# Project Zomboid 42.13.2 UNSTABLE HOTFIX Released - Product: Project Zomboid (https://whatsnew.fyi/product/project-zomboid) - Vendor: The Indie Stone - Date: 2026-01-19 - Original notes: https://store.steampowered.com/news/app/108600/view/637955472778857064 - Permalink: https://whatsnew.fyi/product/project-zomboid/releases/2026-01-19-42.13.2-unstable-hotfix-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New improved whitelist - **added** — Drying racks are functional in MP now - **added** — Added a limit on the number of animals sent in a single AnimalUpdatePacket - **added** — Added Plastering in MP - **changed** — Updated Announce Animal Death message - **fixed** — Fixed ongoing issue with erroneous zombie migration - **fixed** — Fixed not being able to remove and replace battery in different devices - **fixed** — Fixed being able to put more items in the container than capacity allows - **fixed** — Fixed Favoriting recipes (Craft and Build menu) being reset after relogging - **fixed** — Fixed weight pointers - **fixed** — Fixed some performance issues with animal zones - **fixed** — Fixed animal pathfinding in MP - **fixed** — Fixed server crash caused by pipe bombs - **fixed** — Fixed number of visible zombies counter - **fixed** — Fixed SFX glitch when getting attacked by a zombie while shooting - **fixed** — Fixed seasoning ingredients not being displayed in tooltip - **fixed** — Fixed plant tile updating only after revisiting chunk or relog - **fixed** — Fixed not being able to remove seeded furrows - **fixed** — Fixed memory leak with NetworkState packets - **fixed** — Fixed wrong animation when unequipping an attached item on the player's back **NEW** - New improved whitelist - Drying racks are functional in MP now - Updated "Announce Animal Death" message - Added a limit on the number of animals sent in a single AnimalUpdatePacket - Added Plastering in MP **FIXED** - Fixed ongoing issue with erroneous zombie migration. Please let us know if you spot any more cases - Fixed not being able to remove and replace battery in different devices - Fixed being able to put more items in the container than capacity allows - Fixed Favoriting recipes (Craft and Build menu) being reset after relogging - Fixed weight pointers - Fixed some performance issues with animal zones - Fixed animal pathfinding in MP - Fixed server crash caused by pipe bombs - Fixed number of visible zombies counter - Fixed SFX glitch when getting attacked by a zombie while shooting - Fixed seasoning ingredients not being displayed in tooltip - Fixed plant tile updating only after revisiting chunk or relog - Fixed not being able to remove seeded furrows - Fixed memory leak with NetworkState packets - Fixed wrong animation when unequipping an attached item on the player's back - Fixed backpack sprayer duplication - Fixed MP Soaked and Wet states - Fixed body insulation/temperature always being at 0 - Fixed disassembled furniture not disappearing from the world - Fixed weapons unequipping when character is climbing through windows - Fixed microwave/Stove timers resetting to 0 - Fixed double door sfx - Fixed not being able to get an animal corpse from the car trunk - Fixed non-lootable containers placed in doorways - Fixed NPE caused by calling getVehicleContainer() on null square - Fixed wrong items being selected and captured from stack of items - Fixed updates breaking setting the ZombieState FMOD parameter - Fixed being unable to build stairs above ground sometimes due to non-existent squares. - Fixed stair pillars not appearing on clients until reloading the area. - Fixed odd cutaway behavior of player-built stairs and support pillars. - Fixed not being able to craft Fire-Hardened Spears - Fixed character with the claustrophobic trait not panicking inside buildings - Fixed car battery looping sfx glitch - Fixed clothes drying only when picked up - Fixed door shaking animation - Fixed basement entrance disappearing after building & removing floor overtop of entrance - Fixed "Walk To" stream of errors if cursor is placed outside the bounds of a basement - Fixed rope attached to the animals not breaking - Fixed several cases with commands: AddXP and LoseXP - Fixed remote player health sync issues - Fixed bombs staying in player's inventory after relog - Fixed not being able to butcher the animal corpse in the inventory - Fixed Hitting SFX isn't always playing