# Ravenfield Transport Heli + Game Improvements - Early Access Build 22 - Product: Ravenfield (https://whatsnew.fyi/product/ravenfield) - Vendor: SteelRaven7 - Date: 2020-10-30 - Original notes: https://store.steampowered.com/news/app/636480/view/2939122283475113380 - Permalink: https://whatsnew.fyi/product/ravenfield/releases/2020-10-30-transport-heli-game-improvements-early-access-bui What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added enemy patrols to Spec Ops mode - **added** — Added support for Wedge, Vee, Line, File, Echelon and Diamond squad formations with AI squads randomly selecting one - **added** — Added water footstep sounds and particle effects - **added** — Added DataContainer class to Ravenscript and beta branch mod tools - **added** — Added RequiredGameVersion class to beta branch tool to notify users of unsupported game versions - **added** — Added AlwaysManTurrets defense strategy for squads to defend flags when turrets are available - **added** — Added Attack Target squad quick order accessible by aiming down sights while holding the squad order button - **added** — Added spawn indicator to spec ops minimap showing exact spawn location - **added** — Added Important audio mix group for game mode, UI or story audio clips - **added** — Added combat movement to Infantry for strafing targets in close range under 50 meters - **added** — AI can now hear footsteps of nearby actors walking or running while standing - **changed** — Updated transport helicopter to a new model with improved minigun aiming - **changed** — AI infantry squads now have 3-5 members instead of always 3 - **changed** — Improved hero armor to work against high rate of fire low-damage weapons like shotguns - **changed** — Hero armor now blocks explosion damage more consistently - **changed** — Slightly reduced number of soldiers defending each Spec Ops objective - **changed** — Updated player squad spawn positions on large maps to around 200 meters from closest objective - **changed** — Added landing gear suspension to transport helicopter for safe landing - **changed** — Baked occlusion maps added to all vehicles for improved visual appearance - **fixed** — Fixed bug where AI would sometimes prioritize firing at the player over other closer targets Hey everyone! Here are the update notes for EA22! Things didn't go exactly to plan with this update, as it turned into quite a big bug-squash rather than a full on update to new Spec Ops mode. For that reason, The Spec Ops update pt. 2 will be launced next time as EA23. Nontheless, there are still a bunch of new additions to Spec Ops ready for you to try out today, such as patrolling enemies and issuing target orders to your squad! To issue a target order to your squad, aim down sights and hold the squad order key. Release the key when hovering over your desired target. EA22 fixes a ton of issues or bugs with the base gameplay of Ravenfield, along with a few new performance optimizations that should help keep your framerates nice and stable! There have also been a number of fixes/improvements to the Ravenfield AI, including new combat movement, and a fix to the old bug where AI would sometimes always fire at the player, even when there were other closer targets. (Oops!) EA22 also updates the transport helicopter to a shiny new model, along with improvements to minigun aiming. It is now even possible to land the helicopter safely thanks to a new innovation on the Ravenfield: Landing gear suspension! You may also notice that all vehicle look a bit nicer thanks to the new baked occlusion maps, which make the vehicle models pop more! ##### Full change log **Spec Ops change log** - Added enemy patrols to Spec Ops mode - Tweaks to how unalerted AI detects players, slightly speeding up their target acquiring. - Improved hero armor so it also works on instances where you get hit by a ton of low-damage projectiles at once (shotguns, low-damage, high rate of fire weapons) - Hero armor now blocks explosion damage more consistently. - Slightly reduced number of soldiers defending each Spec Ops objective - Changes to the spawn position of the player squad. On large maps they spawn around 200 meters away from the closest objective, and on tiny maps they spawn on a regular spawn point flag. - If you pick Patriot TAC in spec ops, all teammates will also pick it so you can enjoy the laser show! - Added Important audio mix group intended for game mode, UI or story audio clips that really should be heard - At least one teammate will now always spawn with an anti-tank weapon in spec ops. - Improvements to where the attackers spawn in spec ops, I tried making it pretty random, but you should always spawn around 200 meters from an objective, and never closer (if possible). - Added spawn indicator to spec ops minimap that shows you exactly where you will spawn. **Game Improvements** - Added support for Wedge, Vee, Line, File, Echelon and Diamond squad formations. AI Squads will randomly select one of these. You can't select the formation of your own squad yet, but this is a planned addition! - AI infantry squads will now have 3-5 members, instead of always 3. - Fixed a bug where AI would sometimes switch between medic/ammo bags and their primary weapon super fast - Added water footstep sounds and particle effects - Added DataContainer class to Ravenscript and beta branch mod tools - Added RequiredGameVersion class to beta branch tool, place it next to your content mod components to notify the user if they are on an unsupported verison of the game. - Fixed an issue related to one-way-neighbors where AI squads would attack flags their team already owns. - Added AlwaysManTurrets defense strategy, which allows squads to defend a flag only if there are available turrets. - Updated infantry pathfinding on Dustbowl to make AI able to reach the AT turret on airbase - Updated glacier navmesh, which fixed an issue where the bots would never use the stairs at the center of the map. - Fixed a bug where bots would sometimes prioritize firing at the player over other closer targets. - Added Attack Target squad quick order. Access it by aiming down sights when holding the squad order button. - Attack target orders override the current squad rules-of-engage _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/636480/view/2939122283475113380]_