# POLYGON MAJOR UPDATE 0.6: Ballistics, Loadout System, New Modules - Product: POLYGON (https://whatsnew.fyi/product/polygon) - Vendor: Redaster Studio - Date: 2022-07-03 - Original notes: https://store.steampowered.com/news/app/1241100/view/3333241790237337626 - Permalink: https://whatsnew.fyi/product/polygon/releases/2022-07-03-major-update-0.6-ballistics-loadout-system-new-mo What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Ballistics system that includes bullet drop depending on caliber, penetration through objects based on material and thickness, and ricocheting off surfaces - **added** — In-game loadout system allowing players to change and customize weapons during matches without returning to the main menu - **added** — Compact loadout mode for quick weapon selection with automatic module installation - **added** — Full loadout mode for comparing weapon characteristics and installing available modules - **added** — Two brand new sights and a flashlight weapon modules - **added** — Notification system for game events - **changed** — Improved lighting algorithm on Valley map with more balanced lighting in indoor and outdoor areas - **changed** — Maximum character level increased to 50 - **changed** — Complete redesign of all weapon models - **changed** — Redesigned all other weapon module models - **changed** — Optimization on Valley map - **fixed** — Shadows now visible at lowest graphics settings without affecting FPS - **changed** — Lighting improvements on Valley map increase FPS by up to 50 percent in some cases ##### Hi everyone, Not so long ago we published the news about the beginning of the public playtest for everyone. Together, we discovered a big number of bugs in the gameplay, which were fixed. **Special thanks** to everyone who took part in the playtest, you have helped us a lot! As a reward, each participant of the playtest could receive VIP status for 7 days. Today we officially announce the update fully ready to be released on the main server. We have been working on this update for a very long time and we hope you all will enjoy it :) ##### What's new? This update includes hundreds of improvements, changes and bug fixes. Here are some of the highlights you can expect in this update: - Ballistics system that includes the drop of bullets depending on the type of caliber, as well as the ability to penetrate and ricochet off of objects; - In-game loadout system that allows you to change and customize weapons during the match without going to the main menu; - Improved Lighting and Optimization on Valley; - 2 brand new sights and a flashlight. All other models of weapon modules have received a complete redesign; - Complete redesign of all weapon models; - New character levels. Now the maximum level is 50; - Notification system for game events; You can see the full list of all changes below. ##### BALLISTICS So, as mentioned above, ballistics will add bullet drop depending on the caliber of the weapon. Thus, sniper rifles will be able to shoot at a longer distance than pistols. We tried to calibrate the physics of the bullets falling so that it didn't change the gameplay too much, compared to the old version, where there was no ballistics at all. Therefore, it is possible that at a short shooting distance you will not notice any changes. This was done on purpose. We are still continuing to calibrate physics and we hope to improve this in the future. Also, the new ballistics system includes the possibility to penetrate some objects. This depends on the material from which the object is made, as well as the thickness of the object itself. Thus, the probability of breaking through a wooden pallet is much higher than a thick sheet of metal or a brick wall. It also depends on the caliber of the weapon. After breaking through the object, the bullet loses some of its energy, which also depends on the physical data described above. But that's not all. The new ballistics system adds the ability to ricochet bullets. This also depends on the material and caliber of the weapon. So, bullets will ricochet from metal surfaces, but not from sand. After ricocheting against the surface, the bullet will lose some of its energy. This depends on many indicators, such as the angle of the ricochet, the speed of the bullet and others. You can try ballistics now! ##### LOADOUT SYSTEM Previously, all players had to leave the server to change and customize weapons in the main menu. Now you can do it during the game without leaving and without losing progress! Just choose a new weapon and customize it to your liking right in the game. So, there are 2 loadout modes: **compact** and **full**. **Compact** allows you to quickly select other available weapons in your inventory. Previously installed modules will be automatically installed on the selected weapon. Just choose G36C instead of M24 and repel the enemy's attack on the objective. **Full** mode allows you to compare the characteristics of weapons, as well as install modules that are available in your inventory. This is only the first stage of the new function. This system will be improved in the future. ##### NEW LIGHTING Polygon is a beautiful game, isn't it? :) But it can be even more beautiful. Lighting plays an extremely important role in graphic visualization. This allows you to dive deeper into the gameplay, feel the atmosphere and depth of the space better. Therefore, it is always necessary to start with stage lighting. Polygon will now use a different lighting alg _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1241100/view/3333241790237337626]_