# Quake Champions Season 13 Winter Update - Product: Quake Champions (https://whatsnew.fyi/product/quake-champions) - Vendor: id Software - Date: 2021-12-17 - Original notes: https://store.steampowered.com/news/app/611500/view/3117051884415772174 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/2021-12-17-season-13-winter-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New arena Insomnia available for Duel, Deathmatch, Team Deathmatch, and Clan Arena modes - **added** — New Ice Beam Lightning Gun vanity in Season 13 Battle Pass - **added** — Ambient Volume slider in audio settings - **added** — Announcer Volume slider in audio settings - **added** — Champion Voice Volume slider in audio settings - **fixed** — Deep Embrace collision at the top of the stairs near the Rocket Launcher - **fixed** — Deep Embrace major collision issue at the Light Armor death window - **fixed** — Exile hole in the geometry near the Mega Health - **changed** — Exile collision throughout the map - **changed** — BJ's Dual Wield now treats all weapons the same with increased firing rate by 1/3rd - **changed** — DOOM Slayer ability duration reduced from 6 seconds to 5 seconds and delay between Punches increased from 500ms to 1s - **changed** — Scalebearer forward acceleration reduced from 0.85 to 0.75 - **changed** — Unified movement and knockback box sizes within weight classes - **changed** — Unified standing and crouching view heights into three groups - **changed** — Shotgun reduced pellet count and increased damage per pellet while maintaining same max damage - **changed** — Shotgun falloff distance reduced pellet damage by 1 for every 9.6 meters with minimum 1 damage per pellet - **changed** — Nailgun splash radius now matches Super Nailgun splash radius of 20u - **changed** — Nailgun and Super Nailgun projectiles changed from 2000 ups to 1800 ups - **fixed** — Respawn button not working during warmup - **fixed** — CTF mercy limit now ends match immediately instead of scheduling in 3 seconds Season's greetings, Quakers! It's that time of year when the stars align _just right_ in the cold winter sky and the Elder Gods deign to bestow gifts upon those who fight for their amusement. This year, they're presenting their Champions with an all-new arena, **_Insomnia_**, along with a new weapon vanity in the seasonal Battle Pass, balance tweaks, and bug fixes. Happy holidays, and have a fragging New Year! ##### Season 13 Battle Pass This season's Battle Pass is the gift that keeps on giving, with tons of rewards for you to unlock including holiday-themed profile icons, nameplates, and vanity items! ##### New Vanity - ICE BEAM Lightning Gun Give your enemies the cold shoulder with this new ice-themed Lightning Gun vanity, available in the Season 13 Battle Pass! ##### New Map - Insomnia _I shall never sleep calmly again when I think of the horrors that lurk ceaselessly behind life in time and in space, and of those unhallowed blasphemies from elder stars which dream beneath the sea..._ Your restless battle continues within the ancient stone walls of this cathedral-fortress to Volkerh, the Whispering One. This moonlit arena is available for Duel, Deathmatch, Team Deathmatch, and Clan Arena modes! ##### Audio Settings - Added Ambient Volume slider - Added Announcer Volume slider - Added a Champion Voice Volume slider (includes self, team, enemy VO and efforts) ##### Map Updates - **Deep Embrace** - Updated collision at the top of the stairs near the Rocket Launcher - Fixed a major collision issue at the Light Armor "death window" - **Exile** - Fixed a hole in the geometry near the Mega Health - Updated Collision throughout the map ##### Champion Updates - **BJ's** Dual Wield now treats all weapons the same: increasing their firing rate by 1/3rd - **DOOM Slayer -** Changed ability duration from 6 seconds → 5 seconds, and increased delay between Punches from 500ms → 1s - **Scalebearer -** Forward acceleration 0.85 → 0.75 - Unified movement & knockback box sizes within weight classes to 0.8m, 0.9m, and 1.0m: - Anarki 0.9 → 0.8 - BJ Blazkowicz 1.0 → 0.9 - Death Knight 1.0 → 0.9 - Doom Slayer 0.8 → 0.9 - Eisen 0.85 → 0.9 - Ranger 0.95 → 0.9 - Strogg 0.8 → 0.9 - Visor 1.0 → 0.9 - Clutch 1.2 → 1.0 (knockback only) - Keel 0.9 → 1.0 - Sorlag 1.2 → 1.0 (knockback only) - Unified standing and crouching view heights into three groups (light/medium, heavy, Anarki) as their previous values only slightly differed ##### Weapon Updates - **Shotgun:** - Reduced pellet count and increased damage per pellet (same max damage) - Old: 20 pellets x 4 dmg = 80, SSG - 30 pellets x 4 dmg = 120 - New: 16 pellets x 5 dmg = 80, SSG - 24 pellets x 5 dmg = 120 - Falloff Distance: reduced pellet damage by 1 for every 9.6 meters (384u) (Minimum 1 dmg per pellet when over 1920u away) - **Nailguns:** - The Nailgun splash radius now matches the Super Nailgun splash radius of 20u - Both the Nailgun and Super Nailgun projectiles have been changed to 1800 ups instead of 2000 ups ##### Gameplay Fixes - Fixed the Respawn button not working during warmup - The match will now end immediately when the CTF mercy limit is triggered. (Instead of scheduling it in 3 seconds.) This resolves issues when hitting the mercy limit near the end of the round - Fixed Marauder Shotgun shells not vanishing in Ghostwalk - Fixed Shaft Lightning Gun glass not vanishing in Ghostwalk - Fixed Terminator Shotgun beam not vanishing in Ghostwalk ##### Sound Updates - Fixed 5.1 and 7.1 Surround Sound options - Fixed a large number of sounds cutting out - Fixes sounds cutting out during/after Dual Wield - Fixes a lot of cases for weapon shots cutting out - Fixes a lot of cases of missing enemy sounds (steps, jumps, lands, etc) - Fixed explosions cutting out - Fixed range inconsistencies in champion movement sounds, now using 35m for all sounds (previously, some were 32, 35, 37.5) - Fixed The Lurching Ki _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/611500/view/3117051884415772174]_