# Planet Zoo Update 1.13 coming to Planet Zoo 4 April, 2023 - Product: Planet Zoo (https://whatsnew.fyi/product/planet-zoo) - Vendor: Frontier Developments - Date: 2023-03-22 - Original notes: https://store.steampowered.com/news/app/703080/view/3682294940377515267 - Permalink: https://whatsnew.fyi/product/planet-zoo/releases/2023-03-22-update-1.13-coming-to-planet-zoo-4-april-2023 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Introduce Animal Sociality mechanic that defines how animals interact based on social structure types (solitary, matrilineal, patrilineal, or gregarious) - **added** — Add Outsider status for animals that exceed gender or population limits, are rejected by group Alpha, or have parents present as solitary species - **added** — Implement animal bonding system where bonded animals never fight their Alpha or bonded partners and can develop bonds through time together or shared parentage - **added** — Add crown symbol to mark alpha leaders in species where the alpha does not claim exclusive mating rights - **added** — Implement integration period for Outsider animals to become accepted by existing groups once habitat conditions change - **added** — Add Social tab in Zoopedia displaying sociality dynamics labeled appropriately per species such as pride, pack, herd, or clan - **added** — Introduce Null Paths feature allowing invisible paths by disabling the Kerbs on Ground Path toggle on Natural Paths - **added** — Add Highlight Hidden Paths toggle in build mode settings to show outlines of hidden paths when selected - **added** — Implement multi-axis advanced movement handles allowing objects to be moved freely across two axes simultaneously while remaining locked on the third axis - **added** — Add Climbable Asset Toggle to prevent animals from climbing specific assets and escaping Hayo Zookeepers, Spring has sprung and with it comes a new Planet Zoo update! ✨Free Update 1.13✨ will be making its way to you on **4 April** - take a look below for more info on what you can expect to see👀 ⬇️ **Animal Sociality** A new animal interaction mechanic is making its way to Planet Zoo - introducing **Animal Sociality**! This feature aims to bring a more life-like approach to the introduction of new animals into your existing **habitats, **and to provide clarity when and why overcrowding issues happen. This will not change how you manage your animals but is instead an overhaul in how we communicate this to you, and how the animals engage within their group relationships. All animals will now have an additional definition in their Zoopedia entry; solitary, matrilineal, patrilineal, or gregarious. This will let you know how they engage with their offspring. New animals that are introduced to a habitat (and juveniles that mature) will be marked as **Outsiders** if they exceed the gender or population limits of a habitat, if they are rejected due to their relationship with the group Alpha (i.e. a male in a matrilineal group), or if their parents are present when they are a solitary species. This will maintain a more stable existing population and reduce infighting amongst existing animals, instead having them group together to target the new outlier and continue to fight until they are removed (or the situation causing them to be deemed an Outsider is improved). Outsiders will also be rejected and unable to partake in group dynamics such as mating, social interaction, and playing, thus creating a more realistic experience and helping stop further overpopulation issues (so if you forget to pause and go grab a snack, you won't come back to 30+ unintentional new offspring!). However, some groups where coexisting wouldn't have been possible without aggression (such as habitats with an unbalanced gender ratio) may now be able to be formed if the members have developed a bond prior to maturing. Sociality will show you which animals have become bonded. Bonded animals will never fight their Alpha or their bonded partners, and can become bonded through spending time together, or by being juveniles born from the same two parents. It is unlikely that all animals in a large group will be bonded but, for example, it can allow for more than one male to remain in a matrilineal society (i.e. the alpha lion's brother being able to remain within the pride). Furthermore, in some species, the alpha male or female tends to lead the group but doesn't claim exclusive mating rights. These leaders will be marked with a crown in the info panel (replacing the alpha symbol) so that, whatever claim they have, it is clear who they are within the group and so that players can be aware of their reproductive role. The Outsider relationship can be lost once an animal is removed from the habitat and time has passed allowing the relationships to decay. After this, an animal can be reintroduced to a group as if they have never met before, but unless the habitat has changed (i.e. the gender ratio is now balanced), the animal may still be rejected and become an Outsider once more. However, if all conditions that are causing an animal to be deemed an Outsider become invalid, it will enter an "integration" period, after which it will be fully integrated and accepted by the existing group. This can happen if the gender and population limits are balanced again, or if the animal is no longer impacted by the alpha of the group. The type of Outsider an animal is will be displayed within the info panel, so you will know the cause and be able to take appropriate managerial steps from there. This panel will also display the time left in the integration period, should your animal enter one. Animal Sociality will add all of this information under the Social tab. All sociality dynamics will also be labelled appropriate per species, whether that be as a pride, pack, _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/703080/view/3682294940377515267]_