# Quake Champions changelog > Step into the Arena. Compete against players from around the world in this fast-paced shooter that combines the dark mythos of… - Vendor: id Software - Category: Games - Official site: https://quake.bethesda.net/ - Tracked by: What's New (https://whatsnew.fyi/product/quake-champions) - Harvested from: Steam (app 611500) - Entries below: 25 of 30 (newest first; the rest are on https://whatsnew.fyi/product/quake-champions) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Season 30 Update - Date: 2026-06-11 - Original notes: https://store.steampowered.com/news/app/611500/view/670619781448073380 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/steam-670619781448073380 - **added** — Season 30 Battle Pass is free for all players - **added** — New DISINTEGRATOR Rocket Launcher vanity item - **added** — New Goroth's EARTH MAGIC Podium vanity item - **added** — Threaded Input setting to improve input latency by moving input to a dedicated thread - **changed** — Network code overhauled to reduce packet loss, reduce lag compensation for low ping clients, and improve projectile prediction - **changed** — Maximum ping restriction of 160ms to connect to matchmaking datacenters has been removed - **changed** — Lag compensation changed from always providing 250ms to up to 100ms plus player's ping - **changed** — Death Sound radius extended to 35m to match other character sounds - **changed** — Volume of RUTHLESS water railgun shot sound reduced - **changed** — Power-ups dropped from dead players now have a minimum duration of 3 seconds remaining - **changed** — Dropped items now fall at normal rate of gravity - **changed** — Quality Settings will no longer be lowered for hardware that is too new to appear in internal CPU and GPU databases - **changed** — Reduced RAM size requirements for Texture Quality levels - **fixed** — Collision bug that pushed players out of the map through map geometry - **fixed** — Unreliable messages dropping at end of every frame, leading to dropped packets - **fixed** — Force-retired packets being marked as lost instead of tracked as retired - **fixed** — Rockets not exploding and dealing damage when rocket owner died after firing but before explosion - **fixed** — Rate of fire weapons over-counting or over-hitting due to batch damage application during lag compensation - **fixed** — Teleporter lag compensation discrepancy allowing players to be pulled back through teleporter as dead - **fixed** — Projectile hit validation when playing with ping above 150ms ##### Celebrating the 30th Anniversary of Quake In celebration of Quake's 30th Anniversary, **_the Season 30 Battle Pass is free for all players_**. Rewards include a variety of Quake (1996) and QuakeCon rewards, previously exclusive skins, as well as the new DISINTEGRATOR Rocket Launcher and Goroth's EARTH MAGIC Podium. _Now let’s dive in and see what the Season 30 update has to offer._ --- ##### Season 30 Free Battle Pass Rewards ##### New Vanity - _New_ **Quake II Enhanced DISINTEGRATOR Vanity Rocket Launcher** - _New_ **Goroth's EARTH MAGIC Podium** - **LAST JUDGMENT CLASSIC Rocket Launcher**, _free to all owners of the LAST JUDGMENT RL_ ##### First-Time Battle Pass Appearance Rewards ##### _Vanity Items_ - SPOILS OF WAR Ranger Vanity - SCRAG HOOD Ranger Vanity - BOTTLED EMBRYO Ranger Vanity - THE KEEPER’S HEAD Ranger Vanity ##### _Profile Icons_ - SWORD OF THE SUN Profile Icon - RED DRAGON Profile Icon - BLUE DRAGON Profile Icon - YELLOW DRAGON Profile Icon - NEON HELL MAGIC Profile Icon - NEON EARTH MAGIC Profile Icon - NEON BLACK MAGIC Profile Icon - NEON ELDER MAGIC Profile Icon - RANGER CHIBI Profile Icon - DEATH KNIGHT CHIBI Profile Icon ##### _Vanity Weapons_ - QCON 2021 Gauntlet - QCON 2018 Heavy Machine Gun - QCON 2023 Super Shotgun - QCON 2022 Super Nailgun - QCON 2024 Tri-bolt - QCON 2019 Rocket Launcher - QCON 2017 Lightning Gun - QCON 2020 Railgun Podiums - QUAKECON 2023 Podium Armor Outfits - QUAKEGUY Ranger Outfit - BRAWLER Ranger Outfit --- ##### Network Updates The network code has been overhauled with the following goals: - Reduce packet loss and packet management to ensure that players are receiving important game data - Reduce the amount of lag compensation for low ping clients - Improve projectile prediction & lag compensation validation scenarios Due to these network changes, the 160ms max ping restriction to connect to matchmaking datacenters has been removed. - Players now receive up to 100ms + their ping of lag compensation instead of always providing 250ms of compensation regardless of your ping - Fixed unreliable messages dropping at the end of every frame, leading to dropped packets - Fixed force-retired packets being marked as lost, instead of tracking them as retired, leading to retired packets being reported as dropped packets - Fixed rockets not exploding and dealing damage when the rocket owner has died after firing the shot but before it exploded - Fixed rate of fire weapons from over-counting or over-hitting caused by applying damage in batches due to packet processing during lag compensation that did not respect the rate of fire of the weapon - Fixed a teleporter lag compensation discrepancy that would allow a player to get shot as they are entering the teleporter, but on their screen see themselves successfully exit the teleporter to then be pulled back through the teleporter as dead - Fixed projectile hit validation when playing with a ping above 150ms --- ##### Game Client Updates - Fixed the collision bug that pushed players out of the map, through the map geometry collision layer - Fixed being able to damage a respawning player by attacking their death location with a gauntlet - Raw Mouse Input fixes & optimizations • NVIDIA Reflex fixes & latency markers added - Code optimizations and cleanup for the damage summation markers code - Code optimizations and cleanup for the special movement input code - Fixed Heavy Machinegun shader not applying when attempting to customize its shader prior to selecting any other weapons in Customization - Fixed the wrong champion medals being awarded after meeting the qualifications for a medal and then changing champions - Fixed an issue where you could see a static player doll in the map when a spectator enters Freefly cam mode - Fixed spectators not being able to exit Freefly cam mode after entering it - Fixed a crash in the camera manager when switching to a player that is currently de _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/611500/view/670619781448073380]_ ### Season 29 Update - Date: 2026-02-12 - Original notes: https://store.steampowered.com/news/app/611500/view/507353517676036221 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/steam-507353517676036221 ##### Season 29 Battle Pass * _New:_ **Cthalha's ELDER MAGIC Podium** * Features seasonal content for winter and early spring * Features the previously Store Exclusive Valentine's Day weapons and vanities ##### New Ranked Play Rewards * Leaderboards and Skill Ratings have been reset for all game modes * Ranking Tiers updated: Bronze 1-599, Silver 600-1099, Gold 1100-1599, Diamond 1600-2099, Elite 2100+ * _New:_ **GOLDEN CROWN vanity** - Unlocked when a player earns Elite * Every Champion has their own crown to earn, granted when playing as that champion in Elite. ##### New Controls+ menu * Added a Controls+ settings menu for advanced champion controls, and moved the special movement bind to this menu * Doom Slayer can now use the special movement bind for Double Jump * Nyx can now use the special movement bind for Wall Jump * Special Movement vars moved into the input config to address initialization concerns. This will mean that your preferences will need to be reset on the Controls+ menu, as they will no longer be read from the old config or the cloud ##### Spawn Code * Updated spawn code to no longer favor respawn locations near teammates and just try to spread players out as much as possible. It will largely behave like the old spawn code, except fixes the fundamental issues that had been discovered and still offers the two-best spawn possibilities in ranked modes. * Fixed line of sight check for respawns effecting spawn locations on Blood Run, Corrupted Keep, Crucible, Deep Embrace, that would cause the enemy to sometimes respawn within a close line of sight of their attacker ##### Map Updates * Corrupted Keep: Removed a totem spot outside the map * Crucible: Removed the central respawn locations and fixed spawn weight imbalances * Crucible: Fixed incorrect gamemode flags on 3 respawn locations, which made them unavailable in Duel * Deep Embrace: Made the trapped rl respawn location less likely to occur * Insomnia: Fixed incorrect gamemode flags on 3 respawn locations, which made them unavailable in Duel ##### Reduced Knockback * Reduced max knockback from 160 to 120 * Reduced max knockback scale from 3x to 2x (reducing the amount of knockback created by quad damage) * Reduce the amount of knockback reduction provided by Protection, clamping knockback reduction between the bonus protection rate and 0.5 (protection reduces knockback by 1/2, instead of by 3/4) * Removed vertical knockback lift from Gauntlet, starting Machine Gun, and starting Shotgun * Reduced vertical knockback lift from Heavy Machine Gun, Super Shotgun, and Lightning Gun from 16u to 10u * Ranger: Dire Orb Knockback reduced from 75 to 40 * Scalebearer: Reduced knockback from the Stomper passive from 50 to 25 * Strogg: Reduced Peeker hyperblaster knockback from 22 to 15 * Strogg: Reduced Peeker explosive knockback from 75 to 50 Additional Weapon Updates * Lightning Gun rate of fire improved from 48 to 44 ms (125 to 136 dps) ##### Quality of Life on Champion Mechanics * Clutch: Dodge Stamina - increased stamina regen from 0.2 to 0.33 * Clutch: Air Dodge - removed min time delay between dodge activations * Clutch: Air Dodge - removed the requirement of touching the ground after a dodge before being allowed to perform another dodge * Clutch: Reduced shield protection rate from 40% to 35% * Strogg: Stroyent drops on all kills, but the hp bonus was lowered from 20hp to 10hp * Visor: No longer required to zoom during ability to gain the Piercing Damage bonus ##### Quake 3 Shotgun, Rocket Launcher, and Lightning Gun Weapon models * Due to player feedback, we have introduced higher quality models for the TERMINATOR, LAST JUDGMENT, and SHAFT, adding additional details and higher quality textures ##### Additional Fixes & Changes * Resolved the CPU-utilization issue introduced in the Nov anti-cheat updates * Fixed the Quake 2 BLASTER & Quake 4 CITIZEN KANE shot sounds (the de-synced firing rate) * Fixed main menu texture _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/611500/view/507353517676036221]_ ### Season 28 Update Notes - Date: 2025-11-17 - Original notes: https://store.steampowered.com/news/app/611500/view/625565014626927305 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/steam-625565014626927305 **New Vanity Content** · Added the Quake 4 NAPALM LAUNCHER Tri-bolt, available in the Store & Battle Pass []({STEAM_CLAN_IMAGE}/30423540/a7cd1e80fdf436f9ff6fac2af643e9f3eb63430f.png) · Added the Volkerh BLACK MAGIC Podium, available in the Battle Pass ** **[]({STEAM_CLAN_IMAGE}/30423540/94f8a963d1a57958d70c3e94834210eef02b7b75.png) **Ranked Skill Ratings Reset** · Leaderboards and Skill Ratings have been reset for all game modes ** ** **Champion Movement Updates** Light Champion Speeds · Athena – Max ground movement speed decreased from 1000 to 750 ups · Nyx - Max ground movement speed decreased from 2000 to 750 ups Medium Champion Speeds · Base movement speed increased to 320 ups · Max movement ground speeds decreased to 650 ups Heavy Champion Speeds · Base movement speed increased to 320 ups · Max movement ground speed decreased to 600 ups ** Additional BJ Blazkowicz Changes** - BJ now gains a small amount of ammo when he activates Dual Wield (25 bullets, 3 shells, 3 rockets, 25 cells, 3 slugs, 25 nails, and 3 bolts) **Additional Clutch Changes** · Added Single-tap Dodge, which can now be performed via a special movement dodge key bind · About Single-Tap DODGE · Added a DODGE DOUBLE-TAP TIME control setting to choose the time window in which a double-tap dodge can be performed · Added a GROUND DODGE passive in addition to his Air-Dodge · Removed Forward Accel · Speed Clamp Deceleration In Air increased from 1.3 to 10 m/s2 - this controls how quickly they are brought back to max speed while in the air moving above max speeds · Added a stamina system that allows 3 dodges in succession and regens stamina after each dodge is performed, restoring up to 3 dodges **Additional Death Knight Changes** · Added Tempered Steel passive that provides an Armor Steal effect and when an enemy takes damage from fire, half of that damage is converted to ap for Death Knight. · Increased Death Knight Fire Dot, for both Flame Strike and Charring Gauntlet, from 3 to 6 damage per tick · Reduced frequency of damage from standing on the Fire Trail from every 100 ms to 250 ms **Additional DOOM Slayer Changes** · Blood punch health bubbles can now be picked up immediately when they drop · Fixed the positioning of the Doom Slayer's DOOMGUY COLLECTIBLE vanity **Additional Galena Changes** · Added a vampiric Life Steal effect when an enemy takes damage from an unholy totem; half of that damage is converted to HP for Galena. · The damage dealt from an empowered totem, a totem when 3 totems have been placed, has been reduced from 75 to 50. **Additional Keel Changes** - Fixed Keel's ability cooldown and grenade count so that they now properly update on the spectating clients and teammate HUDs **Additional Strogg Changes** · Stroyent no longer drops from Strogg kills, but now drops from Peeker kills · Stroyent now grants some ammo in additional to health and cooldown: 25 bullets, 3 shells, 3 rockets, 25 cells, 3 slugs, 25 nails, and 3 bolts · Peeker health reduced from 90 to 80 hp **Additional Sorlag Changes** - Fixed fps-dependent movement that caused her to be slower at lower FPS **Additional Visor Changes** · Added Piercing Shot passive; Visor now deals 90 railgun damage when zoomed during ability ** Main Menu & Play Now Updates** - Players can now queue for and play any Practice Mode at Level 1, instead of being locked into a TDM Match until reaching Level 2 - Contact list widened - want to see if this improves some of the text scaling issues in Russian & Polish - Fixed the gap on the lower nav menu ** ** **New Special Movement Settings** · SPECIAL MOVEMENT: Set the key you use to perform champion specific special movements, currently supports Clutch Dodge · USE SPECIAL FOR AIR-DODGE: Choose whether to use the classic double-tap, t _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/611500/view/625565014626927305]_ ### Seasons 26 and 27 Update Notes - Date: 2025-06-27 - Original notes: https://store.steampowered.com/news/app/611500/view/514087985507992286 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/steam-514087985507992286 Quakers, check out our patch notes for Seasons 26 and 27, both now LIVE! ##### SEASON 26 ##### New Vanities - Quake 3: Team Arena's TETANUS SHOT Starting Shotgun - Quake 3: Team Arena's PROXIMITY LAUNCHER Tri-bolt - Quake 3: Team Arena's VULCAN Heavy Machinegun - Quake Live RUINER Heavy Machinegun - Quake 2 BFG10K Rocket Launcher - Quake 3 CHATTERBOX chat balloon vanities for Anarki, Doom Slayer, Keel, Ranger, Slash, Sorlag, Visor - Quake 3 EXCELLENT medal vanity for Ranger - Quake 3 HUMILIATION medal vanity for Death Knight - Quake 3 IMPRESSIVE medal vanity for Visor ##### Champion Updates/Testing - Added Blood Punch health drops to Doom Slayer’s Berserk ##### Game Mode Updates **Intermissions** - Reduced/unified the CA/SAC round intermission times to 5 seconds - Reduced/unified the Arena Kings and Tourney modes round intermissions from 7 to 4 seconds **Arena King** - Arena King's Ranger now moves at 320 ups and 1.0 accel ##### Map Updates - **Arena King maps** - Skip picmip on all Arena King grid textures (preserving their full texture quality when picmip is enabled) - **Burial Chamber** - Added new basalt columns to limit visibility and railgun line-of-sights from the lava base - Adjusted lava base item layout, moved LA to lower perimeter (towards HMG) and moved health closer towards the entrances - Fixed collision issue reported on a wall of the castle base - We now allow dire orb through the second-floor windows of the castle base - We now allow a rocket jump through the castle base broken window, removed some bars to make the RJ more accessible - Fixed a collision issue with the lower step of the staircase leading from lava base to SG - Fixed a collision issue with the top step of the staircase leading from the bottom of the large central ramp towards SG / lava base entrances - Smoothed floor collision on both the upper and lower perimeter areas outside of the lava base (near SG, SNG, MH, LG) - **Cursed Soul** - Added gamemode collision blockers to prevent players from standing above the three pergola's in SAC or CTF - **Lockbox** - Moved LG to old TB position, moved TB to old high LA position of cave base, moved high LA position of cave base to the lower perimeter room at acid fall pool room, and adjusted the cave base cooldown positions - Moved power-up spawn in TDM/DM to the blind oculus base (the outside base below the Ithagnal statue) where previously HA or LG has spawned - Removed the jumppad in the cave base that leads from lower ramp to HMG, added a new route in & out of the base from the lower ramp position that now connects to the old tribolt perimeter - Fixed the border of all caustic reflections - **Vestibule of Exile** - Fixed a reported collision exploit - Warehouse - Added CTF support - Updated bot navigation - Added visblocker performance improvements to warehouse cover ##### Miscellaneous - Resampled ~50 legacy sound assets from 11k & 22k to 44.1k to prevent performance hits caused by resampling on the fly. - Fixed missing skipPicmip flags from QL HMG, Q2 ETF, Q2 Ion Ripper - Fixed missing duplicate/dismantel offer for Strogg Hornet Wings vanity - Marked all Muzzle FX as Low Priority, making that more consistent and further improving performance when disabling Low Priority FX ##### SEASON 27 ##### New Vanities - LEVIATHAN summer Rocket Launcher []({STEAM_CLAN_IMAGE}/30423540/0046b7a74321beb38130364e0cb97e4574f0624e.png) - RUTHLESS EZ-H2O summer Railgun []({STEAM_CLAN_IMAGE}/30423540/47f22d94397e1e4020cfbd167ce6c42d62ea7696.png) - Quake 2 BLASTER Starting Nailgun []({STEAM_CLAN_IMAGE}/30423540/602154dc7c365dfcbc6dd357e4fee2042000dcd6.png) - Quake 3 Q3BFG10K Rocket Launcher []({STEAM_CLAN_IMAGE}/30423540/a89c101e7d4df97f01623622aee80e184d770077.png) ##### Code Updates - Servers now run at 100 fps tickrate instead of 60 - Clients are now limited to a maximum of 500 FPS - Friends List Roster now has one row of four buttons to easily display Frien _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/611500/view/514087985507992286]_ ### 2025 Mid-Winter Update - Date: 2025-01-30 - Original notes: https://store.steampowered.com/news/app/611500/view/525333670813237507 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/steam-525333670813237507 Salutations Quakers, Here are the patch notes for the Mid-Winter Update, now live: ##### Critical Fixes - Fixed issue that prevented the player from loading into consecutive matches while the DARK MATTER GUN was equipped - Fixed compatibility issue preventing the game from launching on Windows 10 LTSC 1809 ##### Game Changes - Max FPS limit unlocked - The in-game Settings & Social menu can now be used during warmup or while dead, without it closing upon respawn - In Custom Game lobbies, you can no longer accidentally moved players between podiums when clicking on/through and overlapping UI - Improvements to Bot movement (movement skills, not navigation) - Arena Kings re-added to Ranked Playlist - Skill Rating values reset in Ranked ##### Map Updates - The Longest Yard CTF - Moved RG to center, moved MH to high base, moved HMG to lower base - Cursed Soul - Updated vegetation outside the map ##### Early Preview of Season 26 content for Gold Ranger owners - Quake 3: Team Arena's TETANUS SHOT Starting Shotgun - Quake 3: Team Arena's PROXIMITY LAUNCHER Tri-bolt - Quake 3: Team Arena's VULKAN Heavy Machinegun ##### Bug Fixes - Heavily reduced the purple screen flash, caused by the DARK MATTER GUN projectile, when firing and moving forward - Fixed missing passives (for BJ, Eisen, and DK) in Clan Arena and Round Duel - Fixed third person muzzle FX locator for Old Painless Q2 Chaingun ### Quake Champions Season 25 - Date: 2024-12-05 - Original notes: https://store.steampowered.com/news/app/611500/view/4491873334851537218 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/steam-4491873334851537218 Salutations, Quakers! In this December update we've got a whole lot of NEW: vicious new vanity items, new custom game options, and two new competitive modes! Plus, some map fixes and miscellaneous updates. Check out the full notes: ##### New Content - Quake 2 CHAINFIST Gauntlet - Quake 4 DARK MATTER GUN Rocket Launcher - Quake Wars STROGG LIGHTNING PISTOL Lightning Gun ##### New Competitive Game Modes added to Custom Game - CTF Tourney - 1-8 players, no bots. One-champion-limit-per-team, 5 second weapon respawn times, no breakables, no killer target cams, and no killer death HP stacks - TDM Tourney - 1-8 players, no bots. One-champion-limit-per-team, 15 second weapon respawn times, no item timers, no breakables, no killer target cams, no killer death HP stacks, 10s->5s max forced respawns, and Friendly Fire (will initially test 50% damage). ##### New Custom Game Options - Force Champion (supports None, Mystery Champion, or a specific champion of your choosing) - Starting Weapons - Weapon Respawn Time - Active Abilities (now also supports enabling them in modes where they weren't present) - Refresh Ability on Spawn (cooldown reset when a player respawns) - Max Health & Armor on Spawn - Health & Armor Decay - Self-Damage - Instagib Weapons - Instagib Abilities - Infinite Ammo - Enemy Knockback - Friendly Fire - Spawn Power-ups - Spawn Health - Spawn Armor - Spawn Ammo - Spawn Pickup Weapons ##### Map Fixes - Blood Run - Fixed an issue that could cause players to fall out of the map during warmup, reported in Clan Arena - Vestibule of Exile - Fixed decal collision on HA and LG jumppads ##### Updates - CTF - Increased the size of the flag pickup trigger, 0.5m to 0.8m radius - CTF - Active abilities are now disabled when picking up the flag - Pings on the Duel scoreboard are now colored green, yellow, or red based on connection quality - Removed Mystery Champion game modes from Custom Game, as you can now enable it in any game mode using the new settings options ##### Services Updates - Updated anti-cheat, resolved Daemon Tools compatibility issue ### Fall Hotfix 2 - Date: 2024-11-14 - Original notes: https://store.steampowered.com/news/app/611500/view/6375502701561643103 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/steam-6375502701561643103 ##### New - Added Quake 3 PUMMEL Gauntlet shaders to shop & customization ##### Fixes - Fixed a crash that could occur from missing network data during a projectile flyby event - Fixed audio compression - Molten Falls - Fixed items and power-ups from landing on a basalt column outside mega, instead of despawning ##### Service Updates - Fixed the loottable from failing to return a reward in backpacks, chests, and reliquaries - Fixed new Daily Challenge from failing to refresh with new challenges - Updated the AMD GPU Service Library - Updated the D3D Compiler Library ### Quake Champions - October 3 Hotfix - Date: 2024-10-03 - Original notes: https://store.steampowered.com/news/app/611500/view/4666382742860065047 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/steam-4666382742860065047 We've fixed some issues in today's hotfix, now live: ##### Fixes - Fixed a crash that could occur when another Keel player or a bot fires a grenade that explodes after bouncing and hitting no opponents - Fixed Keel's grenade explosion from showing up at the map origin - Fixed Keel grenade explosions not being visible when directly hitting players or when taking a direct hit from Keel's grenade - Fixed Doom Slayer Berserk speed - Fixed Athena's pull speed. Holding backwards will no longer cause her pull speed to be slower than intended - Fixed double body collisions during Athena grapple body slams - Fixed Athena's missing grapple flyby sound - Fixed the ETF Rifle's fletchette nail visibility - Fixed a hit beep bug when the damage dealt was exactly 25, 50, or 75 - Fixed errors from deprecated sound event sources - Fixed gore blood FX particle emission source - Fixed breakables FX generation - Fixed Q4 RL explosion sounds - Replaced pitching effects in projectile flyby sound events ##### Service Updates - Anti-cheat updates - Updated the AMD GPU Service Library - Updated the D3D Compiler Library ### Quake Champions Season 24 - Date: 2024-09-12 - Original notes: https://store.steampowered.com/news/app/611500/view/4580812447679482340 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/steam-4580812447679482340 We're at _**ground zero**_ for Season 24, and there will be a _**reckoning**_ with some brand new weapon vanities inspired by the Quake II Mission Packs! Check out the full notes for today's fall season update: ##### New Battle Pass & Store Content - Added the PHALANX PARTICLE CANNON Tri-bolt from Q2: The Reckoning - Added the ETF RIFLE Super Nailgun from Q2: Ground Zero - Added the ION RIPPER Rocket Launcher from Q2: The Reckoning ##### Performance Optimizations - Code optimizations for CPU & Memory - Optimized sound events, reducing their CPU & Memory loads - Optimizations to Tri-bolt water impacts - Fixed two memory leak fixes - Marked several effects as low priority and renamed the 'Weapon Effects' option in Adv Video to 'Low Priority FX' ##### Sound Updates - Improved the volume and mixing of the footstep and falling sounds - Elevation sound balancing is now only for third-person steps and jumps - Improved the firing sounds for the Freezegun (1st & 3rd) and the Disruptor Plasmagun (1st) - Teammate Volume now defaults to 10 - Marked unnecessary first-person weapon sounds as ambient for Gauntlets, Q4 SNG, and Q2R Tri-bolt (PPC). These will now be affected by the Ambient Volume slider and from the silent-walking ambient stun. - Project is back to 44.1k instead of 48k to address some mixer performance issues - Resampled some of the legacy 22k sound sources to 44.1k - Enemies once again have 3 pain sound ranges (1-25, 26-50, 51-75) - Reduced the 1st person volume of Slash's skating sounds - Reduced the chance of Anarki & Slash's long VO from playing ##### Weapons - **Machinegun ** - Spread reduced from 0.02 to 0.01 - **Shotgun ** - Is 16 pellets, rings of 1, 3, 5, 7 - 5 damage each. A total of 80 damage. - **Super Shotgun** - Is also 16 pellets, rings of 1, 3, 5, 7 - 5 damage each. A total of 80 damage. - However, the SSG now gains bonus damage based on range. The range damage, is up to 40 additional points, bringing the total possible damage to 120. Full bonus granted within the first 5 meters and then falls off linearly until there is no range bonus at 10m. - **Shotgun & Super Shotgun** - Falloff distance is 1 point of damage every 19.2m. Falloff is now greatly reduced due to the above changes. - Decreased nearspread from 0.6 to 0.25 m - **Nailgun ** - Damage increased from 12 to 15 - **Super Nailgun** - Damage increased from 15 to 20 - **Nailgun & Super Nailgun** - Nail projectile collision reverted to a point trace, for performance (and balance) - **Tri-bolt** - Projectile collision reverted to a point trace, for performance - **Rocket Launcher** - Reverted rocket projectile collision reverted to a point trace, for performance - **Lightning Gun** - Damage increased from 6 to 7 ##### Champions - **Clutch** - Air-Dodge reduced from 9.02 to 8 m/s and to 7 m/s during shield usage - **DOOM Slayer** - Berserk mechanics improved to make it more reliable, including hit detection and jump-punch physics - Can no longer double jump during Berserk ##### Maps - **Cursed Soul** - Lighting improvements - Quad and Protection now swap locations each spawn - Fixed collision on sand patch at the top of the water well - Fixed a seam right of the doorway from the NG room to the MH room - Fixed a seam below the pillar at vista hallway - Fixed spectator camera orientations - Fixed entity visibility issue at dungeon staircase entrance - Fixed entity visibility issue at 2x25hp staircase - Improved collision at SNG pillars - Reworked the collision on the lava pillar ramp - Added an additional broken pillar at lava pillar ramp to better hint at the clipped wall - Fixed a seam in a doorway near upper crypt - Improved collision at stone to health jump in throne room - Improved collision at lava teleporter dropdown - Minor skybox updates - **Citadel** - Fixed bots to getting stuck on the soul obelisk in Sacrifice - **Lockbox** - _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/611500/view/4580812447679482340]_ ### Quake Champions - QuakeCon 2024 Update - Date: 2024-07-25 - Original notes: https://store.steampowered.com/news/app/611500/view/4337613628869063205 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/steam-4337613628869063205 Salutations, Quakers! We're just TWO WEEKS AWAY from QuakeCon, and to celebrate we're releasing a brand new map in today's update: **CURSED SOUL!** Plus: a new QuakeCon bundle is available in the store, and we'll show you a sneak peek of a FREE reward coming August 5-12! ##### New Map: Cursed Soul The ankh is a symbol of resurrection, and you'll be subjecting your opponents to a lot of respawning in this all new 8-player map! Available for modes: TDM, DM, SAC, CTF, CA, IG, UHT, and I9. ##### QuakeCon Qontent - QuakeCon 2024 Nameplate & Profile Icon store bundle (available now!) - QuakeCon Tri-Bolt - Free login reward available **August 5-12** ##### New Audio Setting - Teammate Volume - Lowers or mutes your teammate's movement, VO, and shot sounds ##### Sound Engine Updated - FMOD upgraded from 1.08.13 (2016) to 2.02 (latest stable) - Improved sound quality, increased sample rate from 44.1 kHz to 48 kHz - Increased max sound channels from 50 to 256 to address sounds cutting out - Fixed Surround Sound support for 5.1 and 7.1 - Sounds above and below the player’s eye line now have distinct EQ balancing to make their vertical position discernible - Optimized sound events for reduced CPU usage - Fixed distance attenuation and occlusion for item pickup sound events - Fixed Tri-bolt third person sounds from playing the incorrect vanity Tri-bolt sound set - Removed the HRTF option in favor of the new audio system ##### Weapon Updates - Shotguns updated for improved damage and consistency in close & mid-range fights. Pellet counts, spread, falloff all adjusted, but total damage and DPS unchanged. ##### Map Updates - Crucible - Respawn locations reworked ##### Miscellaneous - Fixed Tri-bolt third person FX for Sunrise 69 ##### Anti-Cheat Updates - Fixed anti-cheat compatibility issue with 2000-2010 era CPUs ### Quake Champions Season 23 - Date: 2024-06-06 - Original notes: https://store.steampowered.com/news/app/611500/view/4157465203999689616 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/steam-4157465203999689616 Grab your sunscreen, Quakers, we're hitting the beach in Season 23 with some summer-themed vanities, including an all new weapon skin! ##### New Content - Added JETSCREAM, a bubble gun vanity for the starting Nailgun ##### New Features - Team Player Heads setting - Toggle the display of each team's player portraits at the top of the HUD in team games ##### Weapon Updates - Updated Shotgun, increased near and far spread & damage falloff values ##### Champion Updates - Athena - Fixed cooldown HUD timings - Clutch - Starting armor lowered from 100 to 75 - Scalebearer: - Fixed the crash in Ability FX when activating on jumppads - Re-activated the now working Bull Rush FX - Bull Rush damage lowered from 75 to 50 when moving below 400 ups ##### Gameplay Updates - Added Team Player Heads to the HUD in all team games - Teammate Power-up Carriers (quad, protection, soul, flag) will now show up solid power-up colored when behind walls, so that you can easily find, track, and coordinate with your friendly power-up carrier - Added new support to show on the Team Player Heads UI when a player has both Quad Damage and Protection (previously the Quad display would override the Protection display) - Reduced power-up and weapon vertical pop-up when dropped ##### Map Updates - Removed Spring Décor & Environment updates for Awoken, Deep Embrace, Ruins of Sarnath, and Tempest Shrine - The Molten Falls - Added spawning platform to Mega Health spawn - Tower of Koth (Duel/2v2) - Fixed spectator fixed camera positions that were located outside of the map ##### Bug Fixes - Fixed a crash that could occur at the end of the match (right when the matchlimit hit) - Fixed Announcer Volume, slider was missing from settings - Fixed Scorelimit issues in Unholy Trinity (Announcer and medal placements were incorrectly based on fragcount at the end of the match instead of the score.) - Fixed not being able to throw the soul in Sacrifice when someone was directly behind you, by lowering the soul's player collision radius from 0.8 to 0.3m - Fixed potential for wrong first-person pain sounds from occurring when over 100 HP, or when playing a game mode with a base health above 100 HP, or when holding protection - Added a cooldown for Champion VO to reduce overlap. (This does not include nor prevent pain sounds or low HP VO from triggering.) - Fixed QPL Belt 2023 missing power-up & menu FX shaders - Learn section updated with latest weapon changes ### Season 22 Spring 2024 Update - Date: 2024-03-14 - Original notes: https://store.steampowered.com/news/app/611500/view/6923793758870263272 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/steam-6923793758870263272 Time to spring forward into the Arena with an all new update! This update includes new vanity content; a spring decor makeover for **Awoken, Deep Embrace, Ruins of Sarnath**, and **Tempest Shrine**; and various other fresh updates for the springtime season! ##### NEW CONTENT - SPRING PODIUM - Sorlag SPRING EGG Vanity - Quake 4 SMC Squad icons (8) ##### New Map for Duel & 2v2 The Tower of Koth has been reworked for Duel & 2v2: - Resized the geometry to be 90% of its original size. - Adjusted stair collision - Added new spawn points - Removed teleporter exit speed limits - Adjusted collision on both sides of the green FX tower above SNG - Adjusted positioning of a breakable mesh element behind the RL TP to prevent exploitation of totems (that may still be placed there) ##### New Features - Added Hitbeep Volume - Added Killbeep Volume ##### Performance Icon Optimizations - Optimized the elapsed frame time tracking - Fixed false positives events for minor frame drops - Fixed non-functioning events for major frame drops - Misc code cleanup for optimizations and reduced CPU overhead ##### Shotgun Performance Pass - Switched trace style from spherical ray to a point trace (removing pellet radius) - Reduced starting shotgun pellet count from 17 to 8 - SG : 1 / - / 7 pellets - Reduced super shotgun pellet count from 25 to 12 - SSG: 1 / 4 / 7 pellets - Increased damage per pellet from 5 dmg 10 dmg, total damage decreased from 85 to 80 for SG and from 125 to 120 for SSG - Adjusted spread values to account for the new pellet size and count - Damage falloff distance increased from 6.4 to 12.8 m (256 to 512u) - Fixed SSG visual FX bug where it cycled between 2 & 3 rings (between the SG & SSG spread patterns) when holding fire - The display of the shotgun hit FX are no longer delayed by one frame ##### Mini-Mega Health - This 25 hp overstack item with a 15 second respawn has been changed to a 50 hp no overstack item with a 30 second respawn - Bloom FX toned down, so was to not over-emphasize the item now that it no longer overstacks ##### Map Updates ##### Deep Embrace - Fixed the LOD mesh at double-health double-cooldown hole ##### The Dark Zone - Resized The Dark Zone to be 125% its original size, to give players more space - Cleaned up geometry, removed unseen backfaces - Improved lightmap texture density - Optimized lightmap with video quality - Fixed hole on ramp below Tri-bolt ##### The Longest Yards - The Longest Yard - Fixed the size of the rock kill volumes - The Longest Yard CTF - Fixed the size of the rock kill volumes ##### Unholy Trinity Fixes - Fixed UHT armor loadout (Example: Ranger should spawn 100 max armor points, not 50 starting ap nor 175 overmax ap) ##### Main Theme Music - Made the Quake Champions main theme available to listen to in-game. Created by Chris Vrenna (Tweaker, Nine Inch Nails), our main theme is an amazing track and it is now available in-game, debuting as an alternative main menu music selection. ##### Misc Changes/Fixes - Extra decimal in sensitivity settings - Adjusted the performance icon thresholds for minor frame drops - Assigned the Learn, Season Pass, and Challenges UI menu background cameras to new positions to address podium visibility issues - Now use the blackghost shader of the customization pip previews for vanity items - Fixed sizing of Eisen's FROSTED HAT vanity - Fixed sizing of Eisen's LEATHER HAT vanity - Fixed missing shard dismantle offer for Scalebearer’s CYAEGHA'S GAMBIT vanity - Disabled voice chat while investigating MSS platform issues ### Quake Champions 2024 Mid-Winter Update - Date: 2024-02-08 - Original notes: https://store.steampowered.com/news/app/611500/view/4027975938495912133 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/steam-4027975938495912133 Salutations Quakers! We've released a new update for Quake Champions: ##### New Content - BOW OF EROS - Valentine's Day Crossbow Railgun - WINGS OF ANTEROS - Valentine's Day Cupid Wing vanities for all champions - Skill Rank Reset & Ranked Event Challenges ##### Map Updates - Midair: Fixed knockback - Vale of Pnath: Disabled railgun ammo pickup ##### Champion Updates - Athena: Fixed ability HUD - Eisen: Only regen up to 50 ap - Galena: Fixed inactive totems clearing debuffs - Scalebearer: - Bull Rush damage reduction improved from 50 to 60% - Forward accel max speed increased from 425 to 450 ups ##### Weapon Updates - Shotguns: - Fixed a server-side damage validation issue that resulted in blood impacts but no damage dealt - Falloff distance reduced from 9.6 to 6.4m (384 to 256 u) - Railgun: Increased starting ammo from 5 to 10 (10 starting, 10 max) ##### Game Mode Updates - Unholy Trinity: - Once again spawn Health and Armor pickups - Spawn players with starting HP instead of over max health and max AP instead of overmax armor. - Added damage bonus scoring system (+1 point for every 100 damage dealt) - Scorelimit increased to 250 - Re-enabled blood pools - Sacrifice: - Reduced the world collision radius of the soul (0.5m to 0.0125m) - Increased the player collision radius of the soul (0.5m to 0.8m) - Clan Arena: Improved bot logic -- they will not stop fighting ##### Economy Updates - Champion platinum price reduced from 400 to 250 - Weapon platinum price reduced from 1000 to 500; shard price reduced from 500 to 250 - Vanity item platinum price reduced from 500 to 250 - XP Booster platinum price reduced from 300 to 250; shard price increased from 200 to 250, but extended from 3 days to 7 days - Rename service platinum price reduced from 1000 to 500 - Holiday items are now available year round - Fixed missing shard offer for Scalebearer's MILITARY ISSUE GUARD vanity ##### Sound Updates - Shortened length of explosion sounds from 5-6 seconds to 3 seconds in length - Reduced the volume and duration of the rank down sound fx ##### Misc Fixes - Fixed SCORPION Super Nailgun spectator crash - Fixed SCORPION Super Nailgun quad firing & idle animations - Fixed nvidia outdated driver issue in Linux - Updated Scalebearer passive descriptions - Updated Eisen passive descriptions - Updated Galena passive descriptions - Updated Visor passive descriptions - Disabled in-game lore drops (available in Champion progression) - Fixed Clutch SUPREME INTELLIGENCE top hat & monocle vanity when attached to the Pro League head ##### Service Updates - Anti-cheat updates - Updated encryption cert ### Quake Champions Season 21 Update - Date: 2023-12-07 - Original notes: https://store.steampowered.com/news/app/611500/view/3862462943678590326 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/steam-3862462943678590326 Quakemas is (almost) here, and its wintry winds have blown in an all-new update! ##### NEW CONTENT - Winter Podium []({STEAM_CLAN_IMAGE}/30423540/8a573a12e7cb3f41c59428d1927a8a6ca809d187.png) - FROSTGORE Rocket Launcher []({STEAM_CLAN_IMAGE}/30423540/ae1518340bc3c8817b5e3dcbaa0f5fe6466fdd24.png) - Awoken Winter ##### NEW SETTINGS - Added Ally Names & Enemy Names controls in HUD Settings ##### CHAMPIONS UPDATES **All Champions ** - Updated hitboxes - Cooldowns increased from 45 to 60 sec **Anarki** - Max speed reduced from 640 to 625 ups **Athena** - Grapple count from 2 to 3 - Swing damage from 25 to 20 - Rope break at 75 dmg - Removed Stockpile passive - Increased delay between grapple usages from 0.8 to 1 sec **Clutch** - Size scale reduced from 1.2 to 1.15x - Reduced gear shift delay from 2nd to 3rd forward accel stage from 1.25 to 1.0 sec **Death Knight** - Reduced ability duration from 7 to 5 sec - Reduced fireball speed from 800 to 666 ups **Eisen** - Added Armor Regen passive - Fixed sinking turrets, so we no longer de-spawn turret after 1 minute **Galena** - Totem detonates when target is within 3m but damages up to a 4m range - Slower health decay rate **Keel** - Splash damage reduction passive will no longer apply towards Telefrags - Reduced grenade knockback from 100 to 50, to match 1:1 with their 50 dmg (self knockback unchanged) **Ranger** - Dire Orb touch damage reduced from 25 to 15 dmg **Scalebearer** - Forward Accel max speed reduced from 500 to 425 ups - Forward Accel now uses ground friction - Stomper damage capped at 25 dmg over 395 ups - Bull Rush max speed reduced from 800 to 700 ups - Bull Rush damage simplified to 75 dmg - Bull Rush damage reduction reduced from 67 to 50% - Bull Rush shoot delay increased from 0.2 to 0.4 sec **Slash** - Max speed reduced from 750 to 700 ups **Sorlag** - Reduced max speed from 625 to 600 ups **Visor** - Added a 10% speed boost during ability usage ##### WEAPON UPDATES **Starting Machinegun** - Spread reduced from 0.03 to 0.02 - Damage reduced from 8 to 6 - Air Knockback lowered from 8 to 7 (to match the ground knockback) **Heavy Machinegun** - Spread reduced from 0.03 to 0.01 - Zoomed spread reduced from 0.009 to 0 - Unzoomed damage reduced from 10 to 9 - Air Knockback lowered from 8 to 7 (to match the ground knockback) **Starting Shotgun** - Reduced air knockback from 3.75 to 2.5 per pellet (to match the ground knockback) **Super Shotgun** - Reduced air knockback from 3.75 to 2.5 per pellet (to match the ground knockback) **Lightning Gun** - Use a point ray trace instead of cylinder radius **Railgun** - RG starting ammo reduced from 10 to 5 - RG max ammo reduced from 25 to 10 - RG low ammo warning reduced from 5 to 2 - Railgun - Air knockback reduced from 80 to 60 (to match the ground knockback) ##### ARMOR UPDATES - Increased the value of Armor Shards from 5 to 10 hp - Reduced dropped shard count from 3 to 2 - Drop armor shards in a tighter circle ##### GAME MODE UPDATES - Unholy Trinity - Spawn players max hp & max ap - Unholy Trinity - No longer spawn or drop items - Unholy Trinity - Blood pools are no longer active - Sacrifice & Sac Tourney - Reduced soul extraction time from 3 to 2.5 sec ##### MAP UPDATES **Blood Covenant** - Added railgun ammo to lower pillar cooldown ledge (new ammo in Duel and moved TDM ammo to this location) **Corrupted Keep** - Fixed exploit outside HMG bones **Crucible** - Fixed ledge collision exploit behind HA **Insomnia** - Duel layout for all modes - Moved HA room cooldowns to near the MH LA ledge - Moved HA room upper jump pad health to the HA room ledge - Fixed brickslide wall collision near SNG - Fixed power-up fx - Fixed exploitative collision above HP stairs between LG & SNG **Ruins of Sarnath** - Fixed exploitative collision above HA jump pad **The Molten Falls** - Fixed exploita _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/611500/view/3862462943678590326]_ ### Quake Champions Fall 2023 Update - Date: 2023-09-28 - Original notes: https://store.steampowered.com/news/app/611500/view/3721719110478495184 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/steam-3721719110478495184 Salutations, Quakers! In our latest update, we've got a haunting amount of new Fall-themed items available for you in the store and seasonal Battle Pass! This update also includes selective picmip advanced video settings, allowing you to choose map level of detail to your liking. Plus, a new Arena Kings map, game balance changes, fixes, and upgraded server hardware! ##### New Content - Fall Podium (Battle Pass only) []({STEAM_CLAN_IMAGE}/30423540/13d37ac597f24ac57b6d1f2a4273ce71995f43f8.png) - ORGAN GRINDER Gauntlet []({STEAM_CLAN_IMAGE}/30423540/b214f18687f61078a94fa777d5f1f943852af39d.png) - SCORPION Super Nailgun []({STEAM_CLAN_IMAGE}/30423540/2c428d6cc30709272964535cfd6083e11fc71349.png) - EELSBANE Lightning Gun []({STEAM_CLAN_IMAGE}/30423540/a1ea5c3f071c0135e8fc54b5e7f1e09b7a0dfc11.png) - MALEDICTION Quake 2 Railgun []({STEAM_CLAN_IMAGE}/30423540/a230d1db9310fc4ee4fe944c9f59f990e7698f87.png) - Visor JACK-O-LANTERN Vanity (Battle Pass only) []({STEAM_CLAN_IMAGE}/30423540/8f7fae6858e1989d58033f66ea47669dc4db49bf.png) - Death Knight CHEF KNIGHT Vanity (Battle Pass only) []({STEAM_CLAN_IMAGE}/30423540/a5daf0de503b2b2a69160fb6bc12ef710df3fe08.png) - Clutch SUPREME INTELLIGENCE Vanity (Battle Pass only) []({STEAM_CLAN_IMAGE}/30423540/ddf7449b70054a7fe47457c16fd2c0bf078b95c3.png) - TRENCH Arena Kings Map ##### New Settings - Selective Picmip Advanced Video Settings - Two new crosshairs added ##### Game Changes - Champions now have unique VO when killing opponents via a Ring-Out - We now sort all unlocked Profile Icons, Nameplates, and Podiums to display grouped together, before listing the unavailable locked customizations - Re-Added Duel Rounds, Sacrifice Tourney, Mystery Champions variants, and AAArena to Custom Game - Sorted TDM back to the top of the Custom Game game mode list - Increased Instagib fraglimit from 50 to 100 - Battle Pass - Hide the podium from view in the background ##### Game Fixes - Fixed Duel Rounds & Sacrifice Tourney modes - Fixed Galena's Totems not clearing dot debuffs when overmax health - Display Arena King Rating in Match Lobbies (instead of their Duel SR) - Fixed timestamps in Chat - Fixed SUMMER BLAST water tank visibility in Ghostwalk - Increased the size of the Datacenter UI to support a larger number of datacenters before needing to scroll - QCON SNG - Fixed projectile synchronization time - Fixed a large number of animation issues for 14 weapons - Fixed invalid items that were dropping in lootboxes, causing an empty slot to be awarded - Fixed a number of fx issues for the lootbox opening sequences - Fixed the rarity levels for the TRESPASSER, TERMINATOR, PAINKILLER, N22, EL DIABLO, and BOOMSTICK Shotgun Shaders - Fixed char id for Athena No FX wings (was set to Keel), causing an issue during lootbox openings - Constructor SNG - Fixed idle animation state after shooting - Fixed a crash in the footstep code crash caused by bots - Fixed the ETQW, Q2, Q3, and Q4 railgun hums to match the volume of default rg hum - Increased the size of nails for QCON Nailgun - Fixed BJ Profile VO actor - Added an icon for Arena King Challenges - Removed 48 unused vanities to prevent their texture data load - Fixed some the rarity level and bundle descriptions for some weapons bundles in the store ##### Service Updates - Anti-cheat Updates - Upgraded server hardware and new hosting for: - APAC, South (Sydney) - APAC, North (Seoul) - APAC, Central (Singapore) - EU, Central (Frankfurt) - EU, West (London) - EU, South (Milan) - NEW DATACENTER - NA, East (Virginia) - NA, West (California) - SA, East (São Paulo) ### Quake Champions July Hotfix - Date: 2023-07-28 - Original notes: https://store.steampowered.com/news/app/611500/view/3646278108568602128 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/steam-3646278108568602128 We have released a hotfix that updates the game with new content and server updates. ##### New Content - New Arena Kings map, **DIVIDE** - Two opposing cliffsides with minimal cover divided by a foggy ravine that will deal minor damage and teleport the player back up if they fall in! - New Arena Kings map, **MIDAIR** - Box map with a no-damage "red zone" at the ground level. Shoot your opponent dealing knockback to knock them up into the air and out of the red zone where they then become vulnerable! ##### Game Updates - Fixed Rank Duel Champion pick stage - Separated Arena Kings into its own playlist, now with its own Leaderboard and Skill Rating value ##### Map Updates - **Ringside** - Added a new grid texture to the outer walls, updated loading and lobby art ##### Service Updates - Added new Datacenter locations: - EU, North (Oslo) - NA, North (Toronto) - Upgraded server hardware for: - APAC, Central (Singapore) - APAC, North (Seoul) - APAC, South (Sydney) - NA, East (Virginia) - NA, West (San Jose) - Upgraded server hardware and new housing for: - AF, South (Johannesburg) - APAC, West (Mumbai) - EU, East (Warsaw) - NA, Central (Dallas) ### QuakeCon 2023 Update - Date: 2023-07-18 - Original notes: https://store.steampowered.com/news/app/611500/view/6531958568285422639 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/steam-6531958568285422639 QuakeCon 2023 is less than a month away! Today we released an update with a new mode, three new training maps, and QuakeCon goodies in the store! ##### New Content - **New Ranked Mode: Arena Kings -** Two Rangers enter, only one will leave victorious. Eliminate the enemy to win the round. Win 10 rounds to claim the crown. Aim training game mode featuring the new Training Stages - **New Arena: GRIDLOCK -** Aim training with room to move - **New Arena: RINGSIDE -** Aim training surrounded by a deadly ring-out zone - ** New Arena: WAREHOUSE -** Aim training with cover - Quake Pro League 2023 Belt Vanities added (Grand Champion reward) - QuakeCon 2023 Store Bundle (available now): QuakeCon 2023 Profile Icon - QuakeCon 2023 Nameplate - QuakeCon 2023 Podium ##### Champion Updates - **Anarki:** - Fixed injection sound effect not being stopped on death - **Keel:** - Grenade Swarm - Changed grenade explosion timing, no longer explodes after 3 seconds, instead it will bounce once and explode on second impact - Reinforced - Improved splash-damage reduction from 15% to 20% - Reinforced - Added improved self-damage reduction from 50% to 60% ##### Weapon Updates - Super Shotgun - Reduced in-air knockback from 2x to 1.5x (5 to 3.75) - Splash Damage - Reversed the recent trace reversal distance change ##### Game Updates - Temporarily removed the Cubemap Reflections option due to some issues that persist - Fixed Summer Blast animation issues resulting from quad pickups - Updated Shotgun fx when Weapon Effects is disabled - Reduced maximum warmup time from 120 to 90 sec - Rebuilt integrated ShaderCache - Added support for nameplates in the store to have descriptive text ##### Service Updates - Anti-cheat updates - Streaming apps no longer need to be ran as Administrator ### Quake Champions Season 19 Update - Date: 2023-06-20 - Original notes: https://store.steampowered.com/news/app/611500/view/5729189223735134881 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/steam-5729189223735134881 Salutations, Quakers! Today's Season 19 update features improvements and optimizations to the game engine, in addition to balance changes and beach-themed Battle Pass content, just in time for summer! We have also included the Season 17 and Season 18 patch notes below the current season's notes, for your perusal. ##### Season 19 Battle Pass We're going to the beach in this season's Battle Pass, with items like a new surfboard for Anarki; a fishing hat for BJ and a sun hat for Nyx; new watergun skins for the Lightning Gun and Tri-bolt; and your own little slice of the sandy shore with a new Summer Beach Podium! []({STEAM_CLAN_IMAGE}/30423540/6e5187b0b51aa46a438665664c0ca0eea54ca16f.png)[]({STEAM_CLAN_IMAGE}/30423540/4aa694181bf14c8d757b7777f38a57299eaa9f93.png)[]({STEAM_CLAN_IMAGE}/30423540/5c3558eab8563a78338c662bd07321a8ca689652.png)[]({STEAM_CLAN_IMAGE}/30423540/d6632adfe208b6e5dad1637d0a789cabc131cbef.png)[]({STEAM_CLAN_IMAGE}/30423540/b7b4e2615489bc08fc5fa5a465a12c78e3352fbf.png)[]({STEAM_CLAN_IMAGE}/30423540/29245cc2fef50a271d35410d9f1e4e52ce4f4224.png) ##### Engine Updates - Set a max fps cap at 300, to address gameplay issues we have identified occur when your opponents are running higher framerates than their max packet rates - Increased max packet rate from 200 to 300 - Reduced max Lag Compensation period and history size from 300 ms to 200 ms - Engine optimizations, improvements for CPU bound users - Reintegrated Nvidia Reflex - Updated to the latest Nvidia SDK - Fixed crash in the Chromium Embedded Framework when viewing the Learn section in the Main Menu ##### Video Updates We added a new advanced video options mention, which contains the following new options: - Fog Volumes - Disable fog volumes - Transparent Particles - Disables all transparent particle fx - Cubemap Reflections - Disables cubemap reflections - Screenspace Reflections - Disables screenspace reflections - Light Shaft FX - Disables light shaft fx, such as god rays from the sun - Water Simulations - Disables water simulations when shooting or moving through liquids - Water Caustic FX - Disabled caustics fx - Scorchmarks Effects - Disable weapon scorchmark decals - Weapon Effects - Disable all weapon end effects, such as explosions and sparks. We also added a new game option: - Champion Blood FX - Disable blood on hit and death ##### Map Updates - **Awoken:** Fixed orb collision exploit above power-up hallway - **Crucible:** Simplified stone textures, removing lava sub materials - **Corrupted Keep:** Fixed an FX issue which may have been hindering map performance - **Deep Embrace:** - Fixed exploitable rock on the docks ring-out - Added a texture management config to manage texture quality - Fixed dire orb exploit near power-up - Fixed exploit near LG LA - **The Molten Falls:** Fixed exploit near bones ring-out between RG & SNG - **Vale of Pnath:** Fixed collision on HA churro pillar - **Vestibule of Exile:** - Fixed wall collision left of the HA jumppad - Fixed two collision issues where players could get stuck, one in the narrow foggy tunnel, one next to the HA jumppad ##### Champion Updates - **Keel:** Reduced delay between grenades from 500 ms to 400 ms ##### Weapon Updates - Starting Shotgun: - Reduced damage falloff range from 386 u to 256 u (9.65 m to 6.4 m) - Starting Nailgun: - Increased damage from 10 to 12 - Super Shotgun: - Reduced damage falloff range from 386 u to 320 u (9.65 m to 8 m) - Increased knockback from 1.0 to 1.25 on ground and to 1.5 in air - Super Nailgun: - Increased projectile speed from 1800 ups to 2000 ups (45 m/s to 50 m/s) - Rocket Launcher: Increased the splash damage trace reversal from 10 u to 16 u ##### Bot Updates - Added support to play Timelimit Duel alone or vs a bot in Custom Game - Added support to play Duel Rounds vs a bot in Custom Game - Improved Tri-bolt aim targeting - Improved respawn times - Increased the "Human Teammate Def _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/611500/view/5729189223735134881]_ ### Quake Champions Winter Update 2022 - Date: 2022-12-15 - Original notes: https://store.steampowered.com/news/app/611500/view/5949849119396650187 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/steam-5949849119396650187 Season's greetings, Quakers! It's the holiday season, and that means a new Quake Champions update with a ho-ho-host of new content—including an all-new map, Crucible! ##### Crucible _It is when the souls of the damned are tested and forged beneath the endless pool of night in the cauldron of the ebb and flow, which one discovers their true worth: nothing._ Crucible is available for Duel, Deathmatch, Team Deathmatch, and Clan Arena modes! ##### Podiums Podiums are a new type of vanity item to collect and display beneath your Champion in the Lobby! Players can now access Podiums through a new customization menu in their Profile. (Listed just below the Profile Icon & Nameplate customization.) ##### Season 17 Content - Added Quake 3 Grenade Launcher as WARTHOG 3000 Tri-bolt - Added Quake 4 Grenade Launcher as GALANG Tri-bolt ##### Champion Updates **Anarki** - Reduced speed boost during Adrenaline use from 20% to 10% faster **Athena** - Reduced number of grapple charges from 3 to 2 - Added an 800ms second cooldown between throwing grapples - Added Stockpile passive, picking up ammo grants 10% cooldown - Increase damage that can be sustained before breaking the rope from 50 to 100 - Collision knockback reduced from 100 to 50 **B.J. Blazkowicz** - Increased rate of fire of Dual Wield TB & RL from 1.33x to 1.5x faster. - Reduced the size of his upper and lower arm hitboxes **Clutch** - Reduced the volume of the first person jump and dodge sound effects **Death Knight** - Changed to the Flame Dot from 10 dps for 7 seconds to deal 15 dps for 5 seconds **Doom Slayer** - Allow the Berserk to be cancelled after 2 seconds of activation **Eisen** - Reduced turret deploy time from 2 to 1 second - Increased turret turn-speed from 180 to 270 degrees per second **Keel** - Reduced number of grenade charges from 5 to 3 - Increased cooldown between shooting grenades from 400 to 800ms - Increased movement speed to match that of a medium - Increased the cooldown reduction of the Stockpile passive from 5% to 10% **Nyx** - Reduced Ghostwalk telefrag damage from 125 to 100 **Ranger** - Reduced Dire Orb total telefrag damage from 125 (25 touch + 100 telefrag) to 100 (25 touch + 75 telefrag) **Slash** - Reduced speed boost during Plasma Trail use from 25% to 10% faster **Sorlag** - Reduced the size of her head, arm, and leg hitboxes **Strogg** - Reduced Stroyent healing from 25 to 20 HP ##### Map Updates **Exile** - Redid all of the map collision, hopefully fixing all Dire Orb and Peeker exploits, and fixing the uncomfortable ramped walls (except in the foggy cooldown tunnel where it's expected) - The map has been renamed to its original full name, Vestibule of Exile - Simplified ambient soundscape **Insomina** - Fixed visibility issue near tribolt ledge - Fixed collision of the blood pool archways - Fixed staircase collision exiting both ends of the bloodpool hallway **Tempest Shrine** - Fixed CTF flag placement at Point B **The Dark Zone** - Fixed players spawning at the same location in the corridor near the heavy armor **Tower of Koth** - Fixed visibility blocker issues on the other Maw staircase - Bot nav updates, trying to resolve the issue of bots looping through the MH teleporter **Vale of Pnath** - Fixed collision along SG wall ##### Game Mode Updates **Clan Arena** - Healing Blood Pools are no longer active in Clan Arena modes ##### Game Updates - Updated Pure Gold bundle to include a new Ranger Pure Gold Profile Icon & Pure Gold Pillar. - Updates to Pure Gold textures - Fixed Pure Gold & Pure Silver shader icons - Improvements to the Nvidia Reflex implementation - Optimization pass on weapon end effects - Optimization pass on Railgun trail affects - Optimization pass on big flame particle affects - Updated Flintlock power-up shaders - Fixed ranked leaderboard favorite champion, now uses Most Frags in Duel - Reverted recent _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/611500/view/5949849119396650187]_ ### Quake Champions Season 16 Update - Date: 2022-09-22 - Original notes: https://store.steampowered.com/news/app/611500/view/3269073739775414348 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/steam-3269073739775414348 Salutations, Quakers! Our Season 16 Update is now **LIVE**! This update includes new cosmetics, balance changes, bug fixes, and more! ##### Season 16 New Content - Added JOKER - Quake 2 Grenade Launcher Tri-bolt Vanity Weapon []({STEAM_CLAN_IMAGE}/30423540/f3187fb64514d6150dd1fb9c0f92a0280441a020.png) - Added Ranger Pure Silver Shader []({STEAM_CLAN_IMAGE}/30423540/c86c9a83fb21c8536252640fb024e901e29808be.png) ##### Store Updates - Added JOKER and JOKER Basic Shaders Bundle - Added Ranger Pure Gold - Added Ranger Pure Silver ##### Map Updates - **Corrupted Keep** - Fixed exploitative player hiding spot in ring-out area - Fixed two exploitable totem/turret spots outside the Super Shotgun and Tri-bolt windows - **Deep Embrace** - Fixed wall collision near Lightning Gun Light Armor - Fixed orb exploit at the dock teleport exit - Fixed collision near dock teleport exit - Fixed visibility issues near the murder hole (double health, double cooldowns) - **Insomnia** - Improved collision of an archway near LG - **Ruins of Sarnath** - Fixed an exploitable totem/turret spot in the upper walls in the hallways surrounding the central room ##### Champion Updates - **Death Knight** - Fixed Fire Trail activation. Removed damage from standing on the trail, in exchange for it 100% applying the fire dot (which is still 10dmg/sec for 7 seconds) - **Sorlag** - Ally spit now has blue steam above it, so you know it's safe ##### Game Updates - Fixed issues that prevent some sound events from playing when multiple occurrences happened within a narrow timeframe: - rocket explosions within 200ms - jumppad sounds within 100 ms - jump sounds (from the same champion type) within 100 ms - steps sounds (from the same champion type) within 100 ms - pain sounds (from the same champion type) within 500 ms - Fix for NVIDIA Reflex issues on unsupported cards - Removed Beta Terms link from Legal Docs ##### Service Updates - Anti-cheat updates ### Quake Champions Update - August 9, 2022 - Date: 2022-08-10 - Original notes: https://store.steampowered.com/news/app/611500/view/3378282226088806056 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/steam-3378282226088806056 ##### Map Updates - Awoken - Fixed an issue that prevented dropping turrets on the LG jumppad - Blood Covenant - Fixed statue texture quality - Blood Run - Fixed turret from auto destroying on the baseboards around the power-up platform - Corrupted Keep - Added anti-totem/turret domain up top to remove one exploitable position in the nailgun room - Deep Embrace - Fixed LODs of the murder hole mesh causing weapon collision - Lockbox - Fixed issues with the map loading scenes - Tower of Koth - Fixed blue acid foam ##### Game Updates - Fix for Hidden Body camera shake issue - Removed extraneous QC RG reload sound when using the Q3 RG, because its shot firing sound has a reload sfx built in. - Some more texture optimization for low & med ##### Service Updates - Anti-cheat compatibility updates ### Quake Champions Season Mid-Summer Update - Date: 2022-07-14 - Original notes: https://store.steampowered.com/news/app/611500/view/5349730511804644554 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/steam-5349730511804644554 QuakeCon is almost here (August 18-20!), and we’ve got a bevy of map and game updates in our last update before the Quake World Championship! ##### Map Updates ##### Awoken - Fixed level of detail popping of columns at a great distance ##### Blood Covenant - Fixed sacrifice domains ##### Burial Chamber - Fixed player collision on small staircases to each side of the main ramp - Fixed where rockets could pass through a small hole in the lower stairs in the main ramp ##### Corrupted Keep - Reverted optimizations that have proved to have mixed or negative results ##### Insomnia - Fixed player collision issues near the Machine Gun ##### Lockbox - Fixed a UI loading screen issue ##### Tower of Koth - Fixed bots from looping through the mega teleporters This was fixed but didn't make it into this build. ##### Vale of Pnath - Fixed visibility blocker issues near heavy armor, when viewed from the rg pit light armor. ##### Game Updates - Fixed timings on the N22 Shotgun scope - Changed player profile to use most kills instead of most play time for favorite champion - Reduced texture memory usage ##### Store Updates - Added Season 15 ETQW Weapons - Added Season 15 ETQW Weapon Shaders ##### Anti-cheat Updates - Security updates - Proton compatibility resolved - Added error code message box ### Quake Champions Season 14 Update - Date: 2022-03-24 - Original notes: https://store.steampowered.com/news/app/611500/view/3102424065184844752 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/steam-3102424065184844752 Spring is here, and it's the perfect time to deck out your Champions with some lethal new accoutrements: new vanity items available in the Season 14 Battle Pass! ##### New Battle Pass Rewards 🔹 STEPCHILD - Starting Quake 2 Machinegun 🔹 BITTERMAN - Starting Quake 2 Shotgun 🔹 COMMANDEERED ICARUS - Athena Vanity 🔹 ICARUS GRAVPACK - Strogg Vanity 🔹 HELIOS CROWN - Spring Vanities for Athena, Nyx, Slash, Sorlag 🔹 BUNNY EARS - Spring Vanity for Visor 🔹 FEDORA - Vanity for B.J. Blazkowicz, Eisen, Keel ##### Season Pass Updates 🔹 Reduced the price of directly Purchasing Levels to 100 Platinum (previously 200 Platinum) ##### New Store Bundles 🔹 MINOR HASTE - 3-DAY XP BOOSTER (purchased with shards) 🔹 SCRAG HOOD + BOTTLED EMBRYO Ranger Vanities 🔹 BOOMER Basic Weapon Shaders 🔹 OSCILLATOR Basic Weapon Shaders 🔹 DOUBLE-BARRELED Basic Weapon Shaders 🔹 TRAILBLAZER Basic Weapon Shaders 🔹 REAPER Basic Weapon Shaders 🔹 LAST-RITUAL Basic Weapon Shaders 🔹 STEPCHILD Basic Weapon Shaders 🔹 BITTERMAN Basic Weapon Shaders 🔹 OLD PAINLESS Basic Weapon Shaders 🔹 EXECUTIONER Basic Weapon Shaders 🔹 INCINERATOR Basic Weapon Shaders 🔹 CESS RIFLE Basic Weapon Shaders 🔹 REDEEMER Basic Weapon Shaders 🔹 ANNIHILATOR Basic Weapon Shaders 🔹 GRAVEDIGGER Basic Weapon Shaders 🔹 FLINTLOCK Basic Weapon Shaders 🔹 PURGATOR Basic Weapon Shaders 🔹 RECONCILER Basic Weapon Shaders 🔹 TESLA Basic Weapon Shaders ##### Updated Vanities 🔹 Added a red laser to Keel's LASER TRIANGULATOR vanity ##### Map Fixes 🔹 Burial Chamber - Fixed collision on central stairs 🔹 Citadel - Fixed bot navigation error near the entrance of the base 🔹 Exile - Fixed collision issues near the front of the ice wall opening 🔹 Exile - Fixed spectator room cameras 🔹 Insomnia - Fixed TDM initial spawn that was available to both teams 🔹 Insomnia - Raised up the MH so the respawn timer icon wouldn't clip into the ground 🔹 Insomnia - Fixed spectator room cameras 🔹 The Dark Zone - Fixed spectator room cameras ##### Game Fixes 🔹 "Enable Gore" Video Setting now applies to Peeker 🔹 Performance optimizations for the drone & turret explosion fx 🔹 Alphabetized the Datacenter list (which will group servers by region) 🔹 Sound - Reverted a lot of recent sound changes to reduce the complexity and number of sound events 🔹 Clutch: Dodge Cooldown added (to prevent mousewheel abuse allowing multiple dodges occur too quickly) 🔹 Fixed Trailblazer muzzle flash in 3rd person 🔹 Fixed Super Nailgun Aquamarine shader 🔹 Fixed the default hitbeep value in the config (it was mismatched with the correct default in code) 🔹 Fixed Spectator Hint key in the UI not updating properly when resetting to default ##### UI Updates 🔹 Alphabetized the Datacenter list (which will group servers by region) 🔹 Fixed Spectator Hint key in the UI not updating properly when resetting to default 🔹 Added a [!] after the video settings options that require a restart ##### Service Updates 🔹 Anti-cheat updates ### Mid-Winter 2022 Update - Date: 2022-02-24 - Original notes: https://store.steampowered.com/news/app/611500/view/3108051026701977965 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/steam-3108051026701977965 Hello Quakers! Our Mid-Winter Update is now live, and brings a host of balance changes, tweaks, and bug fixes: ##### MID-WINTER UPDATE ##### MAP UPDATES **Deep Embrace** - Fixed the collision issue near lower Light Armor - Added ability collision in the vista outside the power-up window **Exile** - Fixed the collision at Heavy Machinegun Teleporter **Insomnia** New Duel item layout: - Railgun moved to Power-up Dungeon - Shotgun moved to Railgun Ledge - Dungeon Cooldowns moved up above where they are in TDM/FFA - Fixed Duel & TDM starting spawns, updated respawn locations - Fixed collision issue at Heavy Armor window above the jumppad (dire orb could go out of the map) - Fixed a visibility popping issue at lower archway near Super Nailgun - Disabled the commemorative 25th Anniversary banners in all maps except The Dark Zone ##### CHAMPION UPDATES **Clutch** - Starting Armor Points increased from 75 -> 100 **SCALEBEARER** - Reduced passive Forward Ground Acceleration from 0.75 to 0.5 - Reduced Bullrush Ground Acceleration from 170 to 150 - Reduced Interruption Speed from 240 ups to 200 ups; if a rushing Scalebearer is slowed below the interruption speed, the Bullrush will stop - Added a 200-320 ups damage range for Bullrush so that below 320 ups hits deal 25 dmg instead of 0 dmg (This is only during bullrush, still no passive damage below 400 ups) ##### WEAPON UPDATES **SHOTGUNS** - Added a center pellet to both Shotguns (increasing both max damages by 5, to 85 & 125 max dmg) **NAILGUNS** - Nails now do 10 & 15 damage instead of 12 & 20 (which is 100 & 150 DPS instead of 120 & 200 DPS) — BUT they are easier to hit with now. Nails are now 10u wide instead of 6.4u wide **SOUND UPDATES** - New Audio Hit Beep Options: ( OFF | DAMAGE DEALT | ADDITIVE ) - Reduced elevated pitch range from |-6 steps to +8 steps| to |-4 steps to +4 steps| - Reduced elevation distance volume reduction from -5db to -3db at the max attenuation - Fixed landing & fall sound volumes & mix - Fixed Slash third-person crouchslide sounds after death - Increased the volume of the Strogg >25 hp pain sounds - Added four new Strogg VO lines (1 frag, 1 assist, 1 respawn, 1 low health) - Prevent change weapon sound events from playing from the corpses of dead players & bots - Increased Diablo SSG shot sounds by +2db - Increased global max sound events value - Made pain sounds for teammates quieter - Fixed Localized VO for Athena, Death Knight, and Strogg medals: Air Assualt, Bombardment, Floor Is Lava, Psi Radar, Rope Trick, Smelter, Swinger, and Trident - Fixed Tribolt max sound instances Athena Ability VO: - Reduced the first-person VO occurrence from 90% of the time to only 50% of the time - Reduced the volume by -2db - Reduced the chance of the "Woohoo" VO from 10% to 5% ##### BOT UPDATES - Slight nerf to bots' nailgun skills - Ability usage improvements ##### MISCELLANEOUS - Allow new unidentified hardware detections to be set to ultra/high instead of med/low - CTF - once again schedule end-of-game after the final capture, but now with a 1-second delay, instead of none or 3 - UI – Decreased the length of the Ranking Up & Down animations - Fixed Anarki & Galena pink armor shaders - Fixed the texture quality for all Lore Vanity items (Scroll 10) - Fixed watermark code that was trying to drop the "-master-https" string - Fixed a typo in the weapon switch/railgun loading screen hint - Added a game tip about pain sounds to the loading screen hints ##### SERVICES - Anti-cheat updates ### Season 13 Winter Update - Date: 2021-12-17 - Original notes: https://store.steampowered.com/news/app/611500/view/3117051884415772174 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/steam-3117051884415772174 Season's greetings, Quakers! It's that time of year when the stars align _just right_ in the cold winter sky and the Elder Gods deign to bestow gifts upon those who fight for their amusement. This year, they're presenting their Champions with an all-new arena, **_Insomnia_**, along with a new weapon vanity in the seasonal Battle Pass, balance tweaks, and bug fixes. Happy holidays, and have a fragging New Year! ##### Season 13 Battle Pass This season's Battle Pass is the gift that keeps on giving, with tons of rewards for you to unlock including holiday-themed profile icons, nameplates, and vanity items! ##### New Vanity - ICE BEAM Lightning Gun Give your enemies the cold shoulder with this new ice-themed Lightning Gun vanity, available in the Season 13 Battle Pass! ##### New Map - Insomnia _I shall never sleep calmly again when I think of the horrors that lurk ceaselessly behind life in time and in space, and of those unhallowed blasphemies from elder stars which dream beneath the sea..._ Your restless battle continues within the ancient stone walls of this cathedral-fortress to Volkerh, the Whispering One. This moonlit arena is available for Duel, Deathmatch, Team Deathmatch, and Clan Arena modes! ##### Audio Settings - Added Ambient Volume slider - Added Announcer Volume slider - Added a Champion Voice Volume slider (includes self, team, enemy VO and efforts) ##### Map Updates - **Deep Embrace** - Updated collision at the top of the stairs near the Rocket Launcher - Fixed a major collision issue at the Light Armor "death window" - **Exile** - Fixed a hole in the geometry near the Mega Health - Updated Collision throughout the map ##### Champion Updates - **BJ's** Dual Wield now treats all weapons the same: increasing their firing rate by 1/3rd - **DOOM Slayer -** Changed ability duration from 6 seconds → 5 seconds, and increased delay between Punches from 500ms → 1s - **Scalebearer -** Forward acceleration 0.85 → 0.75 - Unified movement & knockback box sizes within weight classes to 0.8m, 0.9m, and 1.0m: - Anarki 0.9 → 0.8 - BJ Blazkowicz 1.0 → 0.9 - Death Knight 1.0 → 0.9 - Doom Slayer 0.8 → 0.9 - Eisen 0.85 → 0.9 - Ranger 0.95 → 0.9 - Strogg 0.8 → 0.9 - Visor 1.0 → 0.9 - Clutch 1.2 → 1.0 (knockback only) - Keel 0.9 → 1.0 - Sorlag 1.2 → 1.0 (knockback only) - Unified standing and crouching view heights into three groups (light/medium, heavy, Anarki) as their previous values only slightly differed ##### Weapon Updates - **Shotgun:** - Reduced pellet count and increased damage per pellet (same max damage) - Old: 20 pellets x 4 dmg = 80, SSG - 30 pellets x 4 dmg = 120 - New: 16 pellets x 5 dmg = 80, SSG - 24 pellets x 5 dmg = 120 - Falloff Distance: reduced pellet damage by 1 for every 9.6 meters (384u) (Minimum 1 dmg per pellet when over 1920u away) - **Nailguns:** - The Nailgun splash radius now matches the Super Nailgun splash radius of 20u - Both the Nailgun and Super Nailgun projectiles have been changed to 1800 ups instead of 2000 ups ##### Gameplay Fixes - Fixed the Respawn button not working during warmup - The match will now end immediately when the CTF mercy limit is triggered. (Instead of scheduling it in 3 seconds.) This resolves issues when hitting the mercy limit near the end of the round - Fixed Marauder Shotgun shells not vanishing in Ghostwalk - Fixed Shaft Lightning Gun glass not vanishing in Ghostwalk - Fixed Terminator Shotgun beam not vanishing in Ghostwalk ##### Sound Updates - Fixed 5.1 and 7.1 Surround Sound options - Fixed a large number of sounds cutting out - Fixes sounds cutting out during/after Dual Wield - Fixes a lot of cases for weapon shots cutting out - Fixes a lot of cases of missing enemy sounds (steps, jumps, lands, etc) - Fixed explosions cutting out - Fixed range inconsistencies in champion movement sounds, now using 35m for all sounds (previously, some were 32, 35, 37.5) - Fixed The Lurching Ki _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/611500/view/3117051884415772174]_