Project Zomboid — Build 42.12.2 UNSTABLE Hotfix Released

Build 42.12.2 UNSTABLE Hotfix Released

Fixed 6
  • Fixed Linux build not starting
  • Fixed language encoding for some languages
  • Fixed shove bug where the call to IsoGameCharacter.Hit() had to have bIgnoreDamage == true for the shove through zombie bug not to occur
  • Fixed melee and ranged targets for other split-screen players being highlighted
  • Fixed buildings that were blocking the highway south of Muldraugh
  • Fixed EffectsManager double-freeing models
Security 1
  • Fixed a vulnerability in the Lua deletion code

Minor additional Hotfix for 42.12:

  • Fixed Linux build not starting.
  • Fixed language encoding for some languages.

FIXED

  • Fixed shove bug. The call to IsoGameCharacter.Hit() had to have bIgnoreDamage == true for the shove through zombie bug not to occur.
  • Fixed melee and ranged targets for other split-screen players being highlighted.
  • Fixed very mysterious buildings that were blocking the highway south of Muldraugh.
  • Fixed EffectsManager double-freeing models.
  • Fixed a vulnerability in the Lua deletion code. Our thanks to Jab for reporting this. This was included in a previous patch to both B41 and B42 but not referenced until now for security reasons as it affected both.
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