# Poppy Playtime Poppy Playtime: Chapter 5 - Patch 3 (2/26/2026) - Product: Poppy Playtime (https://whatsnew.fyi/product/poppy-playtime) - Vendor: Mob Entertainment - Date: 2026-02-26 - Original notes: https://store.steampowered.com/news/app/1721470/view/516361985249509891 - Permalink: https://whatsnew.fyi/product/poppy-playtime/releases/2026-02-26-poppy-playtime-chapter-5-patch-3-2-26-2026 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed a crash on startup related to a known issue with Unreal Engine 5.6 - **changed** — Rebuilt GUIDs across all levels - **fixed** — Fixed a technical issue related to hand scanners - **fixed** — Fixed a gamewide lighting issue - **changed** — Updated credits with additional contributors and corrections - **fixed** — Fixed an issue with the option wheel being blank on initial interaction - **fixed** — Fixed an issue with Grabpack hands popping out of view at near max cable length - **added** — Added missing SFX and Menu highlights while navigating pause menu with arrow keys - **fixed** — Fixed an issue with inconsistencies when inserting VHS tapes into the VHS player - **added** — Added missing localization subtitles to the Title and Chapter name screens - **fixed** — Fixed a global issue where the game could softlock after reaching an elevated number of save files stored on PC - **fixed** — Fixed an issue where starting a new game did not reset The Players elapsed time - **fixed** — Fixed a fatal error caused by audio functions - **changed** — Re-enabled View Distance Setting in the Settings menu - **fixed** — Fixed an unintended use of terrain allowing players to dodge Huggy Wuggy early in Harvest Processing Center 04 - **fixed** — Fixed an issue with the flashlight angle being impacted by player movement and Grabpack hand position - **fixed** — Fixed an issue with Huggy's arms clipping through the red pipes during the second half of the converter belt chase - **fixed** — Fixed an issue where The Player could get stuck after sliding down through the vent in Section 11 Hey everyone! Thank you for the overwhelming reception to Poppy Playtime: Chapter 5 so far!! We have received reports that some users are experiencing a crash on start up related to a known issue with Unreal Engine 5.6. PATCH NOTES: - Rebuilt GUIDs across all levels - Fixed a technical issue related to hand scanners - Fixed a gamewide lighting issue - Updated credits with additional contributors and corrections - Fixed an issue with the option wheel being blank on initial interaction - Fixed an issue with Grabpack hands popping out of view at near max cable length - Added missing SFX and Menu highlights while navigating pause menu with arrow keys - Fixed an issue with inconsistencies when inserting VHS tapes into the VHS player - Added missing localization subtitles to the Title and Chapter name screens - Fixed a global issue where the game could softlock after reaching an elevated number of save files stored on PC - Fixed an issue where starting a new game did not reset The Players elapsed time - Fixed a fatal error caused by audio functions - Re-enabled View Distance Setting in the Settings menu - "Harvest Processing Center 04" Level - Fixed an unintended use of the terrain allowing players to dodge Huggy Wuggy early in the level - Fixed an issue with the flashlight angle being impacted by player movement and Grabpack hand position - Fixed an issue with Huggy’s arms clipping through the red pipes during the second half of the converter belt chase - Fixed an issue where The Player could get stuck after sliding down through the vent in Section 11 - Removed a gap on the left of an overhead door in Section 14 - "Lab Freight Elevator" Level - Fixed an issue where Huggy Hair is briefly clipping through the elevator doors - "Recycling & Reclamation" Level - Fixed an issue where The Player gets stuck between some objects after getting the master key - "The Boilers" Level - Fixed an issue with inconsistent collisions being present at the corner of the Morticians Office - Fixed an issue with The Player getting stuck when jumping to a spot using Giblet’s trophy item and a floating rack in section 4 - Fixed an issue with a red glow being emitted from the room below the pressure hand room - "Research & Development" Level - Adjusted culling behavior impacting pop-in - Fixed an issue with Pressure Tank Smoke material having blown out reflections - Fixed an issue with inconsistent collision being present on the centrifuge pipe - Fixed an issue with the wrong animation being played when the player grabs the right door behind them at the start of the level - Fixed an issue where Chum Chompkins clips a corner of terrain during a dialogue sequence. - "TESTING" Level - Adjusted culling behavior impacting pop-in - Fixed an issue with LOD pop in on a poster in the hallway - Fixed an issue with LOD pop in when entering Lullaby Lane - Fixed a texture seam/line that could be seen on the floor of the level exit - Fixed an unintended ability for the player to see through the cabinet by crouching below them - Removed a posted on the door that was covering a power conduit in the power room - "Extreme Aggression Under Stress" Level - Adjusted multiple culling behaviors impacting pop-in - Fixed an issue where, while chasing the player, Huggy Wuggy’s hands clip through objects. - Fixed a typo that was displayed in the “hidden information” description for the “Wrongside Outimal Doll BLANKY Blankz” - "Sweet Street" Level - Adjusted multiple culling behaviors impacting pop-in - "The Dollhouse" Level - Adjusted multiple culling behaviors impacting pop-in - Adjusted timing on Lily bursting through the door to improve player pathing clarity - Adjusted timing for the tuba falling over to improve immersion and visibility. - Adjusted the size of the Mag panels to make them more integrated like they are in other levels - Fixed an issue where Grabpack hands could clip into the lower section of walls - Fixed an issu _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1721470/view/516361985249509891]_