# Ravenfield Spec Ops Pt 2 - Early Access Build 23 - Product: Ravenfield (https://whatsnew.fyi/product/ravenfield) - Vendor: SteelRaven7 - Date: 2020-12-19 - Original notes: https://store.steampowered.com/news/app/636480/view/4500749984882797931 - Permalink: https://whatsnew.fyi/product/ravenfield/releases/2020-12-19-spec-ops-pt-2-early-access-build-23 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Flares that defending squads fire when spotting attackers, which attract nearby patrols and can blind Night Vision users - **added** — Exfiltration mechanic requiring players to reach and enter a helicopter after completing all objectives, or exfiltrate on foot if all operatives are alive and undetected - **added** — EYES recon operative who calls out nearby patrols and marks them on the minimap when playing as TALON on the Eagle team - **added** — Ability to plant C4 on Destroy Vehicle objectives by pressing the use key without needing C4 in your loadout - **added** — Squad command to order squadmates to plant C4 on Destroy Vehicle targets - **added** — Neutralize Patrol objective type to Spec Ops - **added** — Remote detonated C4 weapon - **added** — Color Correction, Bloom, and Ambient Occlusion post processing effects with menu options - **added** — FXAA and SMAA anti-aliasing support - **changed** — Attacking team now always spawns around 200 meters away from the closest objective - **changed** — Patrolling vehicles now have a maximum of 4 passengers - **changed** — Balance slider can now set the number of teammates in Spec Ops - **changed** — Spec Ops now uses cinematic victory and defeat screens - **changed** — Defender AI in Spec Ops mode improved significantly - **changed** — Spec Ops teammates harder to detect when close to the player - **changed** — Vehicles no longer automatically brake when exiting, making ramming and C4 planting easier - **changed** — When exiting a vehicle, you now unholster the last equipped weapon - **changed** — Removed legacy post processing effects and replaced with Unity Post Processing Stack - **fixed** — Fixed bug where tracking missiles would sometimes fail to track enemies - **fixed** — Fixed bug where stabilized mounted turrets would rotate even when no-one is using them The Spec Ops update Pt 2 adds features such as Flares, Exfiltration and smarter patrols to the Spec Ops mode. When attacking objectives, it is good idea to strike quickly or using stealth to prevent the enemy from firing a signal flare, which attracts nearby patrols. Flares are also very bright, so they may blind on night levels when using Night Vision. The TALON spec ops team now carries C4 explosives, which can be planted on parked vehicles. You can even plant C4 without picking up the item in your loadout by walking up to the destroy target vehicle objective and pressing the use key to plant C4 with a 30 second timer. Alternatively, you can send one of your squadmates to plant an explosive using the squad command button. This should give you lots of options to completing your objective even if you forgot to bring anti-vehicle weapons! TALON is now supported by a recon operative, EYES, who will call out nearby patrols and mark them on your minimap. This is very useful as suriving enemies on completed objectives may now leave their post and try to hunt you down. EYES is only available when playing as TALON on the Eagle team, so try playing on the Raven team for some extra challenge! After completing all objectives, you must now make it to an exfiltration transport helicopter, and enter it with your squad to win. Alternatively, if all TALON operatives are alive and you are not being hunted by the enemy, you will exfiltrate on foot and skip the helicopter exfiltration entirely. Perfect for speedrunning :). Finally, EA23 adds much nicer post processing effects to the game. On top of improved Color Correction and Bloom, Ambient Occlusion is now available along with FXAA and SMAA anti-aliasing. You can find these options in the Video Options menu tab. **Full patch notes:** Spec Ops Improvments: - Added Neutralize Patrol objective type. - Improved the spawning location of the attacking team, you should now always spawn around 200 meters away from the closest objective. - You can plant C4 on the "Destroy Vehicle" target by pressing the use key when close to it. This even works if you didn't bring any C4 or other anti-vehicle weapons. - You can order your squadmates to plant C4 on the "Destroy Vehicle" target by issuing a squad order using the quick squad order key. - Added EYES to Spec Ops. EYES is a recon operator who will provide you with intelligence on enemy patrol movement, such as alerting you if a patrol is about to spot you. EYES is only available when playing on the Eagle team. - Patrolling vehicles now have a maximum of 4 passengers - The balance slider can now be used to set the number of teammates in spec ops. Each soldier in the game preview image corresponds to one teammate. - Spec ops now uses the cinematic victory/defeat screens - Major improvements to defender AI in spec ops mode - Added flares, which a squad defending a flag will fire if they spot you. There is some delay before they are able to fire the flare, so it's a good idea to take them out quickly or using stealth. - Flares attract nearby patrols to the location. They are also quite bright so they may make your Night Vision unsuable. - You can be spotted from further away when standing under an active flare - Made the spec ops teammates harder to detect when they are close to the player. There are now 2 possible endings to spec ops, either quick victory (where the game instantly ends when all objectives are completed) or helicopter exfiltration: - Quick victory will only fire if all attackers are still alive when the game ends. On large levels, you also need to be unseen by enemies when the game ends. - Helicopter exfil victory will fire otherwise, where you need to get to the exfil location and enter the helicopter. Game Improvements: - Added remote detonated C4 weapon. - Fixed a bug which would cause tracking missiles to sometimes fail to track enemies. - Removed legacy post processing effects - Added new and shiny post processing effects using the _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/636480/view/4500749984882797931]_