# Project Zomboid 42.11.0 UNSTABLE Released - Product: Project Zomboid (https://whatsnew.fyi/product/project-zomboid) - Vendor: The Indie Stone - Date: 2025-08-04 - Original notes: https://store.steampowered.com/news/app/108600/view/498328557405079678 - Permalink: https://whatsnew.fyi/product/project-zomboid/releases/2025-08-04-42.11.0-unstable-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New CraftLogic UI - **added** — Add Padding and Patch Hole garment-ui context menu display icons for fabric items - **added** — Clicking on the top half of a two-container object's sprite selects the second container in the loot window - **added** — Two extra levels for zooming in on the mini-map - **added** — In-game-map option called PlayerZoom to control whether the player model is displayed at zoom level 20 or greater - **added** — Ability to bind a hotkey for toggling the Building UI - **added** — Ability to use Shift, CTRL or ALT modifier to keybindings - **added** — New Text style layer type for in-game map to define font and color of baked-in map annotations - **added** — Updated streets.xml with Louisville streets - **added** — Support for resizing and rotating map annotations - **added** — Map annotations can stick to the surface of the map respecting isometric and orthographic perspectives - **added** — Edit Marking tool works on texture annotations allowing color changes - **added** — Map annotations can be duplicated by holding Shift while dragging with the Move Marking tool - **added** — Maps may have default non-editable annotations defined in worldmap-annotations.lua - **added** — Support for multi-line text annotations - **added** — World map remembers whether print-media icons are displayed - **added** — Automatic orientation detection for the Build Menu - **added** — Animal custom names are displayed above animals when animal designation zones are highlighted - **added** — Interact with mannequins to manage outfits by swapping entire outfits or adding on top of worn clothing - **added** — Recipe browsing via right-clicking inventory items to reveal recipes in the crafting UI - **changed** — Several CPU and Memory usage optimisations - **changed** — Multithreading in ImagePyramid to possibly fix hanging when entering GameLoadingState - **changed** — Molotov recipe no longer requires a second fluid container - **changed** — ISLightFromKindle timed action updated to use animation and display items - **changed** — Can now take bricks or gold bars from pallets - **changed** — Can now open and close lids for amphora and round rain barrels - **changed** — Can now create hot beverages using metal cups or tumbler glass from inventory and coffee machine - **changed** — Transfer Fluids UI closes when players move an item from inventory or world - **removed** — Removed unused lua files specifically for handling Fireplaces - **fixed** — Streets are no longer highlighted when mouse pointer is over a child panel of the in-game map - **fixed** — Fixed incorrect alpha being saved in annotations editor ##### _How do I subscribe to the Unstable beta branch?_ **NEW ** - Added new CraftLogic UI - Several CPU and Memory usage optimisations. - Added "Add Padding" and "Patch Hole" garment-ui context menu display icons for the fabric item. - Clicking on the top half of a two-container object's sprite will select the second container in the loot window. - Added two extra levels for zooming in on the mini-map. - Added an in-game-map option called "PlayerZoom" to control whether the player model is displayed at zoom level 20 or greater. - Added ability to bind a hotkey for toggling the Building UI. -- This is currently unassigned, and will require a player to bind a key to it. - Added ability to use Shift, CTRL or ALT modifier to keybindings. -- There are currently no new keybinding using this, but players can set up their own. -- Only one modifier key can be used. - Added a new type of style layer, "Text", to the in-game map. -- Text layers are used to define the font and color of the baked-in map annotations, instead of specifying font and color for every annotation separately. When a text annotation's alpha value is set to zero, the text-layer's color is used. -- User annotations are all assigned to the "text-note" layer that uses the Handwritten font. - Updated streets.xml with Louisville streets. - Optimized rendering of image pyramids in the in-game map. - Changed multithreading in ImagePyramid to possibly fix hanging when entering GameLoadingState. - Map annotations may be resized and rotated. - Map annotations can be configured to "stick" to the surface of the map, respecting the isometric and orthographic perspectives. - The "Edit Note" tool is now named "Edit Marking" and works on texture annotations, allowing the color to be changed. - Map annotations may be duplicated by holding the Shift key while dragging with the "Move Marking" tool. - Maps may have default non-editable annotations defined in a file named worldmap-annotations.lua in the map directory. -- This can be used for city names and other map features. worldmap-annotations.lua can be edited in the F8 map editor. It is possible to configure the font and min/max zoom levels of these annotations. - Default annotations may be hidden by unchecking the MapLabels map option. - Added support for multi-line text annotations. - The world map remembers whether print-media icons are displayed or not. - Streets aren't highlighted when the mouse pointer is over a child panel of the in-game map. - Fixed the incorrect alpha being saved in the annotations editor. - Added automatic orientation detection for the Build Menu. - Consolidated all lua-side Fireplace handling code with the lua-side BBQ handling code. - Removed now unused lua files specifically for handling Fireplaces. - Added some functions to IsoObject to handle "fire-interaction-tiles" and propane tanks in preparation for using ECS to handle tiles/objects. - Animal custom names are now displayed above the animal, when animal designations zones are highlighted. - Animal designation zones are highlighted when the "Check Zone" context-menu option is highlighted. - Water-source items are highlighted when the corresponding context-menu option is highlighted. - The icon for water-source items is displayed next to the corresponding context-menu option. - Animal submenu options display the animal icon, and highlight the animal when the option is highlighted. - Display the "Info" icon next to "Feeding Trough Info" and "Animal Info" context-menu options. - The animal "Grab" and "Pet" context-menu options display the same icons as the animal radial menu. - Transfer Fluids UI now closes when players move an item from their inventory or from the world - Updated Molotov recipe so it no longer requires a second fluid container. - Updated ISLightFromKindle timed action to use an animation and display items. - Added new component ContextMenuConfig to handle right-click context options. - It is now possible to take bricks or gold ba _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/108600/view/498328557405079678]_