# Ravenfield EA33 - ARCADE MODE Pt 1 - Product: Ravenfield (https://whatsnew.fyi/product/ravenfield) - Vendor: SteelRaven7 - Date: 2026-02-27 - Original notes: https://store.steampowered.com/news/app/636480/view/520865584878977745 - Permalink: https://whatsnew.fyi/product/ravenfield/releases/2026-02-27-ea33-arcade-mode-pt-1 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add Arcade Mode, a roguelike campaign where you progress through 9 rounds of matches and choose between unlocking weapons, vehicles, or reinforcements between each match - **added** — Add Ingress 700 pistol with a special high-damage and knockback final shot in the magazine - **added** — Add gun spinning animation for the Ingress 700 by pressing X - **added** — Add audio cues warning when running low on ammo in the magazine - **added** — Add custom campaign system with Ravenscript API support for modders to create custom campaigns - **added** — Add game mode art to the instant action menu - **added** — Add support for hidden mutators that can be loaded through Ravenscript but do not appear in the menu - **added** — Add new triggers for playing particles and audio - **changed** — Redesign scene loading system to support full map, game mode, and team configuration from Ravenscript - **changed** — Refactor game mode configuration to use ConfigurationData types accessible to Ravenscript, changing UI for built-in game modes - **changed** — Update S-Ind 7 and Quicksilver weapons with new models and animations - **changed** — Add new sound effects for unholstering, reloading, and firing on multiple weapons - **changed** — TriggerGlobalSignalReceiver component now registers in OnEnable() to receive signals immediately - **fixed** — Fix issue where configuration data would not deserialize correctly - **fixed** — Fix bug where vehicle filters were not working correctly in instant action team configuration page - **fixed** — Fix bug related to vehicle impostor spawning by deactivating TriggerGlobalSignalReceiver in OnDisable() - **fixed** — Fix missing checkpoints on citadel mission - **fixed** — Update Spec Ops dialog to reflect the current team name - **removed** — Remove old conquest mode as it is not compatible with the new custom campaigns system Hey everyone! We have been super busy over the winter months working away on the game's first official campaign mode (we're not counting that old conquest mode). We are now happy to finally release ARCADE MODE! ##### ARCADE MODE Arcade mode plays like a rougelike, where you need to get through 9 rounds of matches without losing all your reinforcements. In-between each match, you get to choose wether to unlock more weapons, a new vehicle or call for extra reinforcements. Each unlock category consists of a mini-game: **Equipment Drop **- Roll weapon and tool cards from a box. If you don't like what you get, you can choose to keep one card that you really like and reroll the rest! **New Vehicle** - Try to time your desired license plate by cliking. Each license plate corresponds to a vehicle category (ground/naval/air) and a rarity level. The rarest vehicles have intricate license plate designs inspired by animals. **Reinforcements **- Use the radio to call in more reinforcements to help out in the upcoming battles. A better signal means more reinforcements will hear your call. [carousel autoadvance="true"] Arcade mode is built upon our new Custom Campaign system, which we are designing to allow modders to create their own campaigns. We still have some ideas on how to expand Arcade Mode, so we will be releasing an Arcade Part 2 update that adds a couple of more features and polish that we didn't have time to add for this update. In the Part 2 update we will also be adding support for modders to create their own Custom Campaigns. As Arcade mode is created entirely using Ravenscript and the Trigger System, we will be bundling the completed arcade mode with the mod tools for modders to inspect or expand upon once Custom Campaign modding is fully ready! We hope you're looking forward to that :) Because we have completely redesigned how campaigns work in Ravenfield, we had to remove the old conquest mode as it no longer works with the game. To make up for it, we are in the process of recreating conquest mode using the new systems, which will allow for modded content and maps to be used! Things are still early, but we hope to share some more information and screenshots of the new conquest mode soon! ##### NEW SIDEARM We are also happy to finally be adding a new weapon to the game, the INGRESS 700 Inspired by the weapon of a certain special agent, the Ingress 700 packs a punch thanks to it's special ability. The last shot fired in the magazine deals higher damage and knockback, which is also indicated by it's retro-movie inspired sound design. Hopefully you're able to use this special shot to turn around critical situations. You can also press X to play a cool gun spinning animation for extra style points. The Ingress 700 also has a secondary special function, when testing a custom map from the Ravenfield mod tools or the ingame map editor and playing the gun spinning animation, your character gains the ability to bunny jump by spamming the jump button, which builds a ton of speed. This can be used to quickly get around your level without having to walk or use vehicles! This feature is not available in the base game for balancing reason, we still want you to try out the fresh new look for the S-Ind 7 after all! Ohhh, about that: We (read: the graphics artists now working on Ravenfield) decided that the 2016-era low poly weapons of Ravenfield need a bit of a face-lift for the 1.0 release. Therefore we're redoing a lot of models, animations and sounds on existing weapons. We started with a model and animation overhaul for the S-Ind 7 and Quicksilver weapons. A couple of other weapons also received some new sounds for unholstering, reloading and firing. Expect more weapons to get this treatment in the following months! ##### FULL CHANGE LOG **Game changes** - ADDED ARCADE MODE! This mode is is implemented as a custom campaign and will be made available to the modding community in a future update. - Added Ingress 700 pist _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/636480/view/520865584878977745]_