# POLYGON Update: 0.7.5.7 - Product: POLYGON (https://whatsnew.fyi/product/polygon) - Vendor: Redaster Studio - Date: 2024-09-20 - Original notes: https://store.steampowered.com/news/app/1241100/view/4696780772609296546 - Permalink: https://whatsnew.fyi/product/polygon/releases/2024-09-20-update-0.7.5.7 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed incorrect collisions on many objects in Storage Day/Night - **fixed** — Fixed mis-placed or mis-aligned objects such as doors and walls in Storage Day/Night - **changed** — Fully remade Map Floor in Storage Day/Night to fix collision attributes - **changed** — Reworked Border in Storage Day/Night to polish the map - **changed** — Reworked empty buildings in Storage Day/Night and added filling objects - **removed** — Removed or replaced weirdly placed objects around Storage Day/Night - **changed** — Reworked object placement, visuals, and textures in Storage Day/Night - **fixed** — Fixed Diner building ceiling being see through in Crash Site Day/Night - **fixed** — Fixed floating or overlapping foliage in Crash Site Day/Night - **fixed** — Fixed improperly aligned windows in Crash Site Day/Night - **fixed** — Fixed floating vehicles in Crash Site Day/Night - **fixed** — Fixed bulletproof windows in Crash Site Day/Night - **fixed** — Fixed overlapping objects in Crash Site Day/Night - **fixed** — Fixed broken textures on objects in Crash Site Day/Night - **fixed** — Fixed black shaders generated over objects in Cargo - **fixed** — Fixed ability to cap capture point from Top Red Container in Cargo - **changed** — Reworked collisions in Cargo to allow more and easier control over parkour - **fixed** — Fixed see through stairs in Sandstorm Conquest/KingOfTheHill - **fixed** — Fixed issue causing players to get stuck in one of the trucks in Sandstorm Conquest/KingOfTheHill - **fixed** — Fixed ammo and healing boxes on East Spawn not working in Valley Day/Night **Hi everyone,** This update focuses on fixing numerous bugs across all maps in the game. A huge thanks to **Wolf** for the hard work on improving the game! ##### Storage Day/Night - Fixed an issue where many objects had incorrect collisions; - Fixed an issue where many objects were mis-placed or mis-aligned (ex. doors, walls, etc.); - Map Floor has been fully remade to fix collision attributes; - Border has been reworked to polish the map; - Empty buildings have been reworked and added some filling objects; - Weird placed objects around the map have either been replaced or removed; - Map has been reworked a bit to change some object placement, visuals, textures and more; ##### Crash Site Day/Night - Fixed an issue where the Diner building had a seen through ceiling; - Fixed an issue where some foliage was either floating or overlapping with other objects; - Fixed an issue where some windows were not aligned properly; - Fixed an issue where some vehicles were floating; - Fixed an issue where some windows were bulletproof; - Fixed an issue where some objects were overlapping; - Fixed an issue where some objects had broken textures; ##### Cargo - Fixed an issue where some objects had black shaders generated over them; - Fixed an issue where you could cap the capture point from Top Red Container; - Reworked some of the collisions to allow more and easier control over parkour; ##### Sandstorm Conquest/KingOfTheHill - Fixed an issue where some stairs were seen through; - Fixed an issue that caused players to get stuck in one of the trucks; ##### Valley Day/Night - Fixed an issue where the ammo and healing boxes on the East Spawn did not work; - Fixed an issue where you could see through a fence and players couldn’t shoot you back; - Fixed an issue of some objects having incorrect collisions; - Fixed an issue where some foliage was floating mid air; ##### Metro - Fixed an issue where some of the pillars could be seen through; - Fixed an issue where some parts of the ceiling could be seen through; - Fixed an issue where some parts of the ceiling were missing; - Fixed an issue where the arching pillars had incorrect collisions; - Fixed an issue where some objects were mis-aligned; - Fixed an issue where some objects had incorrect textures; - Fixed an issue where some objects had incorrect collisions; - Removed unused objects and effects that were outside of the map; - Removed some of the ground rubble collisions that caused the player to be stuck on a pixel; While we continue to work on improving our maps and fixing bugs, we can’t do this alone. If you find a map bug or anything else, please contact us via a Bug Report (Support Ticket) via our (https://discord.gg/Ywu74qDFXe) server. --- You can also support us on **(https://www.patreon.com/redaster_polygon)** and receive unique rewards, including an exclusive weapon skin, development leaks, and early access to game updates. **—Polygon Team**