# Project Zomboid Build 42.18.0 Unstable Released - Product: Project Zomboid (https://whatsnew.fyi/product/project-zomboid) - Vendor: The Indie Stone - Date: 2026-05-11 - Original notes: https://store.steampowered.com/news/app/108600/view/653727478219539020 - Permalink: https://whatsnew.fyi/product/project-zomboid/releases/2026-05-11-build-42.18.0-unstable-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added new Weapon Reload animations for lever action rifles and shotguns - **added** — Added Option to Accessibility section to automatically pause the game when reading maps - **added** — Added keybind for Sit on Ground action - **changed** — Updated assets for propane tanks to reflect US standards - **added** — Added some new garbage bins to Spiffos and PizzaWhirled - **changed** — Park Ranger occupation now has +1 Carving, and no longer has +1 Tracking - **changed** — Rancher occupation now has +1 Fitness, and no longer has +1 Agriculture - **changed** — Improvised Gas Mask has been rebalanced - **changed** — Clean rags can be used as Rag Filters in Improvised Gas Masks - **changed** — Rag Filters with <= 30% used Delta are returned as dirty rags - **changed** — Adjusted encumbrance values for metal drums and several barrel moveable inventory items - **changed** — Adjusted fluid container capacities for JerryCan, Canteen, CanteenMilitary, CanteenCowboy, HydrationBackpack, HydrationBackpack_Camo, and BeerEmpty - **changed** — Non-base Module Recipes now work in MP - **fixed** — Fixed Game Crash with Missing Recipe Items - **changed** — Improved Craft History with cleanup - **security** — Fixed RakNet DoS vulnerability - **changed** — Player can refuse Medical Check now - **fixed** — Fixed crash to the main menu when a remote vehicle with an attached trailer collides with other vehicles - **added** — Added hearing distant vehicle sounds in multiplayer - **fixed** — Fixed non-PVP player and vehicle interactions so non-PVP players no longer receive damage when struck by a vehicle As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch. ##### _How do I subscribe to the Unstable beta branch?_ Right-click PZ in your Steam library. Select "Properties". Under "Game Version & Betas" select "Unstable". ##### NEW - Added new Weapon Reload animations for lever action rifles and shotguns - Added Option to Accessibility section to automatically pause the game when reading maps. If enabled the game will unpause when a map is closed. - Important: this setting is known to freeze the map screen on controllers. A fix will be included in an upcoming patch, but it's recommended that controller users disable this feature for the time being. - Added keybind for "Sit on Ground" action - Updated assets for propane tanks to reflect US standards - Added some new garbage bins to Spiffos and PizzaWhirled ##### BALANCE - Park Ranger occupation now has +1 Carving, and no longer has +1 Tracking - Rancher occupation now has +1 Fitness, and no longer has +1 Agriculture - Improvised Gas Mask has been rebalanced - Clean rags can be used as Rag Filters in Improvised Gas Masks - Not as powerful as commercial gas masks / respirators, but more powerful than wearing a bandana - Rag Filters with <= 30% used Delta are returned as dirty rags - Adjusted encumbrance values for metal drums and several barrel moveable inventory items - Adjusted a number of fluid container capacities - base.JerryCan - 10L -> 20L - base.Canteen, base.CanteenMilitary - 500ml -> 900mL - base.CanteenCowboy - 1L -> 1.8L - base.HydrationBackpack - 1L -> 2L - base.HydrationBackpack_Camo - 1L -> 3L - base.BeerEmpty - 1L -> 300mL ##### MODDING - Non-base Module Recipes now work in MP - Fixed "Game Crash with Missing Recipe Items" - Improved Craft History (added cleanup) - Added "getModTags()", "setTags()" for CraftRecipe. Added "getItems()" for InputScript - Fixed File writers bug. Now it return null, when initialized incorrectly. - Returned Tag "FITS_CLOTHING_RACK" for items for clothing rack. - Added Event "SyncFactionServer(factionName, isRemove)). - It triggers on any change in faction. - Added Texture field for Trait Script. - Now you can set path to texture for Trait. - Fixed Mod Foraging Icon bug. - Now it possible to collect mod items by Foraging. - Added public methods for zombie: "doCrawlerSpeed(zombieSpeed)", "doSprinter()", "doFastShambler()", "doFakeShambler()", "doShambler()", "getSpeedType()" ##### MP - Fixed RakNet DoS vulnerability. Big thank you to Cat for all of the hard work identifying the issue. - Player can refuse Medical Check now - AFK players won't die anymore if somebody tries to remove their bandages - Fixed a crash to the main menu when a remote vehicle with an attached trailer collides with other vehicles - Added hearing "distant vehicle" sounds in multiplayer. - Player can hear approaching vehicles from afar again - Restored IP logging to a specific text file with exclusion from logs.zip - Added optimisations for VisitedMap saves - Map visited area resets after relog. - Fixed non-PVP player and vehicle interactions - Non-PVP players no longer receive damage when struck by a vehicle. - PVP players receive damage if the Player Damage From Vehicle Impact is not set to None. - PVP players can be knocked down by a vehicle if KnockedDownAllowed is set to true - Non-PVP players are no longer staggered or knocked down when struck by a vehicle - Non-PVP players no longer damage vehicles. - Vehicle damage no longer applies for persistent pedestrian contacts. - Pushing pedestrians no longer applies max damage. - Redundant Fire and Smoke anti-cheats are removed - Fixed Server option “Show First And Last Name” - Renamed DisableSafehouseWhenPlayerConnected to DisableSafehouseWhenOwnerConnected - Removed AutoCreateUserInWhiteList setting. T _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/108600/view/653727478219539020]_