# Poppy Playtime Poppy Playtime: Chapter 5 - Patch 2 (2/20/2026) - Product: Poppy Playtime (https://whatsnew.fyi/product/poppy-playtime) - Vendor: Mob Entertainment - Date: 2026-02-20 - Original notes: https://store.steampowered.com/news/app/1721470/view/516361351075989429 - Permalink: https://whatsnew.fyi/product/poppy-playtime/releases/2026-02-20-poppy-playtime-chapter-5-patch-2-2-20-2026 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **removed** — Remove left over text from development - **changed** — Adjust volume for all character jumpscares - **changed** — Update credits with additional contributors - **fixed** — Fix an issue with asset level unloading before proper load sequence occurs in Recycling & Reclamation Level - **fixed** — Fix an issue with light stations failing to change color upon being powered in Recycling & Reclamation Level - **fixed** — Fix an issue with player movement after auto detaching from unloaded assets occurs with GrabPack hands in Research & Development Level - **fixed** — Fix an issue where the Golden Chum Trophy was displaying the incorrect material on the base when viewed from the inventory menu - **changed** — Update in-game video formats for better performance in TESTING Level - **fixed** — Fix Big Battery getting stuck with Poppy Gel in the Power Room in TESTING Level - **fixed** — Fix an issue with level unloading after exiting the memory machine and attempting to exit the area in TESTING Level - **fixed** — Fix an issue with the projector tutorial occurring too late in Extreme Aggression Under Stress Level - **fixed** — Fix an issue where player could get stuck on in-game assets in section 1 in Sweet Street Level - **fixed** — Fix an issue where player could get stuck on in-game assets in section 5a in Sweet Street Level - **fixed** — Fix an issue with Objectives UI not behaving properly after Lily appears in Sweet Street Level - **fixed** — Fix an issue where the player can softlock the game when escaping from the Hot and Cold puzzle in the basement in The Dollhouse Level - **fixed** — Fix an issue with misplaced hand alignment and poses on doors in The Dollhouse Level - **fixed** — Fix an issue where player could skip key story elements via environment assets in Tea Time Level - **fixed** — Fix an issue with misplaced hand alignment and poses on doors in Tea Time Level - **fixed** — Fix an issue with Outimals clipping through a door in Reanimation Level - **fixed** — Fix an issue with electrical flatbed asset allowing unintended player behavior and breaking level sequence in The End of the Line Level Hey everyone! Thank you for the overwhelming reception to Poppy Playtime: Chapter 5 so far!! We have received reports that some users are experiencing a crash on start up related to a known issue with Unreal Engine 5.6. PATCH NOTES: - Removed left over text from development - Adjusted volume for all character jumpscares - Updated credits with additional contributors - "Recycling & Reclamation" Level: - Fixed an issue with asset level unloading before proper load sequence occurs - Fixed an issue with light stations failing to change color upon being powered - "Research & Development" Level: - Fixed an issue with player movement after auto detaching from unloaded assets occurs with GrabPack hands - Fixed an issue where the Golden Chum Trophy was displaying the incorrect material on the base when viewed from the inventory menu. - "TESTING" Level: - Updated in-game video formats for better performance - Fixed Big Battery getting stuck with “Poppy Gel” in the “Power Room” - Fixed and issue with level unloading after exiting the memory machine and attempting to exit the area - "Extreme Aggression Under Stress" Level: - Fixed an issue with the projector tutorial occurring too late - "Sweet Street" Level: - Fixed an issue where player could get stuck on in-game assets in section 1 - Fixed an issue where player could get stuck on in-game assets in section 5a - Fixed an issue with Objectives UI not behaving properly after “Lily” appears - "The Dollhouse" Level: - Fixed an issue where the play can softlock the game when escaping from the “Hot and Cold” puzzle in the basement - Fixed an issue with misplaced hand alignment/poses on doors - "Tea Time" Level: - Fixed an issue where player could skip key story elements via environment assets - Fixed an issue with misplaced hand alignment/poses on doors - "Reanimation" Level: - Fixed an issue with Outimals clipping through a door - "The End of the Line" Level: - Fixed an issue with electrical flatbed asset allowing unintended player behavior and breaking level sequence - Fixed an issue with freezing “Poppy Gel” not producing intended result with the Prototype - Minor fixes and adjustments Thanks! Mob Entertainment