# Poppy Playtime Poppy Playtime: Chapter 4 - Patch 6 (Mar 6, 2025) - Product: Poppy Playtime (https://whatsnew.fyi/product/poppy-playtime) - Vendor: Mob Entertainment - Date: 2025-03-06 - Original notes: https://store.steampowered.com/news/app/1721470/view/499441143215293419 - Permalink: https://whatsnew.fyi/product/poppy-playtime/releases/2025-03-06-poppy-playtime-chapter-4-patch-6-mar-6-2025 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Split multiple levels into smaller sub-levels to address overall game performance - **fixed** — Fixed several checkpoint issues - **fixed** — Addressed multiple collision issues where players could get stuck or moved out of bounds - **fixed** — Fixed an issue where an invisible shield was preventing Doey's Dough Barrage attack from reaching the player - **added** — Added additional effects to better highlight which of Doey's heads to target during the Tendril Grab attack - **changed** — Updated Doey's behavior when transitioning to ranged state with a canister lodged in his body - **changed** — Made Doey's burrow more obvious and showing its effect before he burrows out - **fixed** — Addressed several issues that were preventing Doey from chasing the player in the pit - **fixed** — Fixed an issue that could cause players to lose their right hand during the Doey Boss Fight - **changed** — Reduced the timer on LN2 depots after removing a canister - **changed** — Tuning and balance pass for Doey - **fixed** — Fixed an issue where Doey started chasing the player while the loading screen was displayed - **changed** — Adjusted the player crawl speed during the Doey chase sequence - **fixed** — Fixed an issue where Yarnaby could potentially become stuck in hidey holes - **fixed** — Addressed an issue where Yarnaby would vent back to the top room when the player is in the main area - **fixed** — Fixed several issues where Yarnaby could grab players through walls - **changed** — Made several updates to significantly increase the consistency of Yarnaby's behavior across multiple plays - **fixed** — Fixed a crash that occurred when attempting to retrieve the hand attached to the box after the Yarnaby chase - **fixed** — Fixed an issue where Doey would not throw the lever off the tower if players had not entered the yard before the new objective appeared - **fixed** — Fixed an issue where Barry's cart can move off the pressure plate after activation and get stuck in Wasterwater Plant Hey everyone! Thanks for all of your continued feedback around Chapter 4 and the recent patches on social, Steam, and Discord! We have another patch here for you today, focusing mostly on bug fixes, visual glitches, and boss fight adjustments. ##### PATCH NOTES: - Multiple levels split into smaller sub-levels to address overall game performance - Fixed several checkpoint issues - Addressed multiple collision issues where players could get stuck or moved out of bounds - Doey Boss Pit / Boss Fight: -- Fixed an issue where an invisible shield was preventing Doey's Dough Barrage attack from reaching the player -- Added additional effects to better highlight which of Doey's heads to target during the Tendril Grab attack -- Updated Doey's behavior when transitioning to ranged state with a canister lodged in his body -- Made Doey's burrow more obvious and showing its effect before he burrows out -- Addressed several issues that were preventing Doey from chasing the player in the pit -- Fixed an issue that could cause players to lose their right hand during the Doey Boss Fight -- Reduced the timer on LN2 depots after removing a canister -- Tuning and balance pass for Doey -- Fixed an issue where Doey started chasing the player while the loading screen was displayed -- Adjusted the player crawl speed during the Doey chase sequence - No Man's Land / Yarnaby Boss Fight: -- Fixed an issue where Yarnaby could potentially become stuck in hidey holes -- Addressed an issue where Yarnaby would vent back to the top room when the player is in the main area -- Fixed several issues where Yarnaby could grab players through walls -- Made several updates to significantly increase the consistency of Yarnaby’s behavior across multiple plays: --- Yarnaby will move to the search location in the conveyor section even if the player makes noise --- Removed 3 AI vent locations from the level --- Yarnaby is more consistently present around the player throughout the level, especially in the machine puzzle room --- Yarnaby always travels to the bunker section after the player lowers the bridge -- Further navmesh improvements for Yarnaby - Revised Yarnaby's death sequence - Doctor's Headquarters / Doctor's Boss Fight: -- Further navmesh improvements for the Doctor's minions -- Tuning and balance pass for the Doctor -- Fixed an issue where the Doctor minions would stay active after defeating the Doctor Safe Haven: -- Fixed an issue that was preventing players from pulling out the square piece from the generator -- Gave Boogie Bot his controller -- Added child photos to the Save Haven Shrine -- Added a breathing shader to the critters in Save Haven --- Fixed an issue where the Ollie VHS tape on was red instead of beige - Fixed a crash that occurred when attempting to retrieve the hand attached to the box after the Yarnaby chase - Fixed an issue where Doey would not throw the lever off the tower if players had not entered the yard before the new objective appeared - Fixed an issue where Barry's cart can move off the pressure plate after activation and get stuck in Wasterwater Plant - Doctor's Domain -- Fixed an issue where the plug started out stretched across the room and was unable to be grabbed -- Fixed an issue where the plug can clip through the door and become inaccessible - Adjusted the hand magnets on gear receivers to make the gears more grabbable - Added colors to the poster for the pipe puzzle in the Foundation - Fixed an issue in the Foundation where the gas appeared to flow in the wrong direction - Fixed an issue that allowed players to bypass the critter attack in the Toy Graveyard - Fixed an issue in the Toy Graveyard where the critter on the truck would get stuck and do nothing - Added additional toy types to the critter attack in the Toy Graveyard - Tuning and balance pass for the Critter Horde in Prison Cell Blocks - Fixed an issue where Yarnaby would not stop clawing the vent in Containment Zone - Fixed an issue in Level 2 where the first note _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1721470/view/499441143215293419]_