# Quake Champions Fall 2021 Update - Product: Quake Champions (https://whatsnew.fyi/product/quake-champions) - Vendor: id Software - Date: 2021-10-04 - Original notes: https://store.steampowered.com/news/app/611500/view/2877228228750116057 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/2021-10-04-fall-2021-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New Season 12 Battle Pass content including Hell-raiser Rocket Launcher vanity skin and Tormentor Railgun vanity skin - **added** — 13 new Nameplates - **added** — New Impulse 9 arcade mode featuring infinite ammo and all weapons - **added** — Game option to disable public in-game chat while preserving Team, Party, and Direct message chat - **fixed** — Burial Chamber staircase collision from Heavy Armor to upper mid - **fixed** — Corrupted Keep projectiles going through floor tiles under Light Armor near Rocket Launcher - **fixed** — Corrupted Keep totem exploit outside Heavy Machinegun boneyard - **fixed** — Corrupted Keep collision on Rocket Launcher and Heavy Machinegun jumppads - **changed** — Corrupted Keep reduced particle emissions in embers, ash, and lamps for optimization - **fixed** — Deep Embrace totem placement issue near Power-up teleporter exit - **fixed** — Deep Embrace collision on three steps in staircase from Rocket Launcher that players could get stuck on - **fixed** — Deep Embrace collision on staircases surrounding watery Railgun ammo pool - **changed** — Deep Embrace reduced particle sfx lifetime by half and reduced particle emissions by 90% for optimization - **fixed** — Deep Embrace exploitative spawn location near Super Shotgun moved further towards Mega Health - **fixed** — Exile players clipping into ceiling when exiting Railgun teleporter - **fixed** — Exile turret self-destructing on Super Nailgun jumppad - **fixed** — Exile hole in ice staircase near Light Armor in Lightning Gun room - **fixed** — Exile Ranger falling out of map when teleporting to Dire Orb from Light Armor in Lightning Gun room area - **fixed** — The Dark Zone bot behavior constantly using teleporters - **changed** — Death Knight Fireballs splash damage now decreases with distance from 25 damage for direct hit to 10 damage at max distance - **changed** — Death Knight Fire dot duration reduced from 10 to 7 seconds - **changed** — Doom Slayer removed all auto-targeting and camera auto-lock behaviors in favor of new Berserk lunge-punch - **changed** — Doom Slayer Double Jump velocity reduced from 7.5 to 6.875 m/s - **changed** — Nyx increased Ghostwalk telefrag radius from 0.5 to 0.75 meters - **changed** — Sorlag Acid dot duration reduced from 10 to 7 seconds - **changed** — Extended post-match delay before forcing clients to main menu from 25 to 45 seconds - **changed** — Sacrifice Strogg now detonates drone when pressing ability key second time while holding soul instead of throwing soul - **changed** — Team and Ranked game modes now limit number of Emergency Respawns permitted from Esc->Respawn menu - **changed** — Disable emergency respawn button after clicking until after max respawn time has passed - **fixed** — Visible mouse cursor during map loading when raw mouse input is enabled - **fixed** — Crouch sliding sound effects lingering after Slash or Strogg dies while sliding - **fixed** — On-screen ability effects at end of match for Strogg Peeker, Doom Slayer Berserk, and Anarki Injection overlays - **changed** — Updated Scoreboard graphics and medal positions to improve chat message visibility - **removed** — Broken Watch Browser menu - **fixed** — Super Nailgun sound effects cutting out when multiple players continuously fire at full ammo capacity - **fixed** — Reaper Railgun muzzle flash third person VFX positioned too far into weapon model - **fixed** — Trailblazer Tri-bolt missing muzzle flash in third person As the old autumn adage goes, “what we lose in flowers we more than gain in fruits”— for those that have been waiting for some fresh weapons skins, nameplates, map fixes and further champion balance changes, this update comes bearing fruit! ##### UPDATE HIGHLIGHTS ##### New Season 12 Battle Pass Content **Hell-raiser** - New vanity Rocket Launcher **Tormentor** - New vanity Railgun **New Nameplates** - 13 new Nameplates ##### New Arcade Mode **Impulse 9** - To pay homage to the original Quake console command, this new arcade mode features: infinite ammo, all weapons ##### New Client Options ##### Game Options **Added SETTINGS-> GAME-> DISABLE PUBLIC IN-GAME CHAT** - Prevents sending and resuming in-game chat messages in the public match channel - This will not disable Team, Party, or Direct message chat ##### Map Updates **Burial Chamber** - Fixed staircase collision from Heavy Armor to upper mid **Corrupted Keep** - Fixed projectiles going through the floor tiles under the Light Armor near Rocket Launcher - Reduced the number of particle emissions in the embers, ash, and lamps in an optimization pass - Removed totem exploit outside the Heavy Machinegun boneyard - Improved collision on Rocket Launcher & Heavy Machinegun jumppads **Deep Embrace** - Reduced the lifetime of all sfx particle by half in an optimization pass - Reduced particle emission numbers by 90% in an optimization pass - Fixed an issue that prevented placing a totem placement near Power-up teleporter exit - Moved an exploitative spawn location near Super Shotgun further towards Mega Health - Fixed the collision on three steps players could get stuck on, on the staircase leading from Rocket Launcher to up high - Fixed collision on the staircases surrounding the watery Railgun ammo pool **Exile** - Fixed players clipping into the ceiling when exiting the Railgun teleporter - Fixed the turret from self-destructing on the Super Nailgun jumppad - Fixed a hole in the ice staircase near the Light Armor in the Lightning Gun room - Fixed an issue with the wall behind the Light Armor in the Lightning Gun room that could result in Ranger falling out of the map when teleporting to the Dire Orb - Fixed an issue in the tunnel below the Light Armor in the Lightning Gun room that could result in Ranger falling out of the map when teleporting to the Dire Orb **The Dark Zone** - Fixed bots behavior that caused them to constantly use the teleporters - Added a visibility block for performance optimizations - Removed an initial spawn that was in too close vicinity to another ##### Champion Updates **DEATH KNIGHT** - Fireballs splash damage now decreases with distance from 25 damage for a direct hit down to 10 damage at its max distance - Fire dot duration has been reduced from 10 to 7 seconds **DOOM SLAYER** - Removed all auto-targeting and camera auto-lock behaviors, in favor of a new Berserk lunge-punch - Double Jump velocity reduced from 7.5 to 6.875 m/s - Increased the volume of the third-person double jump sound effects **NYX** - Increased Ghostwalk telefrag radius from 0.5 to 0.75 meters (20 to 30u) **SORLAG** - Acid dot duration has been reduced from 10 to 7 seconds ##### Miscellaneous Game Updates ##### CHANGES - Updated Play Now artwork - Extend post-match delay before forcing clients to the main menu from 25 to 45 seconds - In Sacrafice, Strogg will now detonate the drone when second pressing the ability key while holding the soul, instead of throwing the soul - Team and Ranked game modes now limit the number of Emergency Respawns a player is permitted from the Esc->Respawn menu - Added the ability for a game mode to have a minimum player score (-10), and kick a game client when their score goes below the minimum allowed score with the assumption the client is AFK or griefing - Disable the emergency respawn button after it is clicked, and have it remained disabled until afte _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/611500/view/2877228228750116057]_