# Quake Champions Quake Champions Season 21 Update - Product: Quake Champions (https://whatsnew.fyi/product/quake-champions) - Vendor: id Software - Date: 2023-12-07 - Original notes: https://store.steampowered.com/news/app/611500/view/3862462943678590326 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/2023-12-07-quake-champions-season-21-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- Quakemas is (almost) here, and its wintry winds have blown in an all-new update! ##### NEW CONTENT - Winter Podium []({STEAM_CLAN_IMAGE}/30423540/8a573a12e7cb3f41c59428d1927a8a6ca809d187.png) - FROSTGORE Rocket Launcher []({STEAM_CLAN_IMAGE}/30423540/ae1518340bc3c8817b5e3dcbaa0f5fe6466fdd24.png) - Awoken Winter ##### NEW SETTINGS - Added Ally Names & Enemy Names controls in HUD Settings ##### CHAMPIONS UPDATES **All Champions ** - Updated hitboxes - Cooldowns increased from 45 to 60 sec **Anarki** - Max speed reduced from 640 to 625 ups **Athena** - Grapple count from 2 to 3 - Swing damage from 25 to 20 - Rope break at 75 dmg - Removed Stockpile passive - Increased delay between grapple usages from 0.8 to 1 sec **Clutch** - Size scale reduced from 1.2 to 1.15x - Reduced gear shift delay from 2nd to 3rd forward accel stage from 1.25 to 1.0 sec **Death Knight** - Reduced ability duration from 7 to 5 sec - Reduced fireball speed from 800 to 666 ups **Eisen** - Added Armor Regen passive - Fixed sinking turrets, so we no longer de-spawn turret after 1 minute **Galena** - Totem detonates when target is within 3m but damages up to a 4m range - Slower health decay rate **Keel** - Splash damage reduction passive will no longer apply towards Telefrags - Reduced grenade knockback from 100 to 50, to match 1:1 with their 50 dmg (self knockback unchanged) **Ranger** - Dire Orb touch damage reduced from 25 to 15 dmg **Scalebearer** - Forward Accel max speed reduced from 500 to 425 ups - Forward Accel now uses ground friction - Stomper damage capped at 25 dmg over 395 ups - Bull Rush max speed reduced from 800 to 700 ups - Bull Rush damage simplified to 75 dmg - Bull Rush damage reduction reduced from 67 to 50% - Bull Rush shoot delay increased from 0.2 to 0.4 sec **Slash** - Max speed reduced from 750 to 700 ups **Sorlag** - Reduced max speed from 625 to 600 ups **Visor** - Added a 10% speed boost during ability usage ##### WEAPON UPDATES **Starting Machinegun** - Spread reduced from 0.03 to 0.02 - Damage reduced from 8 to 6 - Air Knockback lowered from 8 to 7 (to match the ground knockback) **Heavy Machinegun** - Spread reduced from 0.03 to 0.01 - Zoomed spread reduced from 0.009 to 0 - Unzoomed damage reduced from 10 to 9 - Air Knockback lowered from 8 to 7 (to match the ground knockback) **Starting Shotgun** - Reduced air knockback from 3.75 to 2.5 per pellet (to match the ground knockback) **Super Shotgun** - Reduced air knockback from 3.75 to 2.5 per pellet (to match the ground knockback) **Lightning Gun** - Use a point ray trace instead of cylinder radius **Railgun** - RG starting ammo reduced from 10 to 5 - RG max ammo reduced from 25 to 10 - RG low ammo warning reduced from 5 to 2 - Railgun - Air knockback reduced from 80 to 60 (to match the ground knockback) ##### ARMOR UPDATES - Increased the value of Armor Shards from 5 to 10 hp - Reduced dropped shard count from 3 to 2 - Drop armor shards in a tighter circle ##### GAME MODE UPDATES - Unholy Trinity - Spawn players max hp & max ap - Unholy Trinity - No longer spawn or drop items - Unholy Trinity - Blood pools are no longer active - Sacrifice & Sac Tourney - Reduced soul extraction time from 3 to 2.5 sec ##### MAP UPDATES **Blood Covenant** - Added railgun ammo to lower pillar cooldown ledge (new ammo in Duel and moved TDM ammo to this location) **Corrupted Keep** - Fixed exploit outside HMG bones **Crucible** - Fixed ledge collision exploit behind HA **Insomnia** - Duel layout for all modes - Moved HA room cooldowns to near the MH LA ledge - Moved HA room upper jump pad health to the HA room ledge - Fixed brickslide wall collision near SNG - Fixed power-up fx - Fixed exploitative collision above HP stairs between LG & SNG **Ruins of Sarnath** - Fixed exploitative collision above HA jump pad **The Molten Falls** - Fixed exploita _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/611500/view/3862462943678590326]_