# R.E.P.O. R.E.P.O. v0.2.0 - The Museum Update - Product: R.E.P.O. (https://whatsnew.fyi/product/r-e-p-o) - Vendor: semiwork - Date: 2025-06-26 - Original notes: https://store.steampowered.com/news/app/3241660/view/544486109101430167 - Permalink: https://whatsnew.fyi/product/r-e-p-o/releases/2025-06-26-r.e.p.o.-v0.2.0-the-museum-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — A whole new level, Museum of Human Art - **added** — Server List and Random Matchmaking - **added** — Expressions using number keys, configurable in settings - **added** — Region Picker to choose server region or keep automatic selection - **added** — Moon Phases that shift every 5 levels, raising difficulty and adding effects like Overcharge - **added** — Overcharge mechanic that builds when grabbing enemies and blasts players back when full - **added** — Kick function to remove players from a lobby or during a level - **added** — Lobby Passwords for private lobbies - **added** — Steam integration to open player profiles and appear in recently played with lists - **added** — Toggle Mute by pressing B to quickly mute or unmute microphone - **added** — New upgrade Crouch Rest - **added** — New upgrade Tumble Wings - **added** — New items Pulse Pistol, Boltzap, Photon Blaster, Prodzap, Duck Bucket, C.A.R.T. Cannon, C.A.R.T. Laser, and Phase Bridge - **added** — New battery UI where every stock on the battery represents one use - **added** — New gameplay setting to invert vertical aim - **added** — Extraction Points now feature a warning graphic during countdown highlighting valuables at risk - **changed** — Microphone now stays active slightly longer on death before muting to allow spectators to hear the cutoff - **changed** — Spectators no longer collide with enemies and can see value of items held by spectated players - **changed** — Ranged Weapons strength no longer affects stability and cannot misfire inside the truck - **changed** — Difficulty now scales beyond level 10 with increasing level size, enemy count, and extraction goal - **changed** — Truck Healer now gives 50 health from the start but decreases with moon phases - **changed** — Crouching regenerates stamina faster, especially when stationary - **changed** — Players can now talk more before enemies hear them - **fixed** — Drones now more accurately target nearby objects when players are close - **fixed** — Rubber Duck no longer does idle jumps in the Shop or Truck level Hey hey semibots! Thank you all for being so patient, we have finally released our first major update! Have fun!! **_/semiwork_** --- ** - (#NEW) - (#CHANGES) - (#BALANCING) - (#FIXES) ** --- NEW - A whole new level, Museum of Human Art! - Server List and Random Matchmaking! - Expressions - Use the number keys to express yourself, configurable in settings! - Region Picker - Choose your server region, or keep automatic selection as before! - Moon Phases - Shifts every 5 levels, raising difficulty and adding effects like Overcharge. Only a few moons are available for now, with more planned! View active moons in the escape menu. - Overcharge - Only active in later moon phases. Grabbing an enemy builds Overcharge. When the meter is full you get blasted back! Stronger enemies generate more Overcharge. If multiple players grab the same enemy, the Overcharge is greatly reduced. - Kick - Remove players from a lobby or during a level, preventing them from rejoining. - Lobby Passwords - Private lobbies can now be password protected for security! - Steam - Click player heads in lobby or icons next to mic sliders to open their Steam profile! - Steam - Players now appear in your "recently played with" list after playing together. - Toggle Mute - Press "B" to quickly mute or unmute your microphone. Can be configured in settings. - New upgrade - Crouch Rest! - New upgrade - Tumble Wings! - New item - Pulse Pistol! - New item - Boltzap! - New item - Photon Blaster! - New item - Prodzap! - New item - Duck Bucket! - New Item - C.A.R.T. Cannon! - New Item - C.A.R.T. Laser! - New item - Phase Bridge! - New battery UI - Every stock on the battery now represents one use. - New gameplay setting - Invert vertical aim! - Extraction Points now feature a new warning graphic during the countdown, highlighting what valuables are at risk of being destroyed! --- CHANGES - Microphone - Now stays active slightly longer on death for more death scream action, then briefly mutes to allow spectators to also experience the cutoff. - Spectate - No longer collides with enemies. - Spectate - Value now shown when spectating a player holding an item. - Info UI - Adjusted to reduce overlap with inventory UI. - Level Loading - Improved some loading graphics. - Lobby Invite - Button now opens the Steam invite window instead of the Friends overlay. - Charge Station - Added segmented bar for easier reading. - Sledgehammer - Updated hit sound. - Drones - Drones that can attach to both players and objects now more accurately target nearby objects when players are close. - Rubber Duck - No longer does little idle jumps in the Shop or Truck level. - Ranged Weapons - Strength no longer affects stability. Ranged weapons no longer become more stable with higher strength or twitchy at very high strength. - Ranged Weapons - Can no longer misfire inside the truck. - Gun - Updated some sounds. - Map - Lowered volume of other players' maps. - Enemies - Adjusted behavior when attempting to leave, they should now respond more dynamically to player actions. - Enemies - Valuable condition to stun an enemy is now based on mass, instead of size. - Enemy Upscream - Textures now have more detail. - Enemy Trudge - Lights now have shadows and do not bleed through walls. - Enemy Chef - Now has death effects and sounds. - Enemy Robe - Now plays a death sound. Leaves if stuck too long without reaching a player. - Forced Aim - Now blends into default sensitivity and smoothness to avoid impacting gameplay. - Physic Grabber - Logic has been tweaked to not cause so much jittery motions when player strength is increased. Weapons have been tweaked to handle better as well. - Physic Grabber - Rotation now has sounds! - Truck - Improved some colliders. - Flashlight - Should now give better contact shadows. - Death Pits - Objects that survive death pits now show an effect. - Server Connection - Now uses different ports to help with rare connecti _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/3241660/view/544486109101430167]_