Outbreak origin selection - **fixed** — Fixed the dollar sign displaying for active ability costs outside of Cure Mode - **fixed** — Fixed an issue where the human response might develop Xenolith traits - **fixed** — Fixed an issue where the Leprosy 3D model was appearing as a Parasite instead of Bacteria - **fixed** — Fixed an issue where the Xeno-Forming graph view could appear outside of Xenolith - **fixed** — Fixed an issue where devolving a lot of traits in Xenolith could reduce score - **fixed** — GCOM will now continue disruptor deployment even if they are in a country that recently stopped being disrupted - **fixed** — GCOM teams no longer take damage from xenoformed land if it is inert Glad you're all enjoying the update and the new DLC! Thanks for all your reports and feedback, we're getting straight on it and have more fixes coming throughout the week. ##### Improvements - Humans will more intelligently deploy Meteor Defense technology when needed - GCOM are now able to research Xenolith more easily if it has large amounts of unused XNA ##### Balance updates - Scenarios - Reduced starting infectivity in the Leprosy scenario - Updated scoring for Zombies vs Earth and Herd Immunity scenarios - Updated win requirements for the Herd Immunity scenario - Xenolith - Multiple Asteroid impacts damage planet and reduce passive XNA gain (Brutal+) - Saving up too much XNA will reduce passive XNA gain if Xenolith isn't big enough (Brutal+) ##### Bugfixes - Fixed a variety of localisation issues - Fixed an issue where the double strain cheat created infected in the Zombies Vs Earth scenario - Fixed an issue where scenario completion achievements could be unlocked on casual difficulty - Fixed an issue where scenarios could show "0" on the victory screen - Fixed an issue where the Surgeon General advisor in Cure Mode had become locked - Fixed an issue where "XNA" could appear instead of "DNA" in Outbreak origin selection - Fixed the dollar sign displaying for active ability costs outside of Cure Mode - Fixed an issue where the human response might develop Xenolith traits - Fixed an issue where the Leprosy 3D model was appearing as a Parasite instead of Bacteria - Fixed an issue where the Xeno-Forming graph view could appear outside of Xenolith - Fixed an issue where devolving a lot of traits in Xenolith could reduce score - GCOM will now continue disruptor deployment even if they are in a country that recently stopped being disrupted - GCOM teams no longer take damage from xenoformed land if it is inert ##### Additional - Fixed issue with Custom scenarios not starting