# PlateUp! PlateUp! Patch 1.4.2 - Product: PlateUp! (https://whatsnew.fyi/product/plateup) - Vendor: It's happening - Date: 2026-02-10 - Original notes: https://store.steampowered.com/news/app/1599600/view/502849284009363676 - Permalink: https://whatsnew.fyi/product/plateup/releases/2026-02-10-plateup-patch-1.4.2 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Basic sinks now appear in the shop for all recipes when making dough - **added** — Customers can now split bowls of ice cream to take a single scoop if required - **added** — Add colourblind icons to ghost chairs to show their status (active, disabled, and unreachable) - **added** — Added a Livesplit-matching timer underneath the main speedrun timer when Always Show Timer is enabled - **added** — Add an accessibility option to toggle weather visuals - **changed** — Opening the menu now un-readies you when waiting for the day to start - **changed** — Burger eating time adjusted from 0% to -25% - **changed** — Hotdog eating time adjusted from 0% to -25% - **changed** — Fish - Fillet eating time adjusted from 0% to +50% - **changed** — Fish - Oyster eating time adjusted from 0% to -50% - **changed** — Fish - Spiny eating time adjusted from 0% to +100% - **changed** — Steak - Bone eating time adjusted from 0% to +50% - **changed** — Steak - Thick eating time adjusted from 0% to +50% - **changed** — Steak - Thin eating time adjusted from 0% to -25% - **changed** — Turkey eating time adjusted from 0% to +50% - **changed** — Dumplings eating time adjusted from 0% to +100% - **changed** — Taco eating time adjusted from 0% to -25% - **changed** — Alter colourblind letters on syrups to differentiate them from the similar ingredient - **changed** — Tweak down bloom on day progress bar - **fixed** — Fix a bug where reduced eating times would not apply ##### Changes - Basic sinks now appear in the shop for all recipes when making **dough** - Customers can now split bowls of **ice cream** to take a single scoop if required - Add colourblind icons to (ghost) chairs to show their status (_active_, _disabled_, and _unreachable_) - Opening the menu now un-readies you when waiting for the day to start - When losing, saves are now deleted only once you leave the rewards screen entirely. If the game "crashes" on this screen you will retain the save from the beginning of the last day - Fix a bug where reduced eating times would not apply; this means the following eating times from the last patch now all apply correctly: - **Burger** has been adjusted from 0% to -25% - **Hotdog** has been adjusted from 0% to -25% - **Fish - Fillet** has been adjusted from 0% to +50% - **Fish - Oyster** has been adjusted from 0% to -50% - **Fish - Spiny** has been adjusted from 0% to +100% - **Steak - Bone** has been adjusted from 0% to +50% - **Steak - Thick** has been adjusted from 0% to +50% - **Steak - Thin** has been adjusted from 0% to -25% - **Turkey** has been adjusted from 0% to +50% - **Dumplings** has been adjusted from 0% to +100% - **Taco** has been adjusted from 0% to -25% - Added a Livesplit-matching timer underneath the main speedrun timer when _Always Show Timer_ is enabled. This uses the same rules as the Livesplit integration but is available on all platforms - Add an accessibility option to toggle weather visuals. This does not affect gameplay and the queue icon will still indicate the weather ##### Other Fixes - Fix a crash on Xbox when playing with a non-supported language - Fix _Flawless Timing_ achievement not triggering - Fix issue where chains of grabbers could cause items to skip over some grabbers, meaning customers would not pick them up - Fix issues with text rendering in some languages that used alternative fonts - Fix **Giant Sundae** never using strawberry syrup - Fix some items (like **cakes**) being tracked incorrectly when delivered and giving the wrong reward, or wrong dirty plates - Fix franchising with sub-cards - Alter colourblind letters on **syrups** to differentiate them from the similar ingredient - Fix bug where some items didn't show their portions correctly while held on a tray - Fix customers walking upwards through scenery when leaving the restaurant - Fix some cases where items could combine but shouldn't (particularly some pot-based recipes where the pot would be lost) - Tweak down bloom on day progress bar - Fix lighting and weather effects coming inside on low quality settings - Fix an issue where sometimes the garage gate would get stuck in the ground and fly around the place - Fix a localisation issue with Polish On/Off being switched - Fix customers losing patience when walking towards a burning table - Fix issue with grabbers sometimes being unreliable when grabbing from things being automated - Fix issue with complete order satisfactions sometimes being performed while partial satisfactions were possible, causing the wrong customer to take a delivered item - Fix bug where **sugar** in a mixing bowl looked like **flour** - Fix bug where customers could get stuck ordering nothing - Fix bug where smart grabbers could be overridden when loading into a restaurant