# Quake changelog > Developed by the award-winning id Software, Quake® is the ground-breaking, original dark fantasy first-person shooter that… - Vendor: id Software - Category: Games - Official site: https://store.steampowered.com/app/2310 - Tracked by: What's New (https://whatsnew.fyi/product/quake) - Harvested from: Steam (app 2310) - Entries below: 9 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Quake is now Steam Deck Verified! - Date: 2026-01-06 - Original notes: https://store.steampowered.com/news/app/2310/view/536621842119528951 - Permalink: https://whatsnew.fyi/product/quake/releases/steam-536621842119528951 Quake is now Steam Deck Verified and Handheld Optimized on ROG Xbox Ally devices. Surrender is not an option. ### Quake - Update 4.1 - Date: 2022-09-29 - Original notes: https://store.steampowered.com/news/app/2310/view/3298347770866288904 - Permalink: https://whatsnew.fyi/product/quake/releases/steam-3298347770866288904 Update 4.1 for Quake includes an improved initial Accessibility options setup and a few other minor changes. Thanks to your feedback from the menu flow of Accessibility options we introduced in Update 4, we've improved the initial flow. On first startup, you will be presented with the following screen and have to choose one of the two options: Choosing **Disable all settings** will disable all Accessibility options and return you to the main menu. Choosing **Customize accessibility settings…** will bring you into the Accessibility Menu to so you can access the full list of settings. We hope this helps players who were confused in Update 4 by the high-contrast and alternate typeface options being enabled, but weren’t sure how to disable them, while allowing players looking to dive into our Accessibility options quicker access. --- ##### OTHER MINOR UPDATES **Level Select Menu** - Restored missing level **MGEND: Chthon's Vengeance** to the Level Select menu **Add-ons Menu** - Add-ons menu selection images are now 16:9 aspect ratio **Threewave CTF** - Restored Threewave CTF spawns to original intended system: players will spawn for the first time in their own base, but afterwards will spawn randomly at deathmatch spawn points. This will prevent players from spawncamping a team inside their base --- ICYMI - Read the full release notes from our last major release: Update 4 (https://bethesda.net/en/article/2OpV50H8CuNx6MjfWo6JRy/quake-update-4-release-notes). ### Quake - Update 4 - Date: 2022-08-18 - Original notes: https://store.steampowered.com/news/app/2310/view/3337750462906016219 - Permalink: https://whatsnew.fyi/product/quake/releases/steam-3337750462906016219 Update 4 for Quake includes the return of the legendary progenitor of team-based multiplayer: Threewave Capture the Flag! We have resurrected nine iconic levels from the original mod just in time for QuakeCon to bring you and seven of your closest frag friends back together again! --- ##### THREEWAVE CAPTURE THE FLAG (CTF) The rules for Capture the Flag are similar to the backyard game: protect your flag, steal the enemy’s, and return it to your own flag to score a point. Threewave CTF comes with some extras to this basic formula by adding power-up runes for teams to fight over, and the famous grappling hook! --- ##### A BRIEF HISTORY For all those scholarly Rangers out there, here's a brief history... Threewave CTF was first released in October of 1996 by Zoid Kirsch. The mod back then was simple, and remixed existing game content to create something new. Matches took place on the single player levels modified to create bases. Keys were used in place of flags, and the grappling hook was an axe that fired a Vore ball. While a little bit of imagination was required, this didn’t hurt the mod’s reception at all. It caught on fire immediately and built a large fanbase of players looking for a deeper alternative to deathmatch. Over the course of many updates, and eventually a QuakeWorld version, Threewave CTF would go on make Capture the Flag a household name in multiplayer game modes, and even spawn websites that exclusively covered Capture the Flag modes in games. Threewave CTF would be released officially as a part of Quake II, and the Quake III version of the mod would bring in new flag-based game modes and maps that would later make their way into Quake Live. Quake multiplayer and Threewave CTF have always been intertwined, and now the mod that started it all is now available for free in the enhanced Quake re-release --- ##### NEW ENHANCEMENTS This latest version of Quake has been enhanced, with an improved flag status display showing if your flag is safely in base, team scoring, and a modern interface. The maps included have been updated with improved lighting and fog effects. All of this is included free in Update 4, and requires no additional download --- ##### RUNES Four power-up runes spawn randomly throughout the map at the start of the match. Teams will vie for control over them, as they bestow their holders great benefits, and will stay with them until death. They fly out of the player on death, so keep an eye out, and grab them as quickly as possible to posses their power. If nobody picks them up eventually, they'll respawn elsewhere. Holding these runes are key to giving your team the edge to win! --- **Rune of Earth Magic | Resistance** - Take half damage from all weapons --- **Rune of Black Magic | Strength** - All weapons deal double damage --- **Rune of Hell Magic | Haste**- Most weapons fire twice as fast, and nail projectile speed doubles --- **Rune of Elder Magic | Regeneration** - Regenerate some lost health and armor every second, up to 150 --- ##### GRAPPLING HOOK The grappling hook, accessed via the weapon wheel or by pressing the key bound to the Axe, is more utility than weapon than most options in your armory. Holding down the fire button will shoot the hook, where it will fly straight forward until it hits a wall. Once attached, the hook will pull you in at a very high speed. The hook can be attached to players to do a constant stream of damage; however this will leave you vulnerable to the player you are attached to. Switching weapons while the hook is attached will allow you to hang off walls and fire, however you will be vulnerable as you will be unable to move, doing your best impression of a turret. Using this to ambush an attacker can be an effective tactic, however it should be used sparingly as ambushes only work if they are unexpected! Advanced players can shoot the hook at the ground, and then immediately let go as soon as the hook starts to pull you. This lets you laun _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2310/view/3337750462906016219]_ ### Quake - Update 3 - Date: 2022-04-20 - Original notes: https://store.steampowered.com/news/app/2310/view/3177861894960065434 - Permalink: https://whatsnew.fyi/product/quake/releases/steam-3177861894960065434 Quake Update 3 includes new Accessibility features, three new Horde Mode maps from MachineGames, as well as QOL improvements, and bug fixes ##### NEW ACCESSIBILITY FEATURES --- We are happy to add new accessibility features to Quake so that the gameplay experience can be enjoyed by even more players **Accessibility Options Notification** - After installing Update 3, you will be presented with an Accessibility Options notification. Read through the available options to make sure they are set to your preference. Once in-game, these options can be accessed from the Options/Accessibility sub-menu via the Main and Pause Menus _(Note: All Accessibility options default to ON during first launch after install - but can be easily toggled OFF/ON via Disable/Enable All Settings)_ **Accessibility Options** **Read Chat Out Loud '*'** - Converts incoming multiplayer text chat into a synthesized voice **Transcribe Voice Chat** - Converts incoming voice chat to text in the multiplayer chat window **Speak For Me in Voice Chat '*'** - Converts outgoing multiplayer text chat into a synthesized voice audible to other players **'*'** Voice profiles can be selected from the Accessibility menu when connected to an online multiplayer session **'*'** Text-to-Speech menu narration is not supported _Note: There are several Voice Profiles now available in Quake. The number available per language may vary_ --- **High Contrast** - Changes the default text field backgrounds to improve User Interface legibility _High Contrast_ **OFF** --- _High Contrast_ **ON** --- **Alternate Typeface** - Changes the original in-game font to a more modern one for improved legibility **Screen Flash Amount** - Decreases opacity of onscreen effects to reduce flash intensity **Center Message Time** - Changes the display duration of center print HUD messages **Corner Message Time** - Changes the display duration of corner print HUD messages **Maximum Lines** - Changes the maximum number of onscreen corner print HUD messages **Chat Message Time** - Changes the display duration of multiplayer text chat messages --- ##### HORDE MODE **Three New Levels** Enjoy three new Horde Mode levels courtesy of our friends at MachineGames! **Relic** --- **The Trial** --- **The Tower** --- ##### QUALITY OF LIFE IMPROVEMENTS **General Gameplay** - Added option to disable automatic weapon switching on pickup _(Note: This may not work with certain Add-ons)_ - Improved spawn logic to avoid spawning enemies when the player is on a spawn point **Horde Mode** Skill selection balance adjustments: We’ve received community feedback that Horde Mode is too hard on Easy and too easy on the more difficult skill selections. To accommodate this feedback, we’ve made Horde Mode less difficult on Easy and more difficult on the Hard and Nightmare skill levels. We hope these balance changes are to your liking and look forward look forward to hearing from you on them! - Fewer enemies are spawned in each squad on Easy skill selection - Boss enemies will start showing up in earlier waves on Hard and Nightmare skill selections - Hard skill selection now starts with as many enemies as wave 3 had previously - Nightmare skill selection now starts with as many enemies as wave 6 had previously - Additional balance adjustments: - Ammo now respawns every 20 seconds instead of once per round - Enemies are now more tenacious – they will now route around the map and obstacles to find you. No more hiding and safely picking off harmless monsters from a distance! - Four player games will now spawn in double the enemies in each wave **Multiplayer** - Removed ability to enable cheats in public multiplayer matches (Note: Cheats can still be enabled from a PC host in private matches) - Changed color of enemy text chat from red to green for increased contrast and improved legibility - Online multiplayer text chat messages can now be sent via the Pause M _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2310/view/3177861894960065434]_ ### Quake | Free Add-ons Available | Honey, Underdark Overbright & Copper - Date: 2022-02-09 - Original notes: https://store.steampowered.com/news/app/2310/view/3086657660623207565 - Permalink: https://whatsnew.fyi/product/quake/releases/steam-3086657660623207565 Enjoy battling through new maps in Underdark Overbright as well as experience the original game with community-driven gameplay adjustments with a bonus to this Add-on, Copper. Underdark Overbright is an eight-level episode set in a mix of medieval architecture and overgrown environments, serving as a prime example of the modern Quake modding community. The new episode brings you through some unique moments such as an underwater gauntlet, a fight to survive on sinking lava platforms and single-player revisitations of Deathmatch classics. As a bonus, the original Quake episodes are available from the Underdark Overbright hub map as well as a whole new end level, so definitely check it out! ##### UNDERDARK OVERBRIGHT & COPPER Speaking of the original Quake, also included in this Add-on is Copper - a modification that slightly alters Quake’s gameplay! With adjusted behaviors for items, monsters and weaponry, Copper’s quality-of-life changes offer a new take on your next trip through the Slipgate. ##### HONEY Encounter waterlogged crypts and underground temples as you face the darkness, combating a deadly plague blighting the land. With expert use of fog effects and silhouettes, traversing through Honey’s maps are just as good at ambiance as they are obscuring the deadly threats you’ll face in this fan-favorite Add-on! Download **Honey, Underdark Overbright & Copper** for free via the Add-on menu in Quake today! Learn more how Underdark Overbright & Copper were developed with our [exclusive interview](https://bethesda.net/en/article/7ota3MbjEqKX61Ofpc5Nw1/nods-to-mods-interview-underbright-overdark-and-copper) with the original creators, Lunaran and Scampie! And of course our [exclusive interview](https://slayersclub.bethesda.net/en/article/7L0viRtSdoqdKXvtmeEjEu/nods-to-mods-interview-honey-quake) with Honey creator and MachineGames alum, Christian Grawert! ### Quake - Update 2 - Date: 2021-12-02 - Original notes: https://store.steampowered.com/news/app/2310/view/3102414008261877214 - Permalink: https://whatsnew.fyi/product/quake/releases/steam-3102414008261877214 Update 2 contains a brand-new Horde Mode made by MachineGames with 1-4 player co-op (including optional bots), new Add-on "Honey", some quality-of-life improvements, and bug fixes. It also marks the Quake release on the Epic Games Store (for PC). With Horde Mode you can play solo, with bots, or friends, and face off against waves of enemies of increasing difficulty. Earn Silver Keys to unlock access to better weapons. Survive long enough and earn a Gold Key, which will allow you to escape, or stay behind and fight against the armies of Quake until you fall ##### HORDE MODE --- **Overview** - All new multiplayer PvE experience designed by MachineGames - Supports 1 - 4 players or bots in local multiplayer and online modes (Custom matches only) - Playable on all difficulty levels - Includes 4 new maps specifically designed for Horde Mode **Rules** - Score points by killing enemies - Kill multiple enemies in quick succession for bonus points - Your progression is reset after the last player dies - Every 3rd wave has boss monsters but once you clear it, you get a Silver key to unlock more weapons and items - After the 9th wave, you get a gold key to unlock the exit, or you can keep fighting as long as you are able - Monsters have a chance of dropping quad damage and the pentagram of protection (powerups last for 5 seconds once picked up and despawn if not picked up after 10 seconds) --- ##### NEW ADD-ON: HONEY --- - Expand your Quake experience with the free Honey Add-on and delve deep into the darkness to conquer a deadly plague infecting the land - For a unique look behind the curtain, check out our Nods to Mods interview with the author of "Honey", MachineGames' own Senior Level Designer - Christian Grawer (https://bethesda.net/en/article/7L0viRtSdoqdKXvtmeEjEu/nods-to-mods-interview-honey-quake) - Read more about how to access Honey (https://bethesda.net/en/article/3GoaM3Tyj11wgdKo1iiyVs/new-add-on-honey-for-quake) --- ##### IMPROVEMENTS --- - Improved auto aim to reduce amount of snapping and view locking onto enemies - Crosshair color and type can now be changed from the Gameplay options menu - Add-ons menu can now be used to play previously downloaded add-ons while offline - Text chat and push to talk voice chat are now available in pre-game lobbies - Added ability to invite friends across PC platforms using players on your Bethesda.net friends list (optional) --- ##### RANGER SKINS IN QUAKE CHAMPIONS AND DOOM ETERNAL --- - Owners of our Quake re-release can log in with their Bethesda.net credentials in-game to earn the Ranger Slayer Skin for DOOM Eternal and the Quake Guy Ranger Skin with the Gladus Axe in Quake Champions! (NOTE: In addition to owning Quake, players must also own DOOM Eternal or Quake Champions to use their respective skins) - For more info, click (https://bethesda.net/en/article/6jzIawApZnQamj9jpvxZj3/quake-horde-mode-and-honey-release) - Note: Nintendo Switch users can unlock the Ranger Slayer Skin in DOOM Eternal alongside Update 6.66 sometime in early 2022. Stay tuned to the Slayers Club for updates! --- ##### BUG FIXES --- - Fixed Death Knight incorrectly referred to as Hell Knight in the main Quake campaign - Bots now chat less - Fixed cases where texture borders were visible around certain HUD elements - Fixed weapon firing immediately after respawning in multiplayer - Turning off Enable Microphone before connecting to online services now properly mutes the microphone --- ##### MODDING IMPROVEMENTS --- _The following changes apply to users who may be developing add-ons that work on the PC version of Quake_ - Added new cvar **navEdit_onlyTraceAgainstWorld** to validate look position only against the world (skipping all other entities). This cvar is exposed as a user option in the nav editor - Added new cvar **navEdit_skipLookPointValidation** which completely skips look point validation, allowing user to place nodes anywhere • _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2310/view/3102414008261877214]_ ### Quake - Update 1 - Date: 2021-10-07 - Original notes: https://store.steampowered.com/news/app/2310/view/2943653788150871155 - Permalink: https://whatsnew.fyi/product/quake/releases/steam-2943653788150871155 Update 1 includes improvements to user controls, the addition of bot support to multiple Deathmatch maps, improvements to bot functionality and several notable bug fixes ##### Improvements --- **Controls** - Improved analog stick input on controllers – now more responsive by default - Added deadzone, aim acceleration, exponent and aim smoothing options to tweak gamepad input in the Input Options menu **Map Improvements: Dimension of the Machine** - Hell or Dark Water (MGE3M2): added checkpoint spawns in co-op after traps section - Grave Machine (MGE4M1): added checkpoint spawns in co-op and fixed pain triggers around pentagram - A Grave Mistake (MGE4M2): added checkpoint spawns in co-op and pain triggers to prevent falling through and skipping them **General Improvements** - Save game process is faster on large levels - Hosts are now identified by an icon instead of a color to make it easier to distinguish for color blind players - Weapon wheel HUD element is no longer cut off on local multiplayer vertical split-screen **Online Multiplayer** - Removed visible game limit in match browser - Improved Scourge of Armagon client-side prediction **Bots** Added bot support for the following levels: - The Slipgate Complex (E1M1) - Castle of the Damned (E1M2) - The House of Chthon (E1M7) - The Elder God Shrine (E4M3) - Shub-Niggurath's Pit (END) - The Edge of Oblivion (HIPDM1) - The Pumping Station (HIP1M1) - Improved bot melee attack, swimming and weapon selection behaviors - Added text dialogues for when bots make kills or get killed - Improved bot handling of elevators - Improved bot navigation on The Abandoned Base (DM3) **Misc. Improvements ** - Added monitor select option **Control Updates:** - Added quick save and quick load key binds - Added default keyboard binds for the Laser Cannon, and Mjolnir in Scourge of Armagon _Note: Users with existing save data may need to bind these manually from the Input Options menu_ --- ##### BUG FIXES --- **Gameplay** - Fixed backward movement speed accidentally being set to walk - Game speed now correctly resets after using the Weapon Wheel - Resolved a bug that could result in the player getting stuck when jumping out of the water - Turning off friendly fire no longer prevents self-damage **Audio** - Fixed rare audio crash in Scourge of Armagon - Resolved issue that caused excessive clipping when multiple sounds play simultaneously - Resolved an issue in which the wrong audio track was playing during the Scourge of Armagon demo - Fixed an issue in which Track 11 was playing instead of Track 10 on Gloom Keep (E1M5), The Wizard’s Manse (E2M5), The wind Tunnels (E3M5) and Hell’s Atrium (E4M5) **Maps** - The Silver Key no longer shows up in Hell’s Atrium (E4M5) on Deathmatch - Fixed an issue in which some decals were oriented incorrectly in Scourge of Armagon - Fixed a lighting bug in The Door to Chthon (E1M6) that caused the darkened path to be lit prematurely - Darkened lighting on the roof to restore the original visual effect on Shub-Niggurath's Pit (END) **General** - Usernames with quotation marks now appear correctly in game - Spanish episode end slate text is no longer cut off - Texture smoothing setting restores correctly after deactivating the Quake 64 add-on - Fixed bug in which enhanced Ogre model would sink into ground plane after death **Online Multiplayer** - Resolved issue when sounds would drop and entities disappear or flicker during online play **Bots** - Resolved issue where bots would not grab needed pickups - Bots should now see all triggers and doors as shootable - Bots no longer linger in slime or lava for too long - Removed Bot support on maps that lack waypoints - Fixed issue in which bots tried to re-use single-use buttons and triggers **Misc.** - Fixed an issue in which the Max FPS option did not correctly display custom settings in drop down menu - Disabl _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2310/view/2943653788150871155]_ ### Quake | Minor Update Release Notes | September 2 - Date: 2021-09-02 - Original notes: https://store.steampowered.com/news/app/2310/view/2943653788150871159 - Permalink: https://whatsnew.fyi/product/quake/releases/steam-2943653788150871159 ##### Multiplayer Update for All Platforms - This minor update fixes an issue that caused multiplayer lobby instability for some users ### Release Notes & FAQ - Date: 2021-08-19 - Original notes: https://store.steampowered.com/news/app/2310/view/2945904318371492362 - Permalink: https://whatsnew.fyi/product/quake/releases/steam-2945904318371492362 Quake – the legendary dark fantasy FPS that revolutionized the genre is now enhanced! This new offering features cross-play, dedicated servers for online deathmatch matchmaking, free optional Add-ons, split-screen support for local deathmatch and co-op, AI opponents in deathmatch and more! _Note: Steam users who already own Quake will automatically receive the new enhanced version with a free download! Read the FAQ below for details on how to access the enhanced version._ ##### RELEASE NOTES - **Enhanced Graphics** Better lighting, new models, updated maps, and a dynamic shadow system headline the graphical features available in Quake. Individual features of the enhanced graphics can be turned on and off to your preference - **Includes Original Expansion Packs** The two retail expansion packs, Scourge of Armagon, and Dissolution of Eternity are both now bundled with Quake, and are integrated into the main game. The downloadable expansion pack, Dimension of the Past, has also been upgraded and included - **Includes Soundtrack** The iconic original soundtrack by Trent Reznor of Nine Inch Nails is now included on all versions for the first time. The soundtracks for Scourge of Armagon, and Dissolution of Eternity are also included when playing those expansion packs - **Brand New "Dimension of the Machine" Episode** Created for Quake's 25th anniversary, Dimension of the Machine is a brand new experience created by the MachineGames team. Continue your fight through brand new dimensions, figure out the secret to restarting the machine, and come face to face with an old foe - **Free Optional Add-ons** Similar to our re-releases of DOOM (1993) and DOOM II, we will also be periodically releasing free optional Add-ons available to download in the in-game "Adds-on" menu. Our first Add-on is Quake 64, which includes the original alternate soundtrack by acclaimed composer Aubrey Hodges - **Split-Screen Multiplayer** Quake includes 4 player split-screen multiplayer on all platforms, in both deathmatch and co-op modes. Fight against your friends, or with your friends in all five campaigns. AI bots are also available to play against in deathmatch mode - **Online Multiplayer** Play custom matches on player-hosted servers, or hop into matchmaking and play on dedicated servers. Quake also now includes the extra levels Acrophobia, and The Edge available in deathmatch mode. Dimension of the Machine also contains all new deathmatch levels - **Cross-Play Multiplayer** Play with friends no matter which platform they prefer. Cross-play is available on all platforms, so you can play Quake with everyone - **Supported Languages** English, French, Italian, Spanish, German, Russian ##### PC SPECS **Minimum Spec (1080p/60 HZ)** - Windows 10 - Intel Core i5-3570 @ 3.4 GHz or AMD Ryzen 3 1300x @ 3.5 GHz - NVIDIA GeForce GTX 650 TI (2GB) or AMD HD 7750 (1GB) - 8GB System RAM - Minimum 2GB free space on hard drive (additional space required for optional Add-ons) - High speed broadband connection required for online play **Recommended Spec (*4K/120 HZ)** - Windows 10 - Intel Core i5-6600k @ 3.5 GHz or AMD Ryzen 5 1600 @ 3.2 GHz - NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB) - 8GB System RAM - Minimum 2GB free space on hard drive (additional space required for optional Add-ons) - High speed broadband connection required for online play *Compatible display required --- ##### FAQS **I bought Quake already, how do I get access to the new release?** Previous owners of Quake on Steam will automatically receive the new version with a free download. It may already be updated by the time you read this! Additionally, if you didn't own Scourge of Armagon and Dissolution of Eternity on Steam, you will also be granted access to the original versions of those in-game **How do I access the original versions of the game on Steam?** Steam: Launch options are available to launch the original versions of the games, and t _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2310/view/2945904318371492362]_