# Quake Champions Quake Champions Season 24 - Product: Quake Champions (https://whatsnew.fyi/product/quake-champions) - Vendor: id Software - Date: 2024-09-12 - Original notes: https://store.steampowered.com/news/app/611500/view/4580812447679482340 - Permalink: https://whatsnew.fyi/product/quake-champions/releases/2024-09-12-quake-champions-season-24 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added the PHALANX PARTICLE CANNON Tri-bolt weapon vanity from Q2: The Reckoning - **added** — Added the ETF RIFLE Super Nailgun weapon vanity from Q2: Ground Zero - **added** — Added the ION RIPPER Rocket Launcher weapon vanity from Q2: The Reckoning - **changed** — Code optimizations for CPU and Memory - **changed** — Optimized sound events to reduce CPU and Memory loads - **changed** — Optimizations to Tri-bolt water impacts - **changed** — Marked several effects as low priority and renamed the 'Weapon Effects' option in Adv Video to 'Low Priority FX' - **changed** — Improved the volume and mixing of footstep and falling sounds - **changed** — Elevation sound balancing is now only for third-person steps and jumps - **changed** — Improved the firing sounds for the Freezegun and the Disruptor Plasmagun - **changed** — Teammate Volume now defaults to 10 - **changed** — Marked unnecessary first-person weapon sounds as ambient for Gauntlets, Q4 SNG, and Q2R Tri-bolt - **changed** — Changed project sample rate from 48k back to 44.1k to address mixer performance issues - **changed** — Resampled legacy 22k sound sources to 44.1k - **changed** — Enemies now have 3 pain sound ranges instead of previous configuration - **changed** — Reduced the first-person volume of Slash's skating sounds - **changed** — Reduced the chance of Anarki and Slash's long VO from playing - **fixed** — Fixed two memory leaks - **fixed** — Fixed on-screen FX during Picmip to no longer get mipped - **fixed** — Fixed Peeker drone HUD when using Picmip - **fixed** — Fixed the missing Aquamarine shader for the Q2 Malediction Railgun We're at _**ground zero**_ for Season 24, and there will be a _**reckoning**_ with some brand new weapon vanities inspired by the Quake II Mission Packs! Check out the full notes for today's fall season update: ##### New Battle Pass & Store Content - Added the PHALANX PARTICLE CANNON Tri-bolt from Q2: The Reckoning - Added the ETF RIFLE Super Nailgun from Q2: Ground Zero - Added the ION RIPPER Rocket Launcher from Q2: The Reckoning ##### Performance Optimizations - Code optimizations for CPU & Memory - Optimized sound events, reducing their CPU & Memory loads - Optimizations to Tri-bolt water impacts - Fixed two memory leak fixes - Marked several effects as low priority and renamed the 'Weapon Effects' option in Adv Video to 'Low Priority FX' ##### Sound Updates - Improved the volume and mixing of the footstep and falling sounds - Elevation sound balancing is now only for third-person steps and jumps - Improved the firing sounds for the Freezegun (1st & 3rd) and the Disruptor Plasmagun (1st) - Teammate Volume now defaults to 10 - Marked unnecessary first-person weapon sounds as ambient for Gauntlets, Q4 SNG, and Q2R Tri-bolt (PPC). These will now be affected by the Ambient Volume slider and from the silent-walking ambient stun. - Project is back to 44.1k instead of 48k to address some mixer performance issues - Resampled some of the legacy 22k sound sources to 44.1k - Enemies once again have 3 pain sound ranges (1-25, 26-50, 51-75) - Reduced the 1st person volume of Slash's skating sounds - Reduced the chance of Anarki & Slash's long VO from playing ##### Weapons - **Machinegun ** - Spread reduced from 0.02 to 0.01 - **Shotgun ** - Is 16 pellets, rings of 1, 3, 5, 7 - 5 damage each. A total of 80 damage. - **Super Shotgun** - Is also 16 pellets, rings of 1, 3, 5, 7 - 5 damage each. A total of 80 damage. - However, the SSG now gains bonus damage based on range. The range damage, is up to 40 additional points, bringing the total possible damage to 120. Full bonus granted within the first 5 meters and then falls off linearly until there is no range bonus at 10m. - **Shotgun & Super Shotgun** - Falloff distance is 1 point of damage every 19.2m. Falloff is now greatly reduced due to the above changes. - Decreased nearspread from 0.6 to 0.25 m - **Nailgun ** - Damage increased from 12 to 15 - **Super Nailgun** - Damage increased from 15 to 20 - **Nailgun & Super Nailgun** - Nail projectile collision reverted to a point trace, for performance (and balance) - **Tri-bolt** - Projectile collision reverted to a point trace, for performance - **Rocket Launcher** - Reverted rocket projectile collision reverted to a point trace, for performance - **Lightning Gun** - Damage increased from 6 to 7 ##### Champions - **Clutch** - Air-Dodge reduced from 9.02 to 8 m/s and to 7 m/s during shield usage - **DOOM Slayer** - Berserk mechanics improved to make it more reliable, including hit detection and jump-punch physics - Can no longer double jump during Berserk ##### Maps - **Cursed Soul** - Lighting improvements - Quad and Protection now swap locations each spawn - Fixed collision on sand patch at the top of the water well - Fixed a seam right of the doorway from the NG room to the MH room - Fixed a seam below the pillar at vista hallway - Fixed spectator camera orientations - Fixed entity visibility issue at dungeon staircase entrance - Fixed entity visibility issue at 2x25hp staircase - Improved collision at SNG pillars - Reworked the collision on the lava pillar ramp - Added an additional broken pillar at lava pillar ramp to better hint at the clipped wall - Fixed a seam in a doorway near upper crypt - Improved collision at stone to health jump in throne room - Improved collision at lava teleporter dropdown - Minor skybox updates - **Citadel** - Fixed bots to getting stuck on the soul obelisk in Sacrifice - **Lockbox** - _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/611500/view/4580812447679482340]_