# Quake Quake - Update 4 - Product: Quake (https://whatsnew.fyi/product/quake) - Vendor: id Software - Date: 2022-08-18 - Original notes: https://store.steampowered.com/news/app/2310/view/3337750462906016219 - Permalink: https://whatsnew.fyi/product/quake/releases/2022-08-18-quake-update-4 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added Threewave Capture the Flag mode with nine iconic maps from the original mod - **added** — Added grappling hook weapon accessible via weapon wheel or axe key binding - **added** — Added four power-up runes that spawn randomly throughout maps: Rune of Earth Magic (Resistance), Rune of Black Magic (Strength), Rune of Hell Magic (Haste), and Rune of Elder Magic (Regeneration) - **changed** — Improved flag status display showing if flag is safely in base and team scoring - **changed** — Updated included maps with improved lighting and fog effects Update 4 for Quake includes the return of the legendary progenitor of team-based multiplayer: Threewave Capture the Flag! We have resurrected nine iconic levels from the original mod just in time for QuakeCon to bring you and seven of your closest frag friends back together again! --- ##### THREEWAVE CAPTURE THE FLAG (CTF) The rules for Capture the Flag are similar to the backyard game: protect your flag, steal the enemy’s, and return it to your own flag to score a point. Threewave CTF comes with some extras to this basic formula by adding power-up runes for teams to fight over, and the famous grappling hook! --- ##### A BRIEF HISTORY For all those scholarly Rangers out there, here's a brief history... Threewave CTF was first released in October of 1996 by Zoid Kirsch. The mod back then was simple, and remixed existing game content to create something new. Matches took place on the single player levels modified to create bases. Keys were used in place of flags, and the grappling hook was an axe that fired a Vore ball. While a little bit of imagination was required, this didn’t hurt the mod’s reception at all. It caught on fire immediately and built a large fanbase of players looking for a deeper alternative to deathmatch. Over the course of many updates, and eventually a QuakeWorld version, Threewave CTF would go on make Capture the Flag a household name in multiplayer game modes, and even spawn websites that exclusively covered Capture the Flag modes in games. Threewave CTF would be released officially as a part of Quake II, and the Quake III version of the mod would bring in new flag-based game modes and maps that would later make their way into Quake Live. Quake multiplayer and Threewave CTF have always been intertwined, and now the mod that started it all is now available for free in the enhanced Quake re-release --- ##### NEW ENHANCEMENTS This latest version of Quake has been enhanced, with an improved flag status display showing if your flag is safely in base, team scoring, and a modern interface. The maps included have been updated with improved lighting and fog effects. All of this is included free in Update 4, and requires no additional download --- ##### RUNES Four power-up runes spawn randomly throughout the map at the start of the match. Teams will vie for control over them, as they bestow their holders great benefits, and will stay with them until death. They fly out of the player on death, so keep an eye out, and grab them as quickly as possible to posses their power. If nobody picks them up eventually, they'll respawn elsewhere. Holding these runes are key to giving your team the edge to win! --- **Rune of Earth Magic | Resistance** - Take half damage from all weapons --- **Rune of Black Magic | Strength** - All weapons deal double damage --- **Rune of Hell Magic | Haste**- Most weapons fire twice as fast, and nail projectile speed doubles --- **Rune of Elder Magic | Regeneration** - Regenerate some lost health and armor every second, up to 150 --- ##### GRAPPLING HOOK The grappling hook, accessed via the weapon wheel or by pressing the key bound to the Axe, is more utility than weapon than most options in your armory. Holding down the fire button will shoot the hook, where it will fly straight forward until it hits a wall. Once attached, the hook will pull you in at a very high speed. The hook can be attached to players to do a constant stream of damage; however this will leave you vulnerable to the player you are attached to. Switching weapons while the hook is attached will allow you to hang off walls and fire, however you will be vulnerable as you will be unable to move, doing your best impression of a turret. Using this to ambush an attacker can be an effective tactic, however it should be used sparingly as ambushes only work if they are unexpected! Advanced players can shoot the hook at the ground, and then immediately let go as soon as the hook starts to pull you. This lets you laun _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2310/view/3337750462906016219]_