# Quake Champions Quake Champions Fall 2020 Update - Product: Quake Champions (https://whatsnew.fyi/product/quake-champions) - Vendor: id Software - Date: 2020-09-17 - Original notes: https://store.steampowered.com/news/app/611500/view/2889578883218025679 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/2020-09-17-quake-champions-fall-2020-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Deep Embrace, a new Cthalha-themed map for Duel, DM, TDM, CA, Instagib, and UHT - **added** — Season 8 Battle Pass with Halloween-themed vanities and Quake II weapon vanities - **added** — Bloom Toggle video option - **added** — Flares Toggle video option - **added** — Unique sound effect for when Protection wears off - **added** — Four new wooden footstep sounds with pronounced wood thomp - **added** — Charcoal weapon shaders - **added** — CA style damage scoring to CTF, SAC, and SLP - **changed** — Burial Chamber added Duel support in Custom Game - **changed** — Burial Chamber added two Lights armors to TDM/FFA/Duel item layout - **changed** — Shotgun farspread increased from 850 to 900 - **changed** — Death Knight enabled fire trail dot - **changed** — Duel minimum respawn distance lowered from 50m to 35m radius, 40m to 50m tall - **changed** — Duel reduced minimum respawn time from 3 to 2 seconds - **changed** — Increased third person movement sounds volume by 2db - **changed** — Strogg pain sounds updated to make pain levels more distinct - **changed** — Quad and Protection pickup sound effects no longer reuse Mega Health pickup sound - **changed** — Orange weapon shaders updated to slightly darker orange - **fixed** — Church of Azathoth collision at Mega Health - **fixed** — Ruins of Sarnath collision above the lg jumppad - **fixed** — Tower of Koth power-up initial spawn times - **fixed** — Tower of Koth hole in geometry near the base of the Protection balcony - **fixed** — Tower of Koth exploitative collision outside window where players could hide - **fixed** — Athena's grappling hook crosshair alignment - **fixed** — Corpse Grinder hoverboard vanity item in Medium quality - **fixed** — TESLA Lightning Gun model quality in Low, Medium, and High - **fixed** — CITIZEN KANE Machinegun single shot sound causing two shot sound effects for single bullet tap - **fixed** — CITIZEN KANE Machinegun reload click delay - **fixed** — RAVANGER Super Nailgun firing sound when rapidly tapping fire - **fixed** — RAVANGER projectile flyby and impact sounds using DISRUPTOR sounds - **removed** — The Molten Falls collision exploit in the MH-side vista - **removed** — Tower of Koth mega-health-side Shotgun in Duel - **removed** — Tower of Koth 4 hourglasses in Duel, two near tower and two near RG - **removed** — Unholy Trinity power-up spawns - **removed** — Clan Arena 2v2 from Ranked Play, still available in Custom Game - **removed** — Appearance tab label in Customization - **removed** — Third-person glowing dynamic light from the Long-Stem Railgun The Quake Champions Fall Update is here! This update includes a brand new Cthalha-themed map, and spooky Season 8 Battle Pass rewards just in time for Halloween. ##### UPDATE HIGHLIGHTS NEW MAP: DEEP EMBRACE _"And when the day arrives, I'll become the sea. Slip into a deep embrace and let it swallow me."_ Ancient moss and monstrous trees have taken root across this island temple of stone and wood. Deep Embrace is an all-new map for Duel, DM, TDM, CA, Instagib, and UHT. ##### SEASON 8 BATTLE PASS REWARDS Earn new Halloween-themed vanities and Quake II weapons in this season's Battle Pass. - **OLD PAINLESS** – Quake II Chaingun, a vanity for the Heavy Machinegun - **EXECUTIONER **– Quake II Hyperblaster, a vanity for the Super Nailgun - **INCINERATOR **– Quake II Ground Zero Plasma Beam, a vanity for the Lightning Gun - Anarki **WARLOCK BROOM** Halloween vanity - DOOM Slayer **JACK-O-LANTERN** Halloween vanity - Galena **WITCH'S HAT** Halloween vanity - Nyx **WITCH's HAT** Halloween vanity - Ranger **JACK-O-LANTERN** Halloween vanity - Slash **WITCH's HAT** Halloween vanity - New Lore – **Dreamer **– Collect all 6 to unlock the Master shader for Gauntlet, Tri-bolt, and Rocket Launcher ##### MAP UPDATES - Burial Chamber - Duel support added, available in Custom Game - Burial Chamber - Added two Lights armors to TDM/FFA/Duel item layout - Church of Azathoth - Fixed collision at Mega Health - Ruins of Sarnath - Fixed collision above the lg jumppad - The Molten Falls - Removed the collision exploit in the MH-side vista - Tower of Koth - Removed the mega-health-side Shotgun in Duel - Tower of Koth - Fixed power-up initial spawn times - Tower of Koth - Fixed hole in geometry near the base of the Protection balcony - Tower of Koth - Fixed exploitative collision outside window, where players could hide - Tower of Koth - Removed 4 hourglasses in Duel (two near tower, two near RG) ##### CHAMPION BALANCE - Death Knight - enabled fire trail dot ##### WEAPON BALANCE - Shotgun farspread increased from 850 to 900 ##### GAME MODE UPDATES - Duel - Minimum respawn distance lowed from 50m to 35m radius, 40m to 50m tall - Duel - Reduced minimum respawn time from 3 to 2 seconds - Unholy Trinity - Disabled power-up spawns - Added CA style damage scoring to CTF, SAC, SLP - Clan Arena 2v2 has been removed from Ranked Play, still available in Custom Game ##### VIDEO OPTIONS - Added Bloom Toggle - Added Flares Toggle ##### SOUND IMPROVEMENTS - Increased the volume of third person movement sounds in the mix by +2db - Changed the Strogg pain sounds to make the pain levels more distinct - Changed the Quad and Protection pickup sound effects to no longer reuse the Mega Health pickup sound - Added a unique sound effect for when Protection wears off - Updated the firing sound for THE ORIGINAL Quake 1 Rocket Launcher - Fixed the CITIZEN KANE Macheingun single shot sound, which was causing two shot sound effects for a single bullet tap - Fixed the CITIZEN KANE Machinegun reload click delay - Fixed the RAVANGER Super Nailgun firing sound when rapidly tapping fire - Fixed flyby and impact sounds for the RAVANGER projectiles, they were using the DISRUPTOR sounds - Added four new (louder) wooden footstep sounds that have a more pronounced "wood thomp" to them to help players identify when someone is moving on wooden surfaces ##### UI - Fixed the alignment of Athena’s grappling hook crosshair - Added a gradient behind the custom game lobby map description for improved readability - Removed "Appearance" tab label in Customization ##### CUSTOMIZATION - Added charcoal weapon shaders - Orange weapon shaders updated (slightly darker orange) - Fixed the Corpse Grinder hoverboard vanity item in Medium quality - Fixed the TESLA Lightning Gun model quality in Low, Medium, and High - Removed the third-person glowing dynamic light from the Long-Stem Railgun ##### PROGRES _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/611500/view/2889578883218025679]_