# Ravenfield Patchnotes July 19th and 20th - Product: Ravenfield (https://whatsnew.fyi/product/ravenfield) - Vendor: SteelRaven7 - Date: 2021-07-20 - Original notes: https://store.steampowered.com/news/app/636480/view/5016431176761692945 - Permalink: https://whatsnew.fyi/product/ravenfield/releases/2021-07-20-patchnotes-july-19th-and-20th What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Vehicle first-person head bob weight value not being applied correctly - **changed** — Reduced default vehicle first-person head bob - **changed** — Improvements to follower bot movement which significantly reduces movement jitter, particularly at lower frame rates - **fixed** — Bug where bots would sometimes get stuck in place - **changed** — Bots will now follow paths more closely - **added** — Exposed weapon effectiveness values to Ravenscript - **added** — Enclosed muffle sound mix option, which will become available in the tools pack later - **added** — Target tracker lock on to empty vehicle option, which will become available in the tools pack later - **fixed** — Bug where bots would sometimes get stuck when trying to re-enter a transport vehicle - **added** — Restrict Anti-Air mutator which restricts AI from using car/boat weapons against aircraft - **added** — Exposed seat.weapons and seat.activeWeapon to Ravenscript - **added** — Exposed GameEvents.onVehicleSpawn to Ravenscript - **added** — Exposed GameEvents.onTurretActivated to Ravenscript I've released two patches to the EA25 update. If you're having trouble surviving in the new helicopter, I'd recommend trying the restricted anti-air mutator that is now bundled with the game. The mutator restricts AI ground vehicles and boats from firing at aircraft. July 19th patch: - Fixed vehicle first-person head bob weight value not being applied correctly. - Reduced default vehicle first-person head bob. - Improvements to follower bot movement which significantly reduces movement jitter, particularly at lower frame rates - Fixed a bug where bots would sometimes get stuck in place. - Bots will now follow paths more closely. - Exposed weapon effectiveness values to Ravenscript - Added enclosed muffle sound mix option, which will become available in the tools pack later. - Added target tracker lock on to empty vehicle option, which will become available in the tools pack later. - Fixed a bug where bots would sometimes get stuck when trying to re-enter a transport vehicle. July 20th patch: - Added Restrict Anti-Air mutator which restricts AI from using car/boat weapons against aircraft. - Exposed seat.weapons and seat.activeWeapon to Ravenscript - Exposed GameEvents.onVehicleSpawn to Ravenscript - Exposed GameEvents.onTurretActivated to Ravenscript /Johan (SteelRaven7)