# Quake Champions Season 22 Spring 2024 Update - Product: Quake Champions (https://whatsnew.fyi/product/quake-champions) - Vendor: id Software - Date: 2024-03-14 - Original notes: https://store.steampowered.com/news/app/611500/view/6923793758870263272 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/2024-03-14-season-22-spring-2024-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Spring Podium vanity content - **added** — Sorlag Spring Egg vanity item - **added** — Eight Quake 4 SMC Squad icons - **added** — Hitbeep Volume control - **added** — Killbeep Volume control - **added** — Quake Champions main theme music as alternative main menu music selection - **changed** — Tower of Koth resized to 90% of original size for Duel and 2v2 - **changed** — Tower of Koth stair collision adjusted for Duel and 2v2 - **changed** — Tower of Koth spawn points added for Duel and 2v2 - **changed** — Removed teleporter exit speed limits on Tower of Koth - **changed** — Mini-Mega Health changed from 25 hp overstack item with 15 second respawn to 50 hp no overstack item with 30 second respawn - **changed** — Mini-Mega Health bloom FX toned down - **changed** — Shotgun trace style switched from spherical ray to point trace - **changed** — Shotgun pellet count reduced from 17 to 8 - **changed** — Super shotgun pellet count reduced from 25 to 12 - **changed** — Shotgun damage per pellet increased from 5 to 10 - **changed** — The Dark Zone resized to 125% of original size - **fixed** — Deep Embrace LOD mesh at double-health double-cooldown hole - **fixed** — Hole on ramp below Tri-bolt in The Dark Zone - **fixed** — Rock kill volumes sizing in The Longest Yard and The Longest Yard CTF - **fixed** — Ranger armor loadout in Unholy Trinity to spawn 100 max armor points instead of 50 starting or 175 overmax - **fixed** — SSG visual FX bug where it cycled between 2 and 3 rings when holding fire Time to spring forward into the Arena with an all new update! This update includes new vanity content; a spring decor makeover for **Awoken, Deep Embrace, Ruins of Sarnath**, and **Tempest Shrine**; and various other fresh updates for the springtime season! ##### NEW CONTENT - SPRING PODIUM - Sorlag SPRING EGG Vanity - Quake 4 SMC Squad icons (8) ##### New Map for Duel & 2v2 The Tower of Koth has been reworked for Duel & 2v2: - Resized the geometry to be 90% of its original size. - Adjusted stair collision - Added new spawn points - Removed teleporter exit speed limits - Adjusted collision on both sides of the green FX tower above SNG - Adjusted positioning of a breakable mesh element behind the RL TP to prevent exploitation of totems (that may still be placed there) ##### New Features - Added Hitbeep Volume - Added Killbeep Volume ##### Performance Icon Optimizations - Optimized the elapsed frame time tracking - Fixed false positives events for minor frame drops - Fixed non-functioning events for major frame drops - Misc code cleanup for optimizations and reduced CPU overhead ##### Shotgun Performance Pass - Switched trace style from spherical ray to a point trace (removing pellet radius) - Reduced starting shotgun pellet count from 17 to 8 - SG : 1 / - / 7 pellets - Reduced super shotgun pellet count from 25 to 12 - SSG: 1 / 4 / 7 pellets - Increased damage per pellet from 5 dmg 10 dmg, total damage decreased from 85 to 80 for SG and from 125 to 120 for SSG - Adjusted spread values to account for the new pellet size and count - Damage falloff distance increased from 6.4 to 12.8 m (256 to 512u) - Fixed SSG visual FX bug where it cycled between 2 & 3 rings (between the SG & SSG spread patterns) when holding fire - The display of the shotgun hit FX are no longer delayed by one frame ##### Mini-Mega Health - This 25 hp overstack item with a 15 second respawn has been changed to a 50 hp no overstack item with a 30 second respawn - Bloom FX toned down, so was to not over-emphasize the item now that it no longer overstacks ##### Map Updates ##### Deep Embrace - Fixed the LOD mesh at double-health double-cooldown hole ##### The Dark Zone - Resized The Dark Zone to be 125% its original size, to give players more space - Cleaned up geometry, removed unseen backfaces - Improved lightmap texture density - Optimized lightmap with video quality - Fixed hole on ramp below Tri-bolt ##### The Longest Yards - The Longest Yard - Fixed the size of the rock kill volumes - The Longest Yard CTF - Fixed the size of the rock kill volumes ##### Unholy Trinity Fixes - Fixed UHT armor loadout (Example: Ranger should spawn 100 max armor points, not 50 starting ap nor 175 overmax ap) ##### Main Theme Music - Made the Quake Champions main theme available to listen to in-game. Created by Chris Vrenna (Tweaker, Nine Inch Nails), our main theme is an amazing track and it is now available in-game, debuting as an alternative main menu music selection. ##### Misc Changes/Fixes - Extra decimal in sensitivity settings - Adjusted the performance icon thresholds for minor frame drops - Assigned the Learn, Season Pass, and Challenges UI menu background cameras to new positions to address podium visibility issues - Now use the blackghost shader of the customization pip previews for vanity items - Fixed sizing of Eisen's FROSTED HAT vanity - Fixed sizing of Eisen's LEATHER HAT vanity - Fixed missing shard dismantle offer for Scalebearer’s CYAEGHA'S GAMBIT vanity - Disabled voice chat while investigating MSS platform issues