# Ready or Not RoN v1.5 Update: Mission Editor Changelog (v1.5.2) - Product: Ready or Not (https://whatsnew.fyi/product/ready-or-not) - Vendor: VOID Interactive - Date: 2026-09-03 - Original notes: https://store.steampowered.com/news/app/1144200/view/680757319885129885 - Permalink: https://whatsnew.fyi/product/ready-or-not/releases/2026-09-03-ron-v1.5-update-mission-editor-changelog-v1.5.2 - Labels: Platforms: Windows, PlayStation, Xbox What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Mission Editor feature allowing granular tweaking of gameplay variables within existing missions with focus on customizing non-playable characters - **added** — Mission Editor playable in singleplayer and multiplayer friends-only lobbies - **added** — Mission Editor basic tab options for SWAT AI including health, accuracy, and fire rate - **added** — Mission Editor basic tab options for suspect AI including health, start morale, stun resistance, accuracy, and fire rate - **added** — Mission Editor basic tab option for civilian health - **added** — Mission Editor advanced tab with expanded AI customization options - **added** — Mission Editor basic tab options for player limited bandages and damage cap - **added** — Mission Editor basic tab options for door trap count and trap types including tripwire alarm, IR alarm, flashbang, explosive, and toxic gas traps - **added** — Mission Editor basic tab option to enable or disable default NPC spawn points - **added** — Mission Editor advanced tab options for player health, expanded bandage selection, shielded melee damage multiplier, and friendly fire rules - **added** — Mission Editor advanced tab options for door trap count expanded selection, max locked doors percentage, max open doors percentage, and chance of suspect death by suicide - **added** — Mission Editor added to main menu screen - **added** — Three free new cosmetic styles for Triple Weapon Pack weapons available to all players: MK-V 'HC' pistol, 590M 'FDE' shotgun, and M32A1 'LSPD' rotary grenade launcher - **added** — New animation set for the MK-V pistol - **fixed** — Fixed suspects sometimes being unable to surrender, move or shoot - **fixed** — Fixed death animations sometimes playing at the wrong time for clients in multiplayer - **fixed** — Fixed being unable to see shield wielding clients' pistols as host - **fixed** — Fixed sliding third person animations while flipping the magnifier - **fixed** — Fixed G18-C magazine clipping through the gun at the end of the quick reload animation - **fixed** — Fixed taser cartridge leaving the taser during arrest or bash animations ##### Attention Officers, In the v1.5 Update for RoN we are releasing the Mission Editor, a new feature allowing granular tweaking of gameplay variables within an existing mission, with a particular focus on customizing non-playable characters. This is our initial introductory launch for the Mission Editor feature; be on the lookout for improvements to Mission Editor in the future, along with more bug fixes and content for the game. **Free New Styles of the Triple Weapon Pack Weapons, Released to All Players:** The Ready or Not Triple Weapon Pack weapons, which were initially added with RoN’s console release, are now being released for free as three new cosmetic styles to all players regardless of platform or game edition. These new free styles are the MK-V 'HC' (Hard Chrome) pistol, 590M 'FDE' (Flat Dark Earth) shotgun, and M32A1 'LSPD' Blue rotary grenade launcher. Players who were already eligible for the triple weapon pack weapons previously (i.e. PC platform players, console pre-order owners, or console Triple Weapon Pack owners) will now have access to both the original style and the new style of each of these weapons. _We are continuously monitoring your bug reports. Please report any bugs you find in our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: _[Ready or Not Bug Reports](https://discord.com/channels/310075021882294272/1050535723087958156) _Please check our official Discord for an updated list of some known issues in the [#known-issues-and-fixes channel](https://discord.com/channels/310075021882294272/963832413820174426)._ ##### **Update Day General FAQ:** - Q: ‘My game mods broke on PC with this update, why did that happen?’ > A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files. **Ready or Not Modding Update Tips: **[https://voidinteractive.net/community-resources/](https://voidinteractive.net/community-resources/) - Q: ‘Why does an update download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’ > A: Game service platforms such as Steam etc. may update games by overwriting the game's files with the new files to replace it. For example, this means a update download that initially shows as 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game files for the other 5GB of data. - Q: ‘Why does an update take so long to download despite my fast internet’ > A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as a HDD or SSD) during an update download can extend the perceived download size/time. - Q: ‘Why didn’t my game update yet on my console platform?' > A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection. --- ##### **Gameplay** ##### _AI_ - Mission Editor Options ('Basic' and ‘Advanced’ tabs) - **'Basic' Tab** - SWAT AI - SWAT Health - SWAT Accuracy - SWAT Fire Rate - Suspect AI - Suspect Health - Suspect Start Morale - Stun Resistance - Suspect Accuracy - Suspect Fire Rate - Civilian AI - Civilian Health - **'Advanced' Tab** - [Visit the VOID website changelog for an expandable list of Advanced AI options.](https://voidinteractive.net/ron-v1-5-update-mission-editor-changelog-v1-5-2/) ##### _**Engineering**_ - Mission Editor Playable in Singleplayer and Multiplayer Friends-Only Lobby - Mission Editor Options ('Basic' and _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1144200/view/680757319885129885]_