# PlanetSide 2 Nov. 4, 2025 - 13th Year Anniversary - Product: PlanetSide 2 (https://whatsnew.fyi/product/planetside-2) - Vendor: Rogue Planet Games - Date: 2025-11-04 - Original notes: https://store.steampowered.com/news/app/218230/view/583905746700206081 - Permalink: https://whatsnew.fyi/product/planetside-2/releases/2025-11-04-nov.-4-2025-13th-year-anniversary What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Reworked Infiltrator class with new mechanics and features based on extensive testing feedback - **changed** — Increased delay between decloaking and firing for Infiltrators - **changed** — Cloaked players are now more visible and audible at close range - **changed** — Stalker Cloak no longer allows infinite stealth while moving - **changed** — Wraith Cloak effectiveness decreases significantly at close distances - **added** — New Recon Drone tool for Infiltrators that can mark enemies and be controlled while deployed - **added** — Advanced Sensors System tier 6 upgrade for Recon Drone that keeps enemies marked even while cloaked - **added** — Hanging Munition Ability for Recon Drone to deploy grenades available to Infiltrators - **added** — New Observer Implant for Engineer class enabling Spitfire turrets to spot and attack cloaked Infiltrators - **added** — New Infiltrator Implant – Remote Hacking Effect enabling use of Recon Drone to hack enemy turrets and terminals - **added** — New Engineer Implant – Sharing Is Caring that redistributes personal shield energy to nearby squad members - **added** — New Combat Medic Implant – Hospitaller that increases personal shield capacity while reviving allies - **added** — Scope glint mechanic added for optics with 6x zoom or higher to provide counterplay against snipers - **changed** — Reduced Motion Spotter carrying capacity from 2/3/3/4/5 to 1/1/1/2/3 across certification ranks - **changed** — Reduced Recon Detect Device dart capacity and detection range across all variants - **changed** — Spitfire Auto-Turret directive now counts Observer turrets and Prime directive turrets in addition to standard Spitfire turrets - **added** — 13-Year Anniversary Bundles available on Depot starting November 20th 2025 with themed items and cosmetics - **added** — Animated camouflages introduced as a new cosmetic item type for all factions _Servers will be down for maintenance tomorrow 11/4/25 @ 6AM PST. for a ~3hr downtime window for this update. See the patch notes below._ Greetings, Auraxians! The 13th Anniversary of PlanetSide 2 is just around the corner, and we’re celebrating in style! Get ready for a wealth of new themed content, a full Infiltrator rework, new implants and the introduction of animated camouflages! ##### Infiltrator Rework After four phases of testing, we’re excited to present the reworked Infiltrator class! Throughout the process, we’ve made adjustments based on your feedback from the PTS, and we hope you’ll enjoy the changes and new features. However, we understand that live server conditions — especially during large-scale battles involving hundreds of players — may feel different from the PTS experience. That’s why we invite you to take part in our feedback (https://docs.google.com/forms/d/e/1FAIpQLSevKcekVFCMTAZArsNgUL5QfuWSClzzoHPI43lqpjRHY4As0A/viewform?usp=dialog) about the new features. Your feedback is incredibly important to us, and we’re ready to make further adjustments based on in-game statistics and survey results! ##### **Cloaking Adjustments** - Increased delay between decloaking and firing - Cloaked players are now more visible and audible at close range - Stalker Cloak no longer allows infinite stealth while moving ##### **Wraith Cloak (Flash) Changes** - Increased delay between decloaking and firing - Cloak effectiveness decreases significantly at close distances ##### **New Tool – Recon Drone** - A deployable scout drone can be equipped as a tool and be controlled by the Infiltrator - It can mark enemies for allies within a limited range - **Advanced Sensors System (Tier 6):** Spotted enemies remain marked even if they cloak - **Hanging Munition Ability:** Allows the drone to deploy any grenade available to the Infiltrator class - The Infiltrator remains stationary and vulnerable while piloting the drone - The Drone has a limited battery, low health, and emits detectable audio/visual cues - The drone cannot be used in conjunction with cloaking abilities - Based on player feedback from PTS, C4 can not be attached to the Recon Drone ##### New Implants - **New Observer Implant** for the Engineer class. By equipping this implant, Spitfire turrets can now spot cloaked Infiltrators and attack them. Ignores the Avoidance implant - **New Infiltrator Implant – _Remote Hacking _Effect:** This implant enables the Infiltrator to use the Recon Drone to hack enemy turrets and terminals - **Recommended Workaround:** We suggest assigning separate keybindings for **“Hacking/Interacting”** and **“Exit Vehicle”** to improve gameplay comfort - **New Engineer Implant – _Sharing Is Caring_** **Effect:** Upon activation, the Engineer’s entire personal shield is depleted, redistributing its energy to nearby squad members within a limited radius. **Result:** Affected allies temporarily gain bonus shield capacity that exceeds their normal maximum (up to a defined cap) - **New Combat Medic Implant – _Hospitaller_** **Effect:** While reviving a fallen ally, the Combat Medic’s personal shield capacity is increased ##### **Scope Glint** A new **scope glint** mechanic has been added to provide counterplay against long-range, hidden snipers. - **Trigger:** Visible only when aiming down sights with optics of 6x zoom or higher - **Effect:** Creates a bright reflection (glint) visible to enemies in line of sight This encourages snipers to reposition more frequently and take more deliberate shots, while maintaining the lethality of precision weapons Players have the option to disable Scope Glint effect on allied players (same faction) in the game settings ##### **Spotting tools** Based on player feedback and the enhanced spotting capabilities of the Reckon Drone, we have made the following adjustments to Infiltrator spotting tools: ##### Motion Spotter The number of Motion Spotters a player can carry has been adjusted: _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/218230/view/583905746700206081]_