# POLYGON UPDATE 0.7.5 | THE ART OF WAR - Product: POLYGON (https://whatsnew.fyi/product/polygon) - Vendor: Redaster Studio - Date: 2024-05-25 - Original notes: https://store.steampowered.com/news/app/1241100/view/4140575709409437496 - Permalink: https://whatsnew.fyi/product/polygon/releases/2024-05-25-update-0.7.5-the-art-of-war What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added new Battle Pass season The Art of War with weapon skins, wristwatches, VIP status, Crowns, character skins, patches, and weapon charms - **added** — Added new assault rifle AS VAL with high rate of fire, mobility, and stealth capabilities - **added** — Added night version of the Crash Site map - **added** — Added new weapon module Angled Grip - **added** — Added tactical reloading that preserves the round in the chamber during incomplete reloading - **changed** — Optimized storm performance on the Sandstorm map - **changed** — Optimized various shaders in the game ##### Hello everyone! We are excited to present **Update 0.7.5**, featuring new functions, improvements, and fixes to enhance your gaming experience. We also have **important news** about the future of Polygon. Let's start with the changes in this update: --- ##### BATTLE PASS SEASON 4 Welcome to the **new Battle Pass season - The Art of War**. This new season includes new weapon skins, wristwatches, VIP status, and Crowns. Additionally, it introduces brand new cosmetic content for Polygon, including **character skins**, **patches**, and weapon **charms**. This Battle Pass will be **the most content-rich in the game's history**. Don't miss the chance to express your uniqueness on the battlefield! --- ##### AS "VAL" The game has been updated with a new assault rifle - **AS "VAL"**. This perfect combination of high rate of fire, mobility, and stealth will make your enemies nervous whenever you appear. With the "VAL," you can effectively and silently eliminate targets, instilling fear and panic among opponents. --- ##### NIGHT CRASH SITE The Crash Site map has received a night version. **Prepare your flashlights!** --- ##### STYLE New cosmetic items, including **character skins**, **patches** and weapon **charms** have been added to the game. Character skins affect only clothing and do not impact external equipment (helmet, plate carrier), allowing you to always identify your enemies by their appearance. You can obtain new style items in the new Battle Pass season and purchase them through the in-game store. --- ##### CROWN PURCHASE DISCOUNT For a **limited time**, you can get a discount of **up to 35%** on Crown purchases. Don't miss the chance to get the new Battle Pass at a great discount! --- ##### OTHER CHANGES: --- ##### NEW - Added a new weapon module - "Angled Grip"; - Added tactical reloading. Now, during incomplete reloading, the round in the chamber will be preserved, allowing you to make an additional shot (e.g., 30 -> 31); --- ##### IMPROVEMENTS - Optimized storm performance on the "Sandstorm" map; - Some shaders in the game have been optimized; --- ##### NOW FOR IMPORTANT NEWS: Today, I want to share important news about the future of Polygon. This announcement requires an honest conversation because big changes are coming, and I want to be transparent with you. --- ##### Reasons for the changes: **Hi, guys,** My name is Nick, and I am the main creator and lead developer of the game. When I started developing Polygon, I was very inexperienced in game development, especially in first-person shooters. But I had a dream: I always wanted to create a truly large-scale shooter. However, I knew that first, we needed a stable foundation for the game, so I focused only on infantry battles. But the dream never went away. Update 0.7 finally gave the game the necessary foundation, and about a year ago, I began looking towards my initial goal. To fully realize my goal, I needed certain tools, and the release of Unreal Engine 5 provided the necessary technologies for this. Few people know that I am a big fan of Battlefield 3/4. The existing "Metro" map proves this, as it is a partial copy of the original version. Initially, Polygon was planned as an analog for Battlefield. This was supposed to include large-scale maps with many players, military equipment, destructibility, and other elements characteristic of the Battlefield series. So, I made a serious decision to start a new path, **a new story.** For some time now, I have been developing something more global than the current Polygon. I think we can call it **Polygon 2** (PG2). And yes, it will be a **new game** because I don't want to break the gaming experience of players in the current Polygon. Of course, there are those who do not share my vision and may not want such colossal changes. Therefore, the current Polygon will maintain its position of close-range infantry battles. --- ##### What will change? **Everything.** Classes will _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1241100/view/4140575709409437496]_