# Project Zomboid 42.20.1 STABLE Hotfix Released - Product: Project Zomboid (https://whatsnew.fyi/product/project-zomboid) - Vendor: The Indie Stone - Date: 2026-08-05 - Original notes: https://store.steampowered.com/news/app/108600/view/676254354515165254 - Permalink: https://whatsnew.fyi/product/project-zomboid/releases/2026-08-05-42.20.1-stable-hotfix-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Improved Lua checksum validation for multiplayer anti-cheat - **fixed** — Fixed an issue that caused significant performance problems with chunk unloading on multiplayer servers - **fixed** — Fixed errors and crashes that could occur when selecting Multiplayer while certain languages were selected - **fixed** — Fixed an issue where vehicles could temporarily disappear for players after another player disconnected - **fixed** — Fixed an issue that would allow broken B41 worlds to be hosted on B42 servers - **fixed** — Fixed an issue where players switching from b41 to B42 could be met with a missing menu - **changed** — Improved memory usage by reusing discarded world data - **fixed** — Fixed a memory leak that could lead to performance degradation and crashes over time - **fixed** — Fixed a rare exception that could occur during exploration - **added** — Added the ability for mods to write .json files - **fixed** — Fixed percent symbol handling in translation files While this update should not break saves, if you encounter any bugs please ensure you can replicate them on a fresh save with no mods installed before reporting them to our team (https://theindiestone.com/forums/forum/85-bug-reports/). ##### MP - Improved Lua checksum validation for multiplayer anti-cheat - Fixed an issue that caused significant performance problems with chunk unloading on multiplayer servers - This should fix most of the bugs players were getting on high-pop servers due to server lag - Fixed errors and crashes that could occur when selecting Multiplayer while certain languages were selected - Fixed an issue where vehicles could temporarily disappear for players after another player disconnected - Fixed an issue that would allow broken B41 worlds to be hosted on B42 servers - Fixed an issue where players switching from b41 to B42 could be met with a missing menu ##### FIXES - Improved memory usage by reusing discarded world data - Fixed a memory leak that could lead to performance degradation and crashes over time - If you continue to encounter an out of memory error in a new save, please submit a bug report with your logs and profiler video from debug so the team can investigate - Fixed a rare exception that could occur during exploration ##### TECHNICAL/DEBUG - Added the ability for mods to write .json files - Fixed percent symbol handling in translation files - Mod translations should use %% to display % characters _As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums (https://steamcommunity.com/app/108600/discussions/0/585056462065148405/)_.