Ravenfield — EA30 Patch 1

EA30 Patch 1

Added 2
  • Added best guess shader functionality to shader reloading on Mac and Linux to replace unresolved custom shaders with built-in alternatives
  • Added keybinds support to TriggerOnKey component
Changed 9
  • Tank and APC towers now pop off when destroyed
  • Tank tracks are deactivated when destroyed
  • Improved stuck detection for AI cars and boats to react quicker and resolve stuck situations more reliably
  • Player can now walk slowly while getting up from ragdoll
  • Minor improvements to third person camera while ragdolling
  • Generated new high quality lightmaps on all scenes with lightmaps
Fixed 10
  • Fixed bots getting stuck in ragdolled state
  • Fixed actors hovering slightly above ground when getting up from ragdoll
  • Fixed phantom player with parachute appearing in spectator mode
  • Fixed projector component whitelisting so it loads correctly
  • Fixed destructible splash damage showing hitmarker when damage dealt was 0
  • Fixed turrets that had been destroyed and repaired not being valid targets for missile lock on

Here's a patch for EA30 with bugfixes and a couple of fun extra additions to the game:

Game improvements:

  • Tank and APC towers will now pop off when destroyed
  • Tank tracks are deactivated when destroyed
  • Improved stuck detection for AI cars and boats, this should make them react quicker to getting stuck, and be able to resolve the situation more reliably
  • The player can now walk slowly while getting up from ragdoll
  • Minor improvements to third person camera while ragdolling
  • Generated new high quality lightmaps on all scenes with lightmaps
  • Improvements to bot boat piloting, especially how they handle a top speed value. Boat patrols on spec ops should no longer be going full speed everywhere and crashing into everything
  • Reduced saturation of particle systems with ambient color component, this makes particles such as the smoke grenade appear in more realistic colors in scenes with highly saturated ambient lighting conditions.
  • Added best guess shader functionality to shader reloading on mac and linux. If a shader isn't able to be resolved due to the modder using custom shaders that are not included by the game, the game now attempts a best guess at replacing that shader with a built in one. This is based on very limited information so don't expect this to look great, but it should replace all pink materials with something halfway decent.

Bugfixes:

  • Fixed a bug where bots would sometimes get stuck in a ragdolled state
  • Fixed a visual bug where actors would sometimes hover slightly above the ground when getting up from a ragdolled state.
  • Fixed a bug where a phantom player with a parachute would appear in spectator mode
  • Fixed a bug with projector component whitelisting, it should now be whitelisted and load correctly
  • Fixed a bug where destructible splash damage would show a hitmarker even though the damage dealt was 0
  • Fixed a bug where turrets that had been destroyed and repaired would not be valid target for missile lock on
  • Fixed a bug where the player character controller would be enabled when dying inside a vehicle
  • Fixed a bug with squad order point resolving which would generate errors in spec ops mode

Ravenscript/Trigger updates:

  • Fixed misspelling in Player.nightVisionEnabled - the misspelled verison will continue to work so no need to edit old scripts.
  • Made Player.nightVisionEnabled writable
  • Added keybinds support to TriggerOnKey component

Patch 2 - December 6

  • Fixed an issue where shaders would sometimes incorrectly be replaced on windows machines. This would sometimes break modded dual render scopes and similar effects.
View original

Upgraded? How did it go?

Discussion