What’s New

Project Zomboid — 42.13.2 UNSTABLE HOTFIX Released

42.13.2 UNSTABLE HOTFIX Released

NEW

  • New improved whitelist
  • Drying racks are functional in MP now
  • Updated "Announce Animal Death" message
  • Added a limit on the number of animals sent in a single AnimalUpdatePacket
  • Added Plastering in MP FIXED
  • Fixed ongoing issue with erroneous zombie migration. Please let us know if you spot any more cases
  • Fixed not being able to remove and replace battery in different devices
  • Fixed being able to put more items in the container than capacity allows
  • Fixed Favoriting recipes (Craft and Build menu) being reset after relogging
  • Fixed weight pointers
  • Fixed some performance issues with animal zones
  • Fixed animal pathfinding in MP
  • Fixed server crash caused by pipe bombs
  • Fixed number of visible zombies counter
  • Fixed SFX glitch when getting attacked by a zombie while shooting
  • Fixed seasoning ingredients not being displayed in tooltip
  • Fixed plant tile updating only after revisiting chunk or relog
  • Fixed not being able to remove seeded furrows
  • Fixed memory leak with NetworkState packets
  • Fixed wrong animation when unequipping an attached item on the player's back
  • Fixed backpack sprayer duplication
  • Fixed MP Soaked and Wet states
  • Fixed body insulation/temperature always being at 0
  • Fixed disassembled furniture not disappearing from the world
  • Fixed weapons unequipping when character is climbing through windows
  • Fixed microwave/Stove timers resetting to 0
  • Fixed double door sfx
  • Fixed not being able to get an animal corpse from the car trunk
  • Fixed non-lootable containers placed in doorways
  • Fixed NPE caused by calling getVehicleContainer() on null square
  • Fixed wrong items being selected and captured from stack of items
  • Fixed updates breaking setting the ZombieState FMOD parameter
  • Fixed being unable to build stairs above ground sometimes due to non-existent squares.
  • Fixed stair pillars not appearing on clients until reloading the area.
  • Fixed odd cutaway behavior of player-built stairs and support pillars.
  • Fixed not being able to craft Fire-Hardened Spears
  • Fixed character with the claustrophobic trait not panicking inside buildings
  • Fixed car battery looping sfx glitch
  • Fixed clothes drying only when picked up
  • Fixed door shaking animation
  • Fixed basement entrance disappearing after building & removing floor overtop of entrance
  • Fixed "Walk To" stream of errors if cursor is placed outside the bounds of a basement
  • Fixed rope attached to the animals not breaking
  • Fixed several cases with commands: AddXP and LoseXP
  • Fixed remote player health sync issues
  • Fixed bombs staying in player's inventory after relog
  • Fixed not being able to butcher the animal corpse in the inventory
  • Fixed Hitting SFX isn't always playing
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