# Ravenfield Citadel Update - Early Access Build 24 - Product: Ravenfield (https://whatsnew.fyi/product/ravenfield) - Vendor: SteelRaven7 - Date: 2021-05-21 - Original notes: https://store.steampowered.com/news/app/636480/view/3044975266210180085 - Permalink: https://whatsnew.fyi/product/ravenfield/releases/2021-05-21-citadel-update-early-access-build-24 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Citadel level has been fully overhauled with updated layout, new defender outposts, and separate attacker lanes - **added** — Suspended takeoff and landing platform for airplanes at the citadel - **added** — Attack planes for defenders in Citadel level - **removed** — Helicopter from defenders in Citadel level - **added** — Attack helicopter to attacker spawn in Citadel level - **changed** — Attackers now get one APC and one tank in Citadel level - **added** — Bunkers and anti-tank and machine gun turrets for defenders in Citadel level - **added** — Anti-air turret on the east bunker in Citadel level - **changed** — Updated airplane HUD with speed, altitude, gear, and brake indicators - **changed** — All airplanes including modded ones can now land by holding throttle down while close to ground to automatically extend landing gear - **changed** — All airplanes can now airbrake by throttling down when close to the ground - **changed** — Attack plane has more ammo but slightly less damage - **changed** — Bomber turret now uses stabilized turret system for easier targeting - **changed** — Both official airplanes now have landing gear suspension - **fixed** — Fixed bug where AI would not halt when firing long range shots while in vehicles - **fixed** — Fixed issue where bots could sometimes lock on to targets behind them - **fixed** — Fixed bug where AI would not target enemies correctly with mounted turrets - **fixed** — Fixed bug where AI would sometimes shoot through walls or cover while crouching - **changed** — Map editor now provides more control over lighting and feel of custom maps Hey! Early Access build 24 is finally here with updates to the Citadel level, aircraft and tons of quality-of-life improvements to gameplay. The main focus for EA24 is the overhauled Citadel level. Pretty much everything in the level has been updated, which should give the level a nice flow and several ways of attacking the central citadel. Major changes have been made to the areas outside the citadel, such as adding bunkers for the defending team. The defenders now have access to airplanes via the takeoff platform suspended over the citadel wall. The level is quite different from most official maps as you get quite a different experience playing on the attacking or defending team. I hope you'll enjoy it! EA24 also updates the two official airplanes, both visually and their flight handling. Both aircraft have received a shiny new model with an updated, more informative HUD. The attack plane now carries more ammo than before, making hit-and-run attacks a little easier to pull off. All airplanes, including modded ones can now land by holding throttle down and flying close to the ground. This will extend the landing gears and activate airbrakes which slows the aircraft down and lands it. There have also been some minor changes to the flight model which should make aircraft feel more nimble than before. The ingame map editor has also received an update which gives the maker more control over the lighting and feel of their map. I hope this brings out some extra creativity to those custom maps! Finally, this update contains a ton of fixes and improvements to the game play and AI, please see the change log below for details! **Full change log** Citadel level has been fully overhauled: - Removed bridge between the two defender outposts outside the citadel walls, creating two separate attacker lanes. - Split the attacker's first spawn into two separate spawns, one for each side of the river. The bridge connecting the two sides of the attacker spawn is still there so it's possible to cross to the other side easily. - Added suspended takeoff/landing platform for airplanes at the citadel. - Added 2 attack planes for defenders. - Removed helicopter from defenders. - Added attack helicopter to attacker spawn. - Attackers now get one APC and one tank. - Added bunkers and several anti-tank and machine gun turrets for defenders. - Added one anti-air turret on the east bunker. - General improvements to village area, giving it more structure. - Redid the HQ building and tower in citadel. - Added various stone and supply props to citadel for cover. - Added rocks and trees to break up sightlines outside the citadel. - Added vis occluders to Citadel trees Attack airplane and bomber overhaul: - Updated HUD with speed/altitude/gear/brake indicators - Updated the heading indicator HUD elements to make them a little more clear and less obtrusive. - All airplanes (including modded ones) can now land by holding throttle down while being close to ground. This will automatically extend the landing gear and allow you to land. - Overhauled the handling of the attack plane. - Balanced attack plane weapons, giving it more ammo but slightly less damage. - All airplanes can now airbrake by throttling down when close to the ground. - Updated bomber turret to use the new stabilized turret, making it way easier to hit targets. - Both official airplanes now have landing gear suspension. AI updates: - Restricted squad clustering (IE when vehicles would slow down to cover nearby infantry) to only occur when close to enemy capture points, or if the cluster is taking fire. - Fixed a bug where AI would not halt when firing long range shots while in vehicles. - Updated AI Airplane swerving, so bots are less likely to crash into the target they are currently engaging. - Added reload assist to bots in airplanes so they reload their weapons while doing U-turns in order to engage a target. - There is a small chance of infantry bots chasing after a nearby target if it _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/636480/view/3044975266210180085]_