# Ready or Not Los Sueños Stories Patch #2 - Product: Ready or Not (https://whatsnew.fyi/product/ready-or-not) - Vendor: VOID Interactive - Date: 2025-08-07 - Original notes: https://store.steampowered.com/news/app/1144200/view/526476689498177892 - Permalink: https://whatsnew.fyi/product/ready-or-not/releases/2025-08-07-los-sue-os-stories-patch-2 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed grid-shaped lightmap artifacts bug that caused light textures on levels to look low resolution, as if a grid was overlayed on it - **fixed** — Fixed various LOD issues across all levels - **fixed** — Fixed windows across various levels not breaking when bashed - **fixed** — Fixed floating shower wall handles after destroying the glass - **fixed** — Fixed missing texture at the split team section in Training - **fixed** — Fixed split team section soft locking when quickly releasing queue command key and only ordering one team to breach - **fixed** — Fixed being unable to continue training on the shooting range after finishing the shooting range section - **fixed** — Fixed crash caused by aiming after using the ammo box - **fixed** — Fixed crash when picking up and dropping civilian during tablet section - **fixed** — Fixed visual issues with one of the hockey mask wearers - **fixed** — Fixed suspect sometimes spawning without weapons - **fixed** — Fixed only being able to interact with mission selection table from a specific angle after selecting a mission - **fixed** — Fixed black visual artifacts across all the various station variations - **fixed** — Fixed certain officers in station having transparent heads - **fixed** — Fixed height inconsistency in suspect briefing in Thank you, come again level - **fixed** — Fixed front door chimes not playing when door is kicked or exploded - **fixed** — Fixed issues with music triggers, especially in multiplayer in 23 Megabytes a Second level - **fixed** — Fixed Gerard getting stuck while moving through vents in A Lethal Obsession - **fixed** — Fixed civilians clipping into certain hiding spots while hiding in Valley of the Dolls - **fixed** — Fixed suspects sometimes being able to engage the player in spawn in Carriers of the Vine ##### Attention Officers, Welcome to the LSS Patch 2 changelog! In this patch we have over 185 fixes across the game. A few fix highlights include a grid-like lightmap texture bug that caused some lighting to appear lower resolution than intended (lightmap shadow edges still being worked on); suspects not reacting properly to CS gas, a bunch of crashes, and blood not soaking into clothing properly. Please check our official Discord for an updated list of some known issues in the [#known-issues](https://discord.com/channels/310075021882294272/1394576328073809990) channel. _We are continuously monitoring your bug reports. Please report any bugs you find into our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: _[Ready or Not Bug Reports](https://discord.com/channels/310075021882294272/1050535723087958156) --- ## **Bug Fixes:** ##### **Levels:** - **Fixed grid-shaped lightmap artifacts bug that caused light textures on levels to look low resolution, as if a grid was overlayed on it.** - We are still in the process of fixing a different incorrect lightmap issue which causes low resolution edges of lightmap shadows - Fixed various LOD issues across all levels. - Fixed windows across various levels not breaking when bashed. - Fixed floating shower wall handles after destroying the glass. ##### **Training** - Fixed missing texture at the split team section. - Fixed split team section soft locking when quickly releasing queue command key and only ordering one team to breach. - Fixed being unable to continue training on the shooting range after finishing the shooting range section. - Fixed crash caused by aiming after using the ammo box. - Fixed crash when picking up and dropping civilian during tablet section. - Fixed visual issues with one of the hockey mask wearers. - Fixed suspect sometimes spawning without weapons. ##### **Station** - Fixed only being able to interact with mission selection table from a specific angle after selecting a mission. - Fixed black visual artifacts across all the various station variations. - Fixed certain officers in station having transparent heads. ##### **Thank you, come again** - Fixed black visual artifacts appearing in various spots across the level. - Fixed ground textures sometimes merging into the bottom of car tires across the level. - Fixed height inconsistency in suspect briefing. - Fixed front door chimes not playing when door is kicked or exploded. ##### **23 Megabytes a Second** - Fixed black visual artifacts appearing in various spots across the level. - Fixed issues with music triggers, especially in multiplayer. - Fixed certain music transitions not working well under certain conditions. ##### **Twisted Nerve** - Fixed certain light-absorbent mirror. - Fixed black carpet at main entrance. - Possible fix for portions of a room blocking bullets (caused by candle collision) - Fixed various issues with the navmesh. - Fixed black visual artifacts appearing in various spots across the level. - Fixed ground textures sometimes merging into the bottom of car tires across the level. ##### **The Spider** - Fixed ground textures sometimes merging into the bottom of car tires across the level. - Fixed interactable being harder to access than intended. - Fixed certain environmental audio not playing as intended. ##### **A Lethal Obsession** - Fixed Gerard getting stuck while moving through vents. ##### **Ides of March** - Fixed black visual artifacts appearing in various spots across the level. - Fixed instances of incorrectly assigned reverb. - Fixed issues with existing music timeline for better flow. - Fixed clipping issue between two walls. - Fixed potential sound issues with TV audio. - Fixed penthouse TV audio being inaudible too soon. ##### **Sinuous Trail** - Fixed instances of textures merging. - Fixed missing instances of shr _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1144200/view/526476689498177892]_