# Poppy Playtime Poppy Playtime: Chapter 5 - Patch 5 (7/2/2026) - Product: Poppy Playtime (https://whatsnew.fyi/product/poppy-playtime) - Vendor: Mob Entertainment - Date: 2026-07-02 - Original notes: https://store.steampowered.com/news/app/1721470/view/717908846920601025 - Permalink: https://whatsnew.fyi/product/poppy-playtime/releases/2026-07-02-poppy-playtime-chapter-5-patch-5-7-2-2026 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Pre-rendered Movie improved stability - **changed** — General optimizations and performance stability - **changed** — Improved visuals on Low graphics settings - **fixed** — Fixed missing highlight and SFX for some options while navigating the Pause Menu using arrow keys - **fixed** — Fixed inventory main tab new item notifications not working - **changed** — Tutorial Text Improvements - **fixed** — Fixed softlock when interacting with Main Menu options upon pressing ESC or Back while loading a level - **fixed** — Fixed Player getting stuck on catwalk and starting new game at 30 fps - **fixed** — Fixed camera clipping with circuit box at vent path section 15 - **fixed** — Fixed lower floors of catwalks being reachable due to collision issue - **fixed** — Fixed Player seeing vista through vent grate before slide - **fixed** — Fixed Player jumping over gate that requires blue handscanner - **fixed** — Fixed Huggy Wuggy failing to execute Player when sticking to pipelines at Section 7 - **fixed** — Fixed extended collision on conveyor belt at section 4 - **fixed** — Fixed jumpscare animation failing to show Huggy Wuggy after killing Player in Lab Freight Elevator - **fixed** — Fixed Player clipping through elevator doors by backing up and turning around after entering - **fixed** — Fixed Huggy Wuggy's feet clipping through floor on section 10 - **fixed** — Fixed culling of light on breaker box - **fixed** — Fixed vent particles disappearing in specific spot - **changed** — Critter physics improved stability Hey everyone! Thank you for the overwhelming reception to Poppy Playtime: Chapter 5 so far!! PATCH NOTES: - Global - Pre-rendered Movie improved stability - General optimizations and performance stability - Improved visuals on _Low_ graphics settings - Fixed an issue with missing highlight/SFX for some options while navigating the 'Pause Menu' using arrow keys - Fixed an issue with inventory main tab new item notifications are not working - Tutorial Text Improvements - Fixed an issue with a softlock presenting an unloaded broken state can be triggered when the user interacts with the Main Menu options upon pressing ESC/Back while loading a level - Harvesting Processing Center 04 - Fixed an issue where 'The Player' gets stuck on the catwalk and starting a new game at 30 fps - Fixed an issue where the camera is able to clip with a circuit box at the vent path at section 15 - Fixed an issue where the lower floors of the catwalks are able to be reached due to a collision - Fixed an issue where the Player can see vista through vent grate before slide - Fixed an issue where the Player can jump over gate that usually requires a blue handscanner to get by - Fixed an issue where 'Huggy Wuggy' fails to execute 'The Player' when sticking to the pipelines at Section 7 - Fixed an issue with extended collision is present on the conveyor belt at section 4 - Lab Freight Elevator - Fixed an issue where the jumpscare animation fails to show 'Huggy Wuggy' after killing 'The Player' the first time the elevator area loads - Fixed an issue where the Player is able to clip through elevator doors by backing up and turning around immediately after entering it - Fixed an issue where Huggy Wuggy's feet clip through the floor on section 10 - Recycling & Reclamation - Fixed an issue where culling occurs with the light on the breaker box - The Boilers - Fixed an issue where vent particles disappear when in a specific spot - Fixed an issue where a hanging server model clips with the wall at section 4 - Fixed an issue where the 'Blue Hand' gets softlocked upon obtaining the 'Grabpack' by jumping from 'Bron's' back and launching the 'Hand' in section 6 - Fixed an issue where 'Pianosaurus' chair clips with a wall upon first inspection - Fixed an issue where elevator metal rails assets present transparency when being behind the object at section 10 - Fixed an issue where the sparks and dust VFX is quickly removed during the elevator falling animation at section 10 - Fixed an issue where the Player can avoid using the suspended walkway by using the guardrails to parkour around - Fixed an issue where the Player can get out of bounds by sliding through a pipe gap in section 3 - Research and Development - Fixed an issue where Master backup documents clip through Giblet's hand and the floor during the final cutscene - Fixed an issue where Inconsistent collision is present on the pipe of the centrifuge - Fixed an issue where the Player can give Giblet the documents before the hand picks them up, resulting in the interact outline on Giblet remaining for the rest of the scene - Fixed an issue where Softlock occurs by using the 'Pressurized Hand' on the panels while being near Section 19's elevator doors - Fixed an issue where 'The Player' can trigger an unloaded level streaming behavior and go OoB at Section 5 - Fixed an issue where the Player can disable backtracking with the Elevator after completing its puzzle and disconnecting the power upon entering it - Fixed an issue where the Pressure Panel in the turbine room is missing Blacklight number indicating which fan it controls - Fixed an issue where the Player can climb over boxes and skip the sidle on the way to engineering - Fixed an issue where a Large box before the plant puzzle room can get stuck in the ground - TESTING - Critter physics improved stability - Fixed an issue where HUD is visible during cinematic sequences in Memory 6 - Fixed an issue where the Player i _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1721470/view/717908846920601025]_