# Ready or Not Dark Waters Patch 1 Changelog - Product: Ready or Not (https://whatsnew.fyi/product/ready-or-not) - Vendor: VOID Interactive - Date: 2024-12-17 - Original notes: https://store.steampowered.com/news/app/1144200/view/527581130405185162 - Permalink: https://whatsnew.fyi/product/ready-or-not/releases/2024-12-17-dark-waters-patch-1-changelog What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Civilians sometimes failing to seek out the player once Bring order to chaos has been achieved - **fixed** — Final suspect sometimes failing to seek out the player - **changed** — Adjusted comply animations to ensure the suspects' weapons do not point at the player - **changed** — Increased speed of compliance animations - **fixed** — SWAT AI not responding to a breach command when one of them is in the middle of a blocking activity - **fixed** — Suspects being unable to surrender during CS gas stuns - **fixed** — Civilians exiting surrender while within line of sight of SWAT - **fixed** — Suspects sometimes not picking up weapons or failing to draw a gun after exiting surrender with no line of sight on SWAT - **fixed** — SWAT AI being unable to breach into a room with suspects playing dead directly in front of the door - **fixed** — Pre-arrested civilians not giving the correct score if collected by trailers before the player can report them - **fixed** — Trailers standing still when tasked with clearing collected evidence - **fixed** — Surrendered suspects/civilians constantly standing back up while in CS gas - **fixed** — Suspects sometimes not being able to shoot after CS gas stun ends - **fixed** — CS gas grenades sometimes not affecting AI when deployed via the gas grenade launcher - **fixed** — Unresponsive confirmation button when deleting loadout presets - **fixed** — SWAT AI Officer loadouts resetting to the currently used preset when entering the loadout menu - **fixed** — Variants of customization items disappearing when hovering over other customization items - **fixed** — Wrong variants displaying for locked items when the list is scrolled quickly - **fixed** — Missing highlight from profile button in mods menu - **fixed** — Missing HUD icon for canted sights on gamepad - **fixed** — Soft complete vote counter displaying the incorrect number of votes needed to end the mission ##### Dark Waters Release Patch 1 Changelog Here are new fixes and changes in Patch 1 for the Dark Waters Release! ##### AI: - Fixed civilians sometimes failing to seek out the player once Bring order to chaos has been achieved - Fixed final suspect sometimes failing to seek out the player. - Adjusted comply animations to ensure the suspects' weapons do not point at the player. - Increased speed of compliance animations. - Fixed SWAT AI not responding to a breach command when one of them is in the middle of a blocking activity (restraining suspects/civilians, for example). - Fixed suspects being unable to surrender during CS gas stuns. - Fixed civilians exiting surrender while within line of sight of SWAT. - Fixed suspects sometimes not picking up weapons or failing to draw a gun after exiting surrender with no line of sight on SWAT. - Fixed SWAT AI being unable to breach into a room with suspects playing dead directly in front of the door. - Fixed pre-arrested civilians not giving the correct score if collected by trailers before the player can report them. - Fixed trailers standing still when tasked with clearing collected evidence. - Fixed surrendered suspects/civilians constantly standing back up while in CS gas. - Fixed suspects sometimes not being able to shoot after CS gas stun ends. - Fixed CS gas grenades sometimes not affecting AI when deployed via the gas grenade launcher. ##### UI: - Fixed unresponsive confirmation button when deleting loadout presets. - Fixed SWAT AI Officer loadouts resetting to the currently used preset when entering the loadout menu. - Fixed variants of customization items disappearing when hovering over other customization items. - Fixed wrong variants displaying for locked items when the list is scrolled quickly. - Fixed missing highlight from profile button in mods menu. - Fixed missing HUD icon for canted sights on gamepad. - Fixed soft complete vote counter displaying the incorrect number of votes needed to end the mission. - Fixed lobby manager not updating while open. - Fixed various titles and descriptions in the gamepad settings. ##### Customization: - Fixed arm slightly clipping through the Atlas Pro shirt while holding certain guns. - Fixed Judge’s big head clipping through the Eli-Tec helmet. - Fixed being unable to unequip the headphones when using no helmet. ##### Audio - Fixed interactables on Mirage at Sea and Leviathan sometimes causing all VO to drop until level restart. - Fixed incorrect VO when ordering SWAT to deploy shield. ##### Level Specific: ##### 3 Letter Triad - Fixed light in one of the large rooms disappearing at a distance. - Fixed various visual issues. - Adjusted door collision to allow all doors to be pushed open by walking into them after peeking them. - Fixed missing puddle footstep audio. - Fixed certain doors not generating audio. - Fixed heads intersecting with hats on certain suspects. - Fixed suspects' chest rigs sometimes clipping into their body armor. - Fixed music sometimes not beginning as intended. ##### Mirage at Sea - Fixed scuffed interior lightmap. - Fixed various visual issues. - Fixed only being able to perform orders from one side on a certain doorway. - Fixed bullets being unable to penetrate double stacked breakable glass. - Fixed missing facial animation from civilian. - Fixed various small floor gaps. - Fixed missing audio when shooting aquarium. - Fixed TV on boat playing Home Invasion audio. - Fixed music sometimes not beginning as intended. ##### Leviathan - Fixed various visual issues. - Fixed suspects being able to engage players in two of the levels' spawn points. - Made dead guy less happy. - Made radio effect more prominent during on of the interactable audios. - Fixed SWAT using wrong voice lines when shutting down the drill. - Fixed missing reaction volumes. - Fixed suspect LOD issue. - Fixed music logic, which ca _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1144200/view/527581130405185162]_