# Project Zomboid 42.10 UNSTABLE Released - Product: Project Zomboid (https://whatsnew.fyi/product/project-zomboid) - Vendor: The Indie Stone - Date: 2025-06-30 - Original notes: https://store.steampowered.com/news/app/108600/view/498325386812195936 - Permalink: https://whatsnew.fyi/product/project-zomboid/releases/2025-06-30-42.10-unstable-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — General improvements to player map - **added** — Street names on the in-game map - **added** — New ImagePyramid style layer type to the in-game map to control draw order and color of image pyramids - **changed** — Forests no longer fade out when zooming out on the in-game map, now rendered using image pyramids - **changed** — Textures in image-pyramid zip files are now loaded on filesystem threads instead of the render thread - **changed** — Updated Fire and Smoke visuals - **added** — Gizmo controls for rotating and moving items during extended placement - **added** — Ability to select 90 minute days in sandbox settings as new default for Apocalypse - **added** — Zombie sandbox option to enable or disable Voronoi Noise randomisation of distribution - **changed** — Adding Barricades moved to Build menu - **changed** — Doors must now be closed before placing a barricade - **changed** — Metal bar barricades now accept steel bars - **added** — New SFX for Clapping and Opening Fridges - **removed** — Sandbox setting for non-unique home VHS tapes - **added** — Fishing with Spinning mechanic where player must reel the line to catch something - **added** — Controller support for Fishing - **changed** — Cast button on gamepad changed to RT with improved switching between gamepad and keyboard for fishing - **added** — Animations for lunging zombies and zombies that turn on the spot - **added** — Animations for zombies staggering left and right - **added** — Alternate models for hoodie, padded jacket and poncho hoods up while wearing Balaclava - **added** — New alternative models for Bandana mask to be worn when certain clothing hoods are up - **changed** — Welding mask changed to use nobeard hair group - **changed** — Animated clock hands changed to use textures instead of models - **added** — Media/scripts/clocks.txt file to specify animated clock hand details - **changed** — Default Apocalypse sandbox loot settings adjusted from 0.4 to 0.6 for all individual loot settings - **changed** — Default apocalypse sandbox settings for zombie hearing and sight changed from random to random between poor and normal - **added** — PiercingBullets added to the M-14 - **changed** — Industrial Dye can spawn in many more colors - **changed** — Players can now sneak with heavily damaged feet, albeit much more slowly - **fixed** — Issues with new zombie spawn map system that were spawning too many zombies at isolated cabins and police stations - **fixed** — Sleeping Crash - **fixed** — Crawlers being difficult to target - **fixed** — Double doors spawning extra objects when opening - **fixed** — Player animation sometimes freezing when attacked by multiple Zombies - **fixed** — Bumped state causing an odd 90-degree turn when player bumps into something - **fixed** — Vehicles killing ragdoll zeds on the slightest impact, zombies now get shunted out of walls and vehicles correctly **Slightly shorter changelist for this patch due to various team members working on larger scale changes required for balance, QOL and other required features for 42.** ##### _How do I subscribe to the Unstable beta branch?_ [expand type=details expanded=false ] **NEW** - General improvements to player map. - Added street names to the in-game map. - Added a new type of style layer to the in-game map, called ImagePyramid. This is used to control the draw order and color of image pyramids. - Forests no longer fade out when zooming out on the in-game map. The fading out was done due to the slowness of drawing all the forest polygons. Now, the zoomed-out forests are rendered using an image pyramid. - Textures in image-pyramid zip files are no longer loaded on the render thread. Loading is now done on filesystem threads. When a needed image isn't yet loaded, a lower-resolution one is rendered instead. - Updated Fire and Smoke visuals. (Please note this is a visual change only, and not a full system redesign, which remains planned for future builds). - Added gizmo controls for rotating and moving items during extended placement. - Added the ability for 90 minute days (now the new default for Apocalypse) to be selected in the sandbox settings. Existing saves will not have their day length modified. - Added zombie sandbox option to enable/disable "Voronoi Noise" randomisation of distribution. -- The option to turn off the voronoi noise cutoff is not meant to be a general "opt out", it's a tool destined to workshop mappers to keep distribution deterministic. Disabling it will also double the amount of zombie spawned. - "Adding Barricades" moved to Build menu. - Doors must now be closed before placing a barricade. - Metal bar barricades now accept steel bars. - Added new SFX for Clapping SFX, Opening Fridges. - Removed the current sandbox setting for non-unique home VHS tapes, as the current implementation does not work as intended. - Added Fishing with Spinning - player has to reel the line from time to time in order to catch something. The Reeling mechanic is still WIP, however. - Added controller support for Fishing. - Changed cast button on gamepad to RT + improved switch between gamepad/keyboard for fishing. **MODELS/ANIMS** - Added animations for lunging zombies and zombies that turn on the spot. - Added animations for zombies staggering left and right. - Reverted a previous fix for Balaclava Clipping after player feedback. Changed Balaclava body location back to Mask. - Added alternate models for when hoodie, padded jacket and poncho hoods are up while wearing Balaclava. - Added new alternative models for Bandana mask to be worn when certain clothing hoods are up. - Changed Welding mask to use nobeard hair group. Note that some clipping will still occurs but it is far better than before. - Changed animated clock hands to use textures instead of models. - Added media/scripts/clocks.txt to specify animated clock hand details, instead of being hard-coded. - Added clock hands to the double-tile walls_detailing_02 clock seen in West Point's city hall. **BALANCE** - New Default Apocalypse will have 90 minute days. - Adjusted the Default Apocalypse sandbox loot settings from 0.4 to 0.6 for all individual loot settings. - Changed default apocalypse sandbox settings for zombie hearing and sight from "random" to "random between poor and normal". - Added PiercingBullets to the M-14 - Industrial Dye can Spawn in many more colors. - Players can now sneak with heavily damaged feet, albeit much more slowly. - Fixed issues with new zombie spawn map system that, for example, were spawning far too many zombies at isolated cabins - and at police stations. Also general balance and polish put in. **DEBUG** - Added street-name editor to the F8 map editor. - Items List Viewer now shows an additional "#spawn" column that indicates the number of times each inventory item has appeared either as loot or story-clutter. es. - Made pest _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/108600/view/498325386812195936]_