# Ready or Not changelog > Become an elite SWAT commander and bring order to a city overwhelmed by chaos and corruption. - Vendor: VOID Interactive - Category: Games - Official site: https://voidinteractive.net - Tracked by: What's New (https://whatsnew.fyi/product/ready-or-not) - Harvested from: Steam (app 1144200) - Entries below: 10 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Ready or Not v1.4.3 Changelog - Date: 2026-05-05 - Original notes: https://store.steampowered.com/news/app/1144200/view/667238277099555021 - Permalink: https://whatsnew.fyi/product/ready-or-not/releases/steam-667238277099555021 - **fixed** — Fixed instances of users being stuck on EOS authentication process - **fixed** — Fixed "My Eyes, It Burns" achievement not correctly unlocking - **fixed** — Fixed "Getting Your Sea Legs" sometimes unlocking before unlocking all other Dark Waters achievements - **fixed** — Fixed "The Heat is On" achievement unlocking even when failing the mission ##### Attention Officers, This patch focuses on addressing online authentication connectivity and achievement issues that some players have been experiencing. A huge thank you to everyone who made bug reports, especially on our official [Ready or Not Bug Reports](https://discord.com/channels/310075021882294272/1050535723087958156) forum channel, which helped us identify some of the root causes. We are continuing to track and address further bugs for future patches. Please check our official Discord for an updated list of some known issues in the [#known-issues-and-fixes channel](https://discord.com/channels/310075021882294272/1394576328073809990). _We are continuously monitoring your bug reports. Please report any bugs you find in our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: _[Ready or Not Bug Reports](https://discord.com/channels/310075021882294272/1050535723087958156) ##### **Patch Day General FAQ:** Q: ‘My game mods broke on PC with this update, why did that happen?’ > A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files. **Ready or Not Modding Update Tips:** [Community Resources](https://voidinteractive.net/community-resources/) Q: ‘Why does a patch download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’ > A: Game service platforms such as Steam etc. may update games by overwriting the game's files with the new files to replace it. For example, this means an update download that initially shows 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game files for the other 5GB of data. Q: ‘Why does a patch take so long to download despite my fast internet’ > A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as an HDD or SSD) during a patch download can extend the perceived download size/time. Q: ‘Why didn’t my game update yet on my console platform?' > A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection. Thank you for all your support! **_VOID Interactive_** ##### **Bug Fixes** ##### Multiplayer - Fixed instances of users being stuck on EOS authentication process. ##### Achievements - Fixed “My Eyes, It Burns” achievement not correctly unlocking. - Fixed “Getting Your Sea Legs” sometimes unlocking before unlocking all other Dark Waters achievements. - Fixed “The Heat is On” achievement unlocking even when failing the mission. ### Ready or Not Changelog v1.4.2 - Date: 2026-03-20 - Original notes: https://store.steampowered.com/news/app/1144200/view/510734384261759392 - Permalink: https://whatsnew.fyi/product/ready-or-not/releases/steam-510734384261759392 ##### Attention Officers, With the release of Boiling Point, all of us at VOID Interactive have thoroughly enjoyed seeing you gear up and deploy into this next chapter of Ready or Not. The reactions, the intensity, and seeing you experience the most tactical suspects Los Sueños has to offer have all been amazing. While we're thrilled to have Boiling Point out to the public, we’ve also been working to address some of the issues we’ve observed since launch. We’ve tackled performance issues, crashes, lighting issues, and more. Please check our official Discord for an updated list of some known issues in the [#known-issues-and-fixes channel](https://discord.com/channels/310075021882294272/1394576328073809990). _We are continuously monitoring your bug reports. Please report any bugs you find into our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: _[Ready or Not Bug Reports](https://discord.com/channels/310075021882294272/1050535723087958156) **Patch Day General FAQ:** - Q: ‘My game mods broke on PC with this update, why did that happen?’ > A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files. **Ready or Not Modding Update Tips:** [https://voidinteractive.net/community-resources/](https://voidinteractive.net/community-resources/) - Q: ‘Why does a patch download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’ > A: Game service platforms such as Steam etc. may update games by overwriting the game's files with the new files to replace it. For example, this means a update download that initially shows as 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game files for the other 5GB of data. - Q: ‘Why does a patch take so long to download despite my fast internet’ > A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as a HDD or SSD) during a patch download can extend the perceived download size/time. - Q: ‘Why didn’t my game update yet on my console platform?' > A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection. Thank you for all your support! VOID Interactive --- ## **Bug Fixes** ##### **AI:** - Fixed an issue on the Hard difficulty, which caused suspects to open fire quicker than expected. ##### **Replay Viewer** - Fixed crash when skipping back and forth through, or changing the speed of, ‘A New America’ replays. ##### **Levels** ## **No Good Deed** - Fixed haunted house being unnaturally dark. - Fixed performance issues caused by rubber ducks. ##### **All Gods Burn** - (Xbox/PS5) Fixed invisible shelves. ##### **A New America** - Fixed sprinklers causing performance issues. - Fixed endings sometimes incorrectly triggering while the player is dead. - Fixed explosion not triggering for clients in multiplayer, if the VIP suspect was apprehended but not disarmed before the jammer timer ran out. - (Xbox) Fixed invisible microwave. ##### **Miscellaneous Fixes:** - Fixed lighting breaking when looking through magnified optics. - Fixed rare crash related to physics particles. - (Xbox) Fixed graphics presets not correctly applying on launch, causing performance issues. - (Xbox PC Store) Fixed rare crash occurring during regular gameplay. ##### Known Issues - Lighting can break when looking through magnified optics on the low graphics preset. ### RoN v1.4 Boiling Point Release Changelog (v1.4.1) - Date: 2026-03-12 - Original notes: https://store.steampowered.com/news/app/1144200/view/532125218178599593 - Permalink: https://whatsnew.fyi/product/ready-or-not/releases/steam-532125218178599593 ##### Attention Officers, **_The relentlessly debased city of Los Sueños faces an existential crisis when a subversive terror attack severs any remaining faith in what's become an ineffective and overwhelmingly militarized city government. _** RoN v1.4, our Boiling Point release is out now. Free in the base game for this release is over 200 fixes, 3 new weapons, the 9-bang grenade, attachments, multi-rail attachment system, customization cosmetics, quality of life improvements, and more. Also out now with this release is the Boiling Point DLC, our third DLC for the game, you can find the store page for it (https://store.steampowered.com/app/4224910/Ready_or_Not_Boiling_Point/)! We’re excited to let our Supporter Edition owners know that this DLC is included for free for their Steam accounts, with no further action needed. The majority of the Boiling Point Release content is available for free in some manner and included as part of the general game update. Here's a quick outline of how it works: - **Weapons: Free for all players** - **DLC Maps: Free in multiplayer if the lobby host owns the DLC** - **DLC Cosmetics: DLC purchase needed** **Patch Day General FAQ:** - Q: ‘My game mods broke on PC with this update, why did that happen?’ > A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files. **Ready or Not Modding Update Tips:** [https://voidinteractive.net/community-resources/](https://voidinteractive.net/community-resources/) - Q: ‘Why does a patch download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’ > A: Game service platforms such as Steam etc. may update games by overwriting the game's files with the new files to replace it. For example, this means a update download that initially shows as 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game files for the other 5GB of data. - Q: ‘Why does a patch take so long to download despite my fast internet’ > A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as a HDD or SSD) during a patch download can extend the perceived download size/time. - Q: ‘Why didn’t my game update yet on my console platform?' > A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection. --- ##### **Levels** ##### DLC 3 Related: - ‘No Good Deed’ - ‘All Gods Burn’ - ‘A New America’ --- ##### **Gameplay** ##### _AI_ ##### Base game update changes: - CS Gas effectiveness against suspects improved, especially noticeable on Hard Difficulty ##### DLC Related changes: - Added CQB suspect type in Boiling Point for related missions ##### **_Engineering_** ##### Base game update changes: - Improved hit registration for clients in multiplayer - The player can now manually defuse bomb vest civilians to prevent them from detonating if impacted by bullets ##### DLC 3 Related: - Added lethal gas environmental threat to related levels, used by some suspects ##### **_General Performance:_** ##### Base game update changes: - Improved performance for the hosts of near-full multiplayer lobbies - Improved VOIP reliability --- ##### **Visuals** ##### **_Animation:_** ##### Base game update changes: - Improved free-lean fluidity of experience, especially on gamepad. - Adjusted helmet models to allow for moving chinstraps - Created numerous new animations in the Station - Improved many other existing Station animations ##### **_Character Art _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1144200/view/532125218178599593]_ ### LSS Patch 3 Changelogs (v1.3.5) - Date: 2025-09-11 - Original notes: https://store.steampowered.com/news/app/1144200/view/519724460721307735 - Permalink: https://whatsnew.fyi/product/ready-or-not/releases/steam-519724460721307735 ##### Attention Officers, Below you will find the changelogs for LSS Patch 3 (v1.3.5), containing modding improvements, improved Steam Deck support, and a fresh batch of bug fixes. Please check our official Discord for an updated list of some known issues in the [#known-issues](https://discord.com/channels/310075021882294272/1394576328073809990) channel. _We are continuously monitoring your bug reports. Please report any bugs you find into our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: _[Ready or Not Bug Reports](https://discord.com/channels/310075021882294272/1050535723087958156) Note: The install size of the update often may not match exactly how big the update is, since files are mostly being re-written for patches. --- ##### **Gameplay** ##### **_Engineering_** ##### Base game update changes: - Improved Steam Deck support. - Modding improvements - Allow mods to store persistent objects with the game instance - Allow the VO_MOD folder to override all voiceover and subtitles for characters - Fixed doors being forced to use the vanilla door data table - Fixed missing tags and values for modded blueprints, causing them to not be discovered by the loadout manager - Fixed mod actor spawn data not spawning actors on first load of the main menu --- ##### **Visuals** ##### **_Animation:_** ##### Base game update changes: - Improved all arrest animations' First Person Camera Position to be more seamless when starting and ending the Interaction. ##### **_Character Art:_** ##### Base game update changes: - All SWAT heads now correctly deform/animate if a helmet with chin straps is equipped. --- ##### **Bug fixes:** ##### **AI:** - Fixed suspects and civilians being able to get stuck out of bounds. - Fixed flashbangs causing friendly fire penalties when hitting SWAT AI. - Fixed SWAT AI ignoring certain orders when player is looking at the sky while issuing the order. - Fixed shotgun wielding suspects trying to infinitely grab ammo from ammo caches. ##### **UI:** - Fixed having to close and reopen the public lobby search menu when trying to restart the lobby search. - Fixed being able to break navigation in the customization menu when using a gamepad. - Fixed friends list not populating when entering the options menu before EOS finishes authenticating. - Fixed friends list cross platform icon discrepancy when displaying cross platform friends. - Fixed EOS overlay not exclusively capturing gamepad inputs while open. - Fixed Leader text not visible to clients in the lobby manager. - Fixed platform icons not appearing on Steam. - Fixed instances of missing localization in new public matchmaking region selection menu. - Fixed options menu tooltips appearing in a tiny box at the edge of the screen. - Fixed missing reticle when using list command menu on gamepad. - Fixed UI issue when queueing a fall-in command. - Fixed right shoulder button always being marked as modified in the Item & Command Menu settings. - Fixed PS5 gamepad UI appearing while using a PS4 gamepad. ##### **Customization:** - Fixed officers wearing Salmon 4D GTX boots on the wrong feet. ##### **Audio:** - Fixed casing bounce audio playing repeatedly at lower framerates. - Fixed SWAT reload audio breaking when reloading while stunned. - Fixed gas masks not correctly muffling character voices. ##### **Animation:** - Fixed animation issue when pepperspraying a restrained suspect/civilian. - Fixed FOV popping after arrest animations. - Fixed helmet chin straps not moving along with SWAT officers' jaws. - Fixed SWAT third person reload animation breaking when reloading while stunned. ##### Levels: ##### **Station** - Fixed black artifacts in several spots across the level. - Fixed various LOD (Level of Detail) issues. ##### **Thank you, come again** - Fixed pillar LOD issue. ##### **23 Megabytes a Seco _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1144200/view/519724460721307735]_ ### Los Sueños Stories Patch #2 - Date: 2025-08-07 - Original notes: https://store.steampowered.com/news/app/1144200/view/526476689498177892 - Permalink: https://whatsnew.fyi/product/ready-or-not/releases/steam-526476689498177892 ##### Attention Officers, Welcome to the LSS Patch 2 changelog! In this patch we have over 185 fixes across the game. A few fix highlights include a grid-like lightmap texture bug that caused some lighting to appear lower resolution than intended (lightmap shadow edges still being worked on); suspects not reacting properly to CS gas, a bunch of crashes, and blood not soaking into clothing properly. Please check our official Discord for an updated list of some known issues in the [#known-issues](https://discord.com/channels/310075021882294272/1394576328073809990) channel. _We are continuously monitoring your bug reports. Please report any bugs you find into our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: _[Ready or Not Bug Reports](https://discord.com/channels/310075021882294272/1050535723087958156) --- ## **Bug Fixes:** ##### **Levels:** - **Fixed grid-shaped lightmap artifacts bug that caused light textures on levels to look low resolution, as if a grid was overlayed on it.** - We are still in the process of fixing a different incorrect lightmap issue which causes low resolution edges of lightmap shadows - Fixed various LOD issues across all levels. - Fixed windows across various levels not breaking when bashed. - Fixed floating shower wall handles after destroying the glass. ##### **Training** - Fixed missing texture at the split team section. - Fixed split team section soft locking when quickly releasing queue command key and only ordering one team to breach. - Fixed being unable to continue training on the shooting range after finishing the shooting range section. - Fixed crash caused by aiming after using the ammo box. - Fixed crash when picking up and dropping civilian during tablet section. - Fixed visual issues with one of the hockey mask wearers. - Fixed suspect sometimes spawning without weapons. ##### **Station** - Fixed only being able to interact with mission selection table from a specific angle after selecting a mission. - Fixed black visual artifacts across all the various station variations. - Fixed certain officers in station having transparent heads. ##### **Thank you, come again** - Fixed black visual artifacts appearing in various spots across the level. - Fixed ground textures sometimes merging into the bottom of car tires across the level. - Fixed height inconsistency in suspect briefing. - Fixed front door chimes not playing when door is kicked or exploded. ##### **23 Megabytes a Second** - Fixed black visual artifacts appearing in various spots across the level. - Fixed issues with music triggers, especially in multiplayer. - Fixed certain music transitions not working well under certain conditions. ##### **Twisted Nerve** - Fixed certain light-absorbent mirror. - Fixed black carpet at main entrance. - Possible fix for portions of a room blocking bullets (caused by candle collision) - Fixed various issues with the navmesh. - Fixed black visual artifacts appearing in various spots across the level. - Fixed ground textures sometimes merging into the bottom of car tires across the level. ##### **The Spider** - Fixed ground textures sometimes merging into the bottom of car tires across the level. - Fixed interactable being harder to access than intended. - Fixed certain environmental audio not playing as intended. ##### **A Lethal Obsession** - Fixed Gerard getting stuck while moving through vents. ##### **Ides of March** - Fixed black visual artifacts appearing in various spots across the level. - Fixed instances of incorrectly assigned reverb. - Fixed issues with existing music timeline for better flow. - Fixed clipping issue between two walls. - Fixed potential sound issues with TV audio. - Fixed penthouse TV audio being inaudible too soon. ##### **Sinuous Trail** - Fixed instances of textures merging. - Fixed missing instances of shr _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1144200/view/526476689498177892]_ ### Los Sueños Stories Patch#1 - Date: 2025-07-28 - Original notes: https://store.steampowered.com/news/app/1144200/view/526475421347217922 - Permalink: https://whatsnew.fyi/product/ready-or-not/releases/steam-526475421347217922 Attention Officers, This is the changelog for Los Sueños Stories Patch 1, in preparation for LSS Patch 2 expected next week which will include a larger bundle of fixes. With this smaller patch first patch, we’re intending to address some of the higher priority issues we’ve noticed since the release of the Los Sueños Stories update. Please check our official Discord for an updated list of some known issues in the #known-issues channel. We are continuously monitoring your bug reports. Please report any bugs you find into the Official Ready or Not Discord, using the bug report channels. There they can be structured and collected in one place so we can most effectively deal with them. Bug Fixes: - Fixed an issue with legacy save files, which caused scores of previously cleared missions not to appear on the mission selection screen. - Fixed an issue which caused commander mode progress not to be saved when starting a new commander mode save for the first time, finishing training and continuing to commander mode. - Fixed an issue with the crash reporter often failing to send crash reports. - Fixed a crash which could occur during authentication. - Fixed an audio related crash. - Fixed being able to get auto-banned from friends only lobbies by team killing too much. - Implemented a temporary region selection menu to support public matchmaking. [Image attached] ### Los Sueños Stories Hotfix#1 - Date: 2025-07-16 - Original notes: https://store.steampowered.com/news/app/1144200/view/526474787656040505 - Permalink: https://whatsnew.fyi/product/ready-or-not/releases/steam-526474787656040505 ##### Attention Officers, _We are continuously monitoring your bug reports. Please report any bugs you find into our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: _[Ready or Not Bug Reports](https://discord.com/channels/310075021882294272/1050535723087958156) --- For our first hotfix we will be targeting one of our known issues, a VOIP related crash which has been plaguing our singleplayer game modes, as we continue to work on our first larger patch for the Los Sueños Stories update, which already numbers over a hundred fixes for various issues. These include fixes for our blood decals appearing instantly rather than slowly appearing to soak in, improvements to SWAT locomotion animations and general VOIP fixes, among many others. In addition to this, we're finalizing another hotfix and targeting a fix for: - Fixing legacy save file scores not appearing on the mission selection screen (absolutely no data has been lost unless a player completely deleted their save data manually.) ##### Bug Fixes: - Fixed crash when restarting or returning to station while mid-mission in quickplay - Increasing server capacity with EGS to prevent authentication issues while connecting the EGS account ### Los Sueños Stories Update Changelog - Date: 2025-07-15 - Original notes: https://store.steampowered.com/news/app/1144200/view/561377319446381024 - Permalink: https://whatsnew.fyi/product/ready-or-not/releases/steam-561377319446381024 ##### Attention Officers, The free Los Sueños Stories update is releasing now! Read on for the full changelogs, with bugfixes, 4 new weapons, 2 missions, a new difficulty system, animation changes, audio overhauls, and more. --- _Please report any bugs you find into our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: _[Ready or Not Bug Reports ](https://discord.com/channels/310075021882294272/1050535723087958156)_ _ ##### **Bug fixes:** ##### **AI:** - Fixed suspects being unable to exit surrender while player is facing towards the suspect without direct line of sight. - Fixed fake surrenders being rarer than intended. - Fixed civilians sometimes failing to seek out the player after the Bring Order to Chaos objective has been completed. - Fixed various issues with suspect flee behavior. - Fixed various issues with suspect hiding behavior. - Fixed various issues with suspect suppressing fire behavior. - Fixed suspects not gaining morale after picking up a weapon from a weapon cache. - Fixed suspects sometimes being unable to surrender inside while standing in CS Gas. - Fixed issues with AI flashlight detection. - Fixed execute command queueing breaking the command queue. - Fixed suspects sometimes prioritising caches over picking up closer guns. ##### **UI:** - Fixed tablet not closing properly at times. - Fixed bottom left attachment/NVG icons not updating correctly. - Fixed being unable to fully cycle through customization styles carousel on gamepad. - Fixed being unable to fully cycle through mission selection carousel on gamepad. - Fixed overlapping UI text in gamepad settings in certain languages. - Fixed overlapping UI text for exfiltrate prompt when using gamepad. - Fixed text not fitting into various UI elements in certain languages. - Removed unnecessary scroll bar on armor selection. - Fixed issue with subtitle language carousel showing the incorrect selected language. - Fixed instances of missing localization. - Fixed various font issues in several languages. - Fixed incorrect preset name sometimes appearing for whole team in the loadout menu. - Fixed being able to highlight multiple audio files when using the tablet with a gamepad. - Fixed various ultrawide screen related UI issues. - Fixed mission type always displaying “Barricaded Suspects”. - Fixed inconsistent order of optics for certain guns. - Fixed various UI issues caused by increasing the UI scale. ##### **Customization:** - Reduced TP-1E clipping through various shirts. (Dark Waters) - Fixed various item descriptions. ##### **Audio:** - Fixed various level related QSM / ambience issues. - Fixed TOC not notifying the player of bombs + traps for a certain level. - Fixed issue where ambience transitions would not play the intended ambience. - Fixed instances of certain animations missing footstep sounds. - Fixed bullet snaps cutting each other off at high fire rates. - Fixed certain footstep sounds not playing on all materials. - Fixed delay effect not working as intended on SWAT voices over distance. - Fixed many instances of sounds not occluding or attenuating correctly. - Fixed SWAT mask radio effect. - Fixed incorrect SWAT VO when securing weapon caches. - Fixed issue where SWAT may occasionally use generic lines for reportables, or not use all available lines. - Fixed missing water leaking audio for aquariums/water dispensers. - Fixed mission selection beep sometimes not playing. - Fixed VOIP not working during mission selection or loadout selection. - Fixed instances of certain characters using incorrect / null footstep sounds - Fixed instances of certain animations missing footstep and foley audio. - Fixed instances of certain UI sounds potentially not playing as intended. - Fixed outdoor reflection probes potentially sounding glitchy. - Fixed instances of gunfire causing weapon foley _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1144200/view/561377319446381024]_ ### Dark Waters Patch 1 Changelog - Date: 2024-12-17 - Original notes: https://store.steampowered.com/news/app/1144200/view/527581130405185162 - Permalink: https://whatsnew.fyi/product/ready-or-not/releases/steam-527581130405185162 ##### Dark Waters Release Patch 1 Changelog Here are new fixes and changes in Patch 1 for the Dark Waters Release! ##### AI: - Fixed civilians sometimes failing to seek out the player once Bring order to chaos has been achieved - Fixed final suspect sometimes failing to seek out the player. - Adjusted comply animations to ensure the suspects' weapons do not point at the player. - Increased speed of compliance animations. - Fixed SWAT AI not responding to a breach command when one of them is in the middle of a blocking activity (restraining suspects/civilians, for example). - Fixed suspects being unable to surrender during CS gas stuns. - Fixed civilians exiting surrender while within line of sight of SWAT. - Fixed suspects sometimes not picking up weapons or failing to draw a gun after exiting surrender with no line of sight on SWAT. - Fixed SWAT AI being unable to breach into a room with suspects playing dead directly in front of the door. - Fixed pre-arrested civilians not giving the correct score if collected by trailers before the player can report them. - Fixed trailers standing still when tasked with clearing collected evidence. - Fixed surrendered suspects/civilians constantly standing back up while in CS gas. - Fixed suspects sometimes not being able to shoot after CS gas stun ends. - Fixed CS gas grenades sometimes not affecting AI when deployed via the gas grenade launcher. ##### UI: - Fixed unresponsive confirmation button when deleting loadout presets. - Fixed SWAT AI Officer loadouts resetting to the currently used preset when entering the loadout menu. - Fixed variants of customization items disappearing when hovering over other customization items. - Fixed wrong variants displaying for locked items when the list is scrolled quickly. - Fixed missing highlight from profile button in mods menu. - Fixed missing HUD icon for canted sights on gamepad. - Fixed soft complete vote counter displaying the incorrect number of votes needed to end the mission. - Fixed lobby manager not updating while open. - Fixed various titles and descriptions in the gamepad settings. ##### Customization: - Fixed arm slightly clipping through the Atlas Pro shirt while holding certain guns. - Fixed Judge’s big head clipping through the Eli-Tec helmet. - Fixed being unable to unequip the headphones when using no helmet. ##### Audio - Fixed interactables on Mirage at Sea and Leviathan sometimes causing all VO to drop until level restart. - Fixed incorrect VO when ordering SWAT to deploy shield. ##### Level Specific: ##### 3 Letter Triad - Fixed light in one of the large rooms disappearing at a distance. - Fixed various visual issues. - Adjusted door collision to allow all doors to be pushed open by walking into them after peeking them. - Fixed missing puddle footstep audio. - Fixed certain doors not generating audio. - Fixed heads intersecting with hats on certain suspects. - Fixed suspects' chest rigs sometimes clipping into their body armor. - Fixed music sometimes not beginning as intended. ##### Mirage at Sea - Fixed scuffed interior lightmap. - Fixed various visual issues. - Fixed only being able to perform orders from one side on a certain doorway. - Fixed bullets being unable to penetrate double stacked breakable glass. - Fixed missing facial animation from civilian. - Fixed various small floor gaps. - Fixed missing audio when shooting aquarium. - Fixed TV on boat playing Home Invasion audio. - Fixed music sometimes not beginning as intended. ##### Leviathan - Fixed various visual issues. - Fixed suspects being able to engage players in two of the levels' spawn points. - Made dead guy less happy. - Made radio effect more prominent during on of the interactable audios. - Fixed SWAT using wrong voice lines when shutting down the drill. - Fixed missing reaction volumes. - Fixed suspect LOD issue. - Fixed music logic, which ca _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1144200/view/527581130405185162]_ ### Dark Waters Release Changelog - Date: 2024-12-10 - Original notes: https://store.steampowered.com/news/app/1144200/view/525328778479535178 - Permalink: https://whatsnew.fyi/product/ready-or-not/releases/steam-525328778479535178 ##### Attention Officers, The Dark Waters Release is upon us, and with it comes plenty of changes for free with the base game. You can now buy the Dark Waters DLC on Steam (https://store.steampowered.com/app/3174120/Ready_or_Not_Dark_Waters/). **Below is the changelog for Dark Waters, covering free changes to the base game, those exclusive to the DLC, those related to the DLC.** _**If you already own and have activated the Supporter Edition, the Dark Waters DLC is now included for free in your library.**_ The majority of the Dark Water Release content is available for free in some manner and included as part of the general game update. Here's a quick outline of how it works: ** - DLC weapons: Free for all players - DLC maps: Free in multiplayer if the lobby host owns the DLC - DLC cosmetics: DLC purchase needed ** Within the changelog "Base game update changes" refers to the general changes that will be included for everyone as part of the base game and are not related to the DLC. "DLC Exclusive changes" refers to the handful of changes that will only be accessible via DLC ownership. Finally, "DLC Related changes" refers to changes that are part of the DLC, but will be accessible to everyone in some manner. **Important Note: Until mod owners have updated their versions to match the game, if you have mods installed you should select the “launch in safe mode” option for Ready or Not to prevent crashes/conflicts that may occur with outdated mods.** ##### **Gameplay** ##### _**AI**_ ##### Base game update changes: - New compliance/non-compliance behaviors and animations for suspects/civilians across all missions. - Added new suspect AI loadout system across all missions which allows them to use sidearms, start with holstered/unholster weapons, melee weapons, and use attachments like flashlights or suppressors. The sort of weapons and attachments available to suspects are unique to each mission and type of suspect, with some randomization possible. ##### Dark Waters DLC Related changes: _Note: In future updates we want to try to include the below Dark Waters DLC Related AI features into the pre-existing missions where appropriate and feasible; for now we intentionally ended up not implementing these features to the 21 existing missions. This is because there was a lot of extra risk and resources required to properly implement these new features in such a widespread manner at once for the Dark Waters Release, which could have caused new issues or sacrificed other new features._ - Mission Event system on “Mirage at Sea” mission which allows the mission to switch from 'Barricaded Suspects' to 'Active Shooter' mid-mission depending on active gameplay conditions and orders from the key suspect. - New suspect squad behaviors “Rally” and “Regroup” added for Dark Waters missions. - Added physical weapon cache system on Dark Waters missions, which allows suspects equip weapons that they did not have at the start of the mission. - Added a UH-60 AI-piloted helicopter on Dark Waters missions, which provides a thermal camera, radio call-outs, and a spotlight for locating suspects/civilians. - Pre-restrained civilians system for “Leviathan” mission. ##### _**Engineering**_ ##### Dark Waters DLC Related: - New achievements for Dark Waters missions ##### Base game update changes: - Official gamepad support and UI added across the entire game - Arrest cancelling added ##### _**General Performance:**_ ##### Base game update changes: - Upgraded DLSS to 3.7.20 - Improved performance of flashlights - Performance optimizations across various audio systems - Further optimized various character models --- ##### **Visuals** ##### _**Animation**_ ##### Base game update changes: - Inverse Kinematics animation support added for SWAT AI. - New suspect AI weapon hesitation animations across all missions. ##### _**Character Art**_ ##### Dark Waters DLC Exclusive - 2 new cosmetic uniform sets - V.B.S _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1144200/view/525328778479535178]_