# Ravenfield Engine Update - Early Access Build 26 - Product: Ravenfield (https://whatsnew.fyi/product/ravenfield) - Vendor: SteelRaven7 - Date: 2022-04-29 - Original notes: https://store.steampowered.com/news/app/636480/view/5836100258079898668 - Permalink: https://whatsnew.fyi/product/ravenfield/releases/2022-04-29-engine-update-early-access-build-26 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Updated to Unity Engine 2020.3.32f1 - **changed** — Updated post processing version to 3.1.1 - **changed** — Changed AO implementation which fixes various shadow artifacts - **removed** — Removed AO quality levels from the options menu as the new implementation doesn't have quality levels - **changed** — Replaced limit framerate option with VSync - **fixed** — Loadout screen no longer extends beyond the screen on ultrawide monitors - **changed** — Increased max FOV value to 180 degrees - **added** — Added -resetresolution launch option which forces the game into a 1280x720 window - **added** — Added optional Vulkan graphics API to Windows and Linux platforms, use launch option -force-vulkan to enable - **added** — Added OpenGL Core graphics API as fallback on all platforms - **added** — Added benchmark mode which can be used to benchmark game performance with command line argument -benchmark - **changed** — -map launch option now accepts .rfld or .rfl paths as argument - **changed** — Bots and vehicles now use interpolated rigidbody movement which results in less jittery movement - **added** — Added blood decal options in the options menu - **changed** — Reworked the Vehicle Switch screen - **added** — Added Vehicle picker screen that shows vehicle icon and title - **added** — Added toggle Show All Vehicles in the vehicle picker to access all vehicles regardless of type - **added** — Added cool loading screens - **changed** — Improved spec ops intro, Eyes is now only introduced in the first spec ops game you play each session - **fixed** — Fixed a bug where weapons with multiple muzzles would not fire when their ammo was set to infinite This was supposed to be a 2 week update. It only took 9 months.......... EA26 is finally out! This update focuses heavily on improving upon the base game experience by heavily improving performance and compatibility with modern systems (thanks to updating to a new Unity Engine version, 2020.3). The update also features lots of quality-of-life improvements and bugfixes. One of the major improvements in EA26 is the increased framerates and reductions in frame jitter. The framerate should now scale way better with the bot count, allowing you to play with more bots than ever before. You can also run a benchmark to easily compare your performance to others. A default benchmark is available from the launch menu in Steam (launching the game with 60 bots on Island without mods loaded) but you can also use the launch option "-benchmark *bot count*" to launch a benchmark on any map, with mods enabled. Another major new feature is full support for Steam Input. This means that you can connect any gamepad or joystick to the game through the Steam Input system, and create controller binds that you can share with other players. The game has full action map support, meaning that you can easily create separate binds for infantry, vehicle, aircraft use, etc. Additionally, the game will display key/mouse/controller input prompts based on your binds while ingame. If you're planning on playing the game with a controller, please bind all inputs through Steam Input instead of the built-in input options menu. That way, you can take advantage of the Steam Input features. I have created an official controller binds for the Dualshock 4 controller, which should automatically work for other controller types as well. EA26 improves upon the vehicle picking system, allowing mods to easily bundle vehicle variants that appear in the vehicle selection screen. When picking a vehicle, the game will now display a list of vehicles complete with images to make it easy to find exactly the vehicle you're looking for. Additionally, you can select "Show All Vehicles", allowing you to pick a vehicle regardless of type. This means you can for example replace all aircraft with cars, or vice versa. I want to extend a big thank you to Ravenfield's modding and beta testing community for the patience and help with getting this update out. Due to compatibility issues between older mods/maps and the new Unity engine version, tons of mods have had to be patched or updated to be compatible with EA26. You can find all mods that are verified compatible with EA26 under the EA26 Compatible tag on the workshop. However, thanks to a lot of trial and error and a little bit of hacking, most older mods should now also be playable on EA26, even though there might be some hiccups here and there. If you want to play a mod that straight up does not work on EA26, you can switch to the Ravenfield legacy branch (Go to your steam library, right click Ravenfield -> Properties -> Betas and select the legacy-ea25 branch). This branch will downgrade your game version to EA25, which should be compatible with all older mods. When you want to return to EA26 to play new mods, just pick the None option in the beta dropdown. **Full change log** Game changes: - Updated to Unity Engine 2020.3.32f1 - Updated post processing version to 3.1.1 - Changed AO implementation which fixes various shadow artifacts - Removed AO quality levels from the options menu as the new implementation doesn't have quality levels - Replaced limit framerate option with VSync - Loadout screen no longer extends beyond the screen on ultrawide monitors - Increased max FOV value to 180 degrees - Added -resetresolution launch option which forces the game into a 1280*720 window - Added optional Vulkan graphics API to Windows and Linux platforms, use launch option "-force-vulkan" to enable. - Added OpenGL Core graphics API as fallback on all platforms. Linux uses this graphics API by default. - Added benchmark mode which can be used t _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/636480/view/5836100258079898668]_