# Ravenfield EA30 Patch 1 - Product: Ravenfield (https://whatsnew.fyi/product/ravenfield) - Vendor: SteelRaven7 - Date: 2024-11-29 - Original notes: https://store.steampowered.com/news/app/636480/view/4467103536898900862 - Permalink: https://whatsnew.fyi/product/ravenfield/releases/2024-11-29-ea30-patch-1 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Tank and APC towers now pop off when destroyed - **changed** — Tank tracks are deactivated when destroyed - **changed** — Improved stuck detection for AI cars and boats to react quicker and resolve stuck situations more reliably - **changed** — Player can now walk slowly while getting up from ragdoll - **changed** — Minor improvements to third person camera while ragdolling - **changed** — Generated new high quality lightmaps on all scenes with lightmaps - **changed** — Improved bot boat piloting to handle top speed values better and prevent full speed crashes - **changed** — Reduced saturation of particle systems with ambient color component for more realistic colors - **added** — Added best guess shader functionality to shader reloading on Mac and Linux to replace unresolved custom shaders with built-in alternatives - **fixed** — Fixed bots getting stuck in ragdolled state - **fixed** — Fixed actors hovering slightly above ground when getting up from ragdoll - **fixed** — Fixed phantom player with parachute appearing in spectator mode - **fixed** — Fixed projector component whitelisting so it loads correctly - **fixed** — Fixed destructible splash damage showing hitmarker when damage dealt was 0 - **fixed** — Fixed turrets that had been destroyed and repaired not being valid targets for missile lock on - **fixed** — Fixed player character controller being enabled when dying inside a vehicle - **fixed** — Fixed squad order point resolving generating errors in spec ops mode - **fixed** — Fixed misspelling in Player.nightVisionEnabled - **changed** — Made Player.nightVisionEnabled writable - **added** — Added keybinds support to TriggerOnKey component - **fixed** — Fixed shaders being incorrectly replaced on Windows machines that would break modded dual render scopes and similar effects Here's a patch for EA30 with bugfixes and a couple of fun extra additions to the game: Game improvements: - Tank and APC towers will now pop off when destroyed - Tank tracks are deactivated when destroyed - Improved stuck detection for AI cars and boats, this should make them react quicker to getting stuck, and be able to resolve the situation more reliably - The player can now walk slowly while getting up from ragdoll - Minor improvements to third person camera while ragdolling - Generated new high quality lightmaps on all scenes with lightmaps - Improvements to bot boat piloting, especially how they handle a top speed value. Boat patrols on spec ops should no longer be going full speed everywhere and crashing into everything - Reduced saturation of particle systems with ambient color component, this makes particles such as the smoke grenade appear in more realistic colors in scenes with highly saturated ambient lighting conditions. - Added best guess shader functionality to shader reloading on mac and linux. If a shader isn't able to be resolved due to the modder using custom shaders that are not included by the game, the game now attempts a best guess at replacing that shader with a built in one. This is based on very limited information so don't expect this to look great, but it should replace all pink materials with something halfway decent. Bugfixes: - Fixed a bug where bots would sometimes get stuck in a ragdolled state - Fixed a visual bug where actors would sometimes hover slightly above the ground when getting up from a ragdolled state. - Fixed a bug where a phantom player with a parachute would appear in spectator mode - Fixed a bug with projector component whitelisting, it should now be whitelisted and load correctly - Fixed a bug where destructible splash damage would show a hitmarker even though the damage dealt was 0 - Fixed a bug where turrets that had been destroyed and repaired would not be valid target for missile lock on - Fixed a bug where the player character controller would be enabled when dying inside a vehicle - Fixed a bug with squad order point resolving which would generate errors in spec ops mode Ravenscript/Trigger updates: - Fixed misspelling in Player.nightVisionEnabled - the misspelled verison will continue to work so no need to edit old scripts. - Made Player.nightVisionEnabled writable - Added keybinds support to TriggerOnKey component Patch 2 - December 6 - Fixed an issue where shaders would sometimes incorrectly be replaced on windows machines. This would sometimes break modded dual render scopes and similar effects.