# Project Zomboid 42.6.0 UNSTABLE Released - Product: Project Zomboid (https://whatsnew.fyi/product/project-zomboid) - Vendor: The Indie Stone - Date: 2025-03-24 - Original notes: https://store.steampowered.com/news/app/108600/view/498316689831624936 - Permalink: https://whatsnew.fyi/product/project-zomboid/releases/2025-03-24-42.6.0-unstable-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added missing foraging zones to WorldMapRenderer.lua - **added** — Added Bendable Fences framework for Wire Fences - **added** — Added sandbox options FenceThumpersRequired and FenceDamageMultiplier - **changed** — Show crafting inputs by Uses if whole item is not consumed - **added** — Pickaxing Ore, Limestone or Flint deposits now generates Masonry XP at 5 XP per item produced - **changed** — Knee-Length Hide Skirt clothing item now has a patchwork crude hide texture - **added** — Added item script file for crafted pants - **added** — Added item and recipe for crafted Hide Pants - **added** — Added custom item icons for Hide Boots, Coat and Jacket - **changed** — Hide Coats and Jackets now require three Buttons or Large Bone Beads to craft - **added** — Added items and craftRecipes for Hide Hooded Jackets and Tank Tops - **added** — Added item and craftRecipe for Hide Dress - **added** — Added Short, Normal-Length and Long Hide Skirt clothing items and their craftRecipes - **added** — Added clothing items and craftRecipes for skirts in varying lengths made from Garbage Bags and Tarps - **added** — Added IsoObject.setHighlightColor() and related methods that work independently for each splitscreen player - **added** — Added icon fluid masks and filled models for all mug variations - **added** — Added depth textures to fencing_damaged_02 sprites for bent fences - **added** — Added item and recipe for Bone Whistle - **added** — Added items and recipes for Forged, Gold, and Silver Key Rings craftable at 0 level Blacksmithing skill - **added** — Added items and craftRecipes for Stone Mace Head and Long Stone Mace ##### _How do I subscribe to the Unstable beta branch?_ [expand type=details expanded=false ] - Added the missing foraging zones to `WorldMapRenderer.lua` - Added Bendable Fences framework. Only for Wire Fences (for now). - Added sandbox options FenceThumpersRequired, FenceDamageMultiplier.- Show crafting inputs by Uses if whole item is not consumed - Pickaxing/etc Ore, Limestone or Flint deposits will generate Masonry XP; 5 XP per item produced. - The Knee-Length Hide Skirt clothing item now has a patchwork crude hide texture instead of cow or deep fur patterns; although patterned clothing by fur type is planned, this item is a more crude affair. - Added an item script file for crafted pants, as we have a fair amount of crafted pants, and moved the existing crafted pants items scripts into it. - Added the item and recipe for crafted Hide Pants. - Added custom item icons for Hide Boots, Coat and Jacket; they were using placeholder icons. - Hide Coats and Jackets need three Buttons or Large Bone Beads to craft; the texture prominently features Buttons, we have Buttons as a long standing inventory item, and Large Bone Beads are a reasonable substitute for a proper Button which can be crafted. - Added items and craftRecipes for Hide Hooded Jackets and Tank Tops. - Added item and craftRecipe for a Hide Dress, welcome to Bedrock City. - Added Short, Normal-Length and Long Hide Skirt clothing items and their craftRecipes. - Added clothing items and craftRecipes for skirts in varying lengths made from Garbage Bags and Tarps. - Added IsoObject.setHighlightColor() and related methods that work independently for each splitscreen player. - Updated ad for The Irvington Gun Club - Updated tutorial tooltip about aiming. - Added icon fluid masks and filled models for all mug variations. - Added depth textures to fencing_damaged_02 sprites (bent fences). - Added item and recipe for a Bone Whistle item. - Added items and recipe for Forged, Gold, and Silver Key Rings. These Key Rings can be made at 0 level Blacksmithing skill, and don't require knowing a recipe. - Added items and craftRecipes for a Stone Mace Head and Long Stone Mace. The Stone Mace currently has the wrong weapon model, using the same one as the Long Mace, and will be replaced shortly. - Stone Maces are slightly less durable than metal maces, but otherwise identical. A character with Masonry skill of 8 can craft a Stone Mace Head. - Added clothing items and craftRecipes for a Rag Bandana and a Leather Strip Headband. - Added some new clothing items to some zombie outfits. - Added new icon & model variation of the Crystal item. - Added Large Crystal item; this is a mineral specimen as opposed to the metaphysical crystals. - Group Available and Assigned Elsewhere items by Item name - Rename headers: Assigned Elsewhere, Available Items, Possible Items - Adjust Possible Items expand arrow position to avoid overlapping text. - Added recipe for making Guacamole, it can only be learned by leveling Cooking skill at the moment. - Moved recipes to get Bacon Rashers and Bits from recipes_farming to recipes_cooking. - Updated sound banks. - New sounds for animals breaking down fences - Ingredient icons in tooltips scale with font size. - Several additions to forage loot, e.g. Stone Mace Heads, Metal artifacts, Coins, Forged Keyrings. - Added Whistle_Bone and KeyRing_Forged to Artifacts forage loot. - Added a tooltip line to display all item focus categories (if it is focusable) for forage items to help with which category should be focused to find more of that item. - Updated forageSystem.statisticsDebug() to handle multiple category items when calculating exact chance to spawn. - Optimised forageSystem.generateLootTable() function. - Added activeZone reset for ISSearchManager sync in forageSystem.recreateIcons(). - Improved doSearchFocusCheck logic to allow it to overwrite items from non-rollable categories. This mildly increases the penalty focused searching as it may now miss or o _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/108600/view/498316689831624936]_