# RaceRoom Racing Experience Patch Notes - 18th August 2026 - Product: RaceRoom Racing Experience (https://whatsnew.fyi/product/raceroom-racing-experience) - Vendor: KW Studios - Date: 2026-08-18 - Original notes: https://store.steampowered.com/news/app/211500/view/545650698257173219 - Permalink: https://whatsnew.fyi/product/raceroom-racing-experience/releases/2026-08-18-patch-notes-18th-august-2026 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed a crash that could happen during collisions with track debris - **fixed** — Fixed black reflections and shadows after changing certain graphics settings - **fixed** — Fixed the afternoon sky azimuth so the sun sits in the right place - **fixed** — Fixed a black scene and a constantly reloading sky when loading replays older than the 4th of August - **fixed** — Fixed the Virtual Energy refuel amount differing between metric and imperial units - **fixed** — The gamepad no longer moves the mouse cursor while driving - **added** — Added an input graph element showing a short history of pedal inputs as well as ABS and TC activations - **added** — Added helper text while moving and resizing HUD elements - **changed** — Instrument pod rpm arc is now keyed to the car's optimal shift point, running green to yellow to red like dashboard shift lights - **changed** — MFD Relative now colours each driver by the flag they are causing - **changed** — Delta timer now updates at a higher frequency - **changed** — MFD now shows what the fuel you request for a pitstop is worth in laps, based on measured consumption - **changed** — Status strip pins a warning once you reach 80% of your incident allowance - **changed** — FFB graph now plots the pre-clip force - **changed** — Improved snapping to the edges of the screen, so widgets can sit partly off-screen - **fixed** — The flag panel now follows a strict priority when several flags are out at once so the checkered no longer draws over a flag that outranks it - **changed** — Reduced HUD GPU cost and bandwidth - **changed** — The message of the day is now cleared when the session changes - **fixed** — Fixed TC level change notifications that could fail to show up - **fixed** — Fixed the lap time counter not clearing when returning to the garage - **fixed** — The oil warning lamp is now driven by a more correct value - **changed** — Renamed the MFD TOGGLE binding to TOGGLE MFD for consistency - **fixed** — Possible fix for some systems where the HUD was not rendering - **changed** — GT3 class physics reworked on the relationship between pitch, ride height, drag and aero balance - **changed** — Ford Mustang FR500 GT3 chassis height, centre of gravity and aero inertia recalculated - **changed** — McLaren MP4-12C GT3 chassis height, centre of gravity and aero inertia recalculated - **changed** — RUF GT3 pitch, ride height, drag and balance reworked with more power - **changed** — Mercedes SLS GT3 BoP and base setup fine tuned - **changed** — Hillclimb Icons aero and tyres overhauled - **changed** — Audi R18 downshift value updated - **changed** — Sequential stick shifter with manual clutch now only needs the clutch to pull away, not between shifts - **changed** — Sequential stick shifter no longer requires holding the brake or lifting off the throttle to select a gear - **fixed** — BMW 134 Judd gearbox is now correctly paddles instead of a sequential stick - **changed** — BMW 134 Judd visual overhaul with PBR conversion and reworked textures - **added** — BMW 134 Judd new onboard and trackside cameras - **changed** — Norisring updated to 2026 spec with 8k tarmac, new white lines, more 3D trees and updated pit building - **changed** — Silverstone updated to 2026 spec with new rectangular cabins and various other tweaks - **changed** — Stowe improved AI behaviour at the start on the short layout ##### **HUD** The new HUD landed two weeks ago and you gave us plenty of feedback to work with. Today we cut the HUD's impact on performance, fix a few quirks, and implement the most requested features from your posts on [our Discord](https://discord.gg/raceroom). Full details below. ##### **GT3** The 4th of August update started reworking how pitch, ride height, drag and aero balance relate to each other across the GT3 class. Two more batches of that work are in this build, along with individual passes on the Ford Mustang FR500 GT3, the McLaren MP4-12C GT3, the RUF GT3 and the Mercedes SLS GT3. Cars that had their chassis or aero numbers recalculated will feel different on entry and mid corner rather than just faster or slower, so it is worth a few laps before you carry your old setups over. ##### **Free upgrades to two of our tracks** We have updated Norisring to 2026 spec, with new road markings, 8k tarmac textures and a new paddock building. Silverstone also gets a 2026 spec update, the most notable addition being the rectangular hotel cabins near Maggotts. ##### **Sequential shifter** The sequential stick shifter gearbox we added on the 4th behaved more strictly than the real thing. With a manual clutch you now only need the clutch to pull away, not between shifts, and you no longer have to hold the brake or lift off the throttle to select a gear. ##### **Changelog** Download size = 1.2 GB Client version = 0.9.8.14 Client BuildID = 24790067 - Fixed a crash that could happen during collisions with track debris - Graphics - Fixed black reflections and shadows after changing certain graphics settings - Graphics - Fixed the afternoon sky azimuth so the sun sits in the right place - Replays - Fixed a black scene and a constantly reloading sky when loading replays older than the 4th of August - Gameplay - Fixed the Virtual Energy refuel amount differing between metric and imperial units - Controllers - The gamepad no longer moves the mouse cursor while driving - HUD - Added an input graph element showing a short history of your pedal inputs as well as ABS and TC activations - HUD - Added helper text while moving and resizing HUD elements - HUD - Instrument pod rpm arc is now keyed to the car's optimal shift point, running green to yellow to red like dashboard shift lights, with red as your cue to upshift - HUD - MFD Relative now colours each driver by the flag they are causing - HUD - Delta timer now updates at a higher frequency - HUD - MFD now shows what the fuel you request for a pitstop is worth in laps, based on measured consumption - HUD - Status strip pins a warning once you reach 80% of your incident allowance - HUD - FFB graph now plots the pre-clip force - HUD - Improved snapping to the edges of the screen, so widgets can sit partly off-screen - HUD - The flag panel now follows a strict priority when several flags are out at once ( black, yellow, white, blue, checkered ), so the checkered no longer draws over a flag that outranks it - HUD - Performance pass on GPU cost and bandwidth - HUD - The message of the day is now cleared when the session changes, so an idle driver no longer joins the grid with it still on screen - HUD - Fixed TC level change notifications that could fail to show up - HUD - Fixed the lap time counter not clearing when returning to the garage - HUD - The oil warning lamp is now driven by a more correct value - HUD - Renamed the "MFD TOGGLE" binding to "TOGGLE MFD" for consistency - HUD - Possible fix for some systems where the HUD was not rendering - Physics - GT3 - two further passes across the class on the relationship between pitch, ride height, drag and aero balance - Physics - Ford Mustang FR500 GT3 - recalculated chassis height, centre of gravity and aero inertia, reworked the ride height / rake / drag / centre of pressure balance, suspension travel and base setup - Physics - McLaren MP4-12C GT3 - recalculated chassis height, centre of gravity and aero ine _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/211500/view/545650698257173219]_