This patch adds Watcher to safari mode, improves ripple spawn pathing, and more… so much more… The patch notes are two pages long.
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Safari Mode is now available for the Watcher campaign's regions and creatures (there are no new tokens to collect, the orange tokens in Watcher's campaign will unlock both arena map & safari region)
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"Ripple Trees" now appear throughout the Watcher campaign's regions.
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Visual polish to the ripple spawns, including a big graphical overhaul and rebalancing of the ripple jellies.
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Improved ripple spawn pathing to warp points.
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Better Lobe Tree and Bone Shaker positioning in rotted rooms.
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Made Lobe Trees and Bone Shakers more resistant to wind currents.
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Fixed Lobe Trees duplicating and having erroneous collision when reloading a room.
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Fixed Lobe Trees from being able to be pulled into warp points.
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Fixed a crash if you tried to create a warp point while outside of the screen bounds.
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Fixed corruption erroneously appearing near the respawn room at the start of Watcher's campaign if you revisit it more than once before meeting Spinning Top for the first time.
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Fixed certain music events failing to stop playing after performing a dial warp.
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Fixed unplucked karma flowers still staying attached to their stems after being pulled through a warp point.
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Fixed inconsistencies where one way warps or sealed warps may show wrong visuals, or sealed warps may visually reappear after being sealed.
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Fixed inconsistencies in the warp map that could occur if dying on the same cycle that you sealed a warp point.
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Fixed inconsistencies in the warp map where bad warps could sometimes show up on the map even though they're unusable.
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Fixed warp point markers not showing up when viewing region maps inside of the hibernation screen and title screen Region menu.
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Fixed some situations where the region map ends up scrolled to random or undiscovered locations on the map when the map is first opened for viewing.
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Fixed "Vulnerable Jellyfish" Remix config not actually making jellyfish vulnerable to spear throws.
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Fixed "Breath Time Leniency" Remix config only giving leniency to Rivulet and not to any other slugcats.
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Fixed a select few creatures that would crash the game if adult Sand Grubs attempted to grab them.
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Fixed a select few noise sources that could crash the game with Drill Crabs too when they tried to react to the noise.
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Fixed the volume of the background audio not adjusting properly during the final encounter in Outer Rim.
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Fixed some creatures failing to be sedated by nearby echoes.
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Fixed Overseers and ripple spawns being able to be killed by Thermal Relay's zappers.
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Fixed the extra cycles you get from Pebbles in Hunter's campaign not persisting if you died or visited an echo immediately after getting the extra cycles.
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Fixed slugpups sometimes spawning inside shelters that aren't accessible to the slugcat you're currently playing with.
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Fixed the Dragon Slayer passage being glitchy if you changed the enabled state of More Slugcats and Watcher DLCs mid-playthrough.
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Fixed some progression data persisting after resetting your save file that wasn't meant to persist (like Watcher character profile art, and tutorial flags).
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Fixed the special Watcher title screen illustration reverting to the normal Watcher title screen illustration if you entered and exited from Expedition mode.
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Fixed a softlock that could potentially happen if holding a directional key while Hunter's intro cutscene was loading.
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Fixed not being able to trigger most of the music triggers in the game when playing Inv's campaign.
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Fixed some broken spawns in some of the arena maps in Competitive mode.
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Fixed a few dangerous Watcher creatures which didn't trigger the threat music when hostile.
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Fixed Scavenger Templars and their packs never wandering a region if the wrong scavenger became the leader of their pack.
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Adjusting some Watcher music triggers to tweak levels of repetition or frequency of playback, and to fix a few that wouldn't trigger at all.
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Made it so you can still return to the hibernation screen after seeing a Watcher dream sequence.
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Added protection against flame jets when sitting inside of pipe entrances or traveling through a pipe.
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Made Weaver Threads display every time a sealed warp is visited on a cycle, not just on the first time it is visited.
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Improved the swimming and pipe traversal behavior for Frogs and Rats.
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Made it so multiple frogs can attach at the same time to larger creatures.
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Improved the path following for Sky Whales.
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Improved the collision handling and interaction between creatures and sloped terrain.
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Improved Yellow Lizard pack behavior by having them no longer treat dead lizards in their pack as active members of the pack.
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Some nerfs to Basilisk Lizards and Blizzard Lizards, fixed softlock with Blizzard Lizards inside of shelters.
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Made creatures more actively try to avoid touching shelled Barnacles.
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Added more varied inter-creature relationships for creatures.
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Modified Loach's diets.
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Some visual polish to Spinning Top despawning and ripple spider spawning.
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Improved the speed that rooms bake for region modders.