Rec Room

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Rec Room is the best place to build and play games together.

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Release activity

Release activity — 15 releases across 12 days in the last year. Each cell is one day; darker means more releases that day. Older weeks are hidden at this screen width.
JunJulAugSep
SundayNo releases on May 24, 2026No releases on May 31, 2026No releases on Jun 7, 2026No releases on Jun 14, 2026No releases on Jun 21, 2026No releases on Jun 28, 2026No releases on Jul 5, 2026No releases on Jul 12, 2026No releases on Jul 19, 2026No releases on Jul 26, 2026No releases on Aug 2, 2026No releases on Aug 9, 2026No releases on Aug 16, 2026No releases on Aug 23, 2026No releases on Aug 30, 2026No releases on Sep 6, 2026
MondayNo releases on May 25, 2026No releases on Jun 1, 2026No releases on Jun 8, 2026No releases on Jun 15, 2026No releases on Jun 22, 2026No releases on Jun 29, 2026No releases on Jul 6, 2026No releases on Jul 13, 2026No releases on Jul 20, 2026No releases on Jul 27, 2026No releases on Aug 3, 2026No releases on Aug 10, 2026No releases on Aug 17, 2026No releases on Aug 24, 2026No releases on Aug 31, 2026No releases on Sep 7, 2026
TuesdayNo releases on May 26, 2026No releases on Jun 2, 2026No releases on Jun 9, 2026No releases on Jun 16, 2026No releases on Jun 23, 2026No releases on Jun 30, 2026No releases on Jul 7, 2026No releases on Jul 14, 2026No releases on Jul 21, 2026No releases on Jul 28, 2026No releases on Aug 4, 2026No releases on Aug 11, 2026No releases on Aug 18, 2026No releases on Aug 25, 2026No releases on Sep 1, 2026No releases on Sep 8, 2026
WednesdayNo releases on May 27, 2026No releases on Jun 3, 2026No releases on Jun 10, 2026No releases on Jun 17, 2026No releases on Jun 24, 2026No releases on Jul 1, 2026No releases on Jul 8, 2026No releases on Jul 15, 2026No releases on Jul 22, 2026No releases on Jul 29, 2026No releases on Aug 5, 2026No releases on Aug 12, 2026No releases on Aug 19, 2026No releases on Aug 26, 2026No releases on Sep 2, 2026No releases on Sep 9, 2026
ThursdayNo releases on May 28, 2026No releases on Jun 4, 2026No releases on Jun 11, 2026No releases on Jun 18, 2026No releases on Jun 25, 2026No releases on Jul 2, 2026No releases on Jul 9, 2026No releases on Jul 16, 2026No releases on Jul 23, 2026No releases on Jul 30, 2026No releases on Aug 6, 2026No releases on Aug 13, 2026No releases on Aug 20, 2026No releases on Aug 27, 2026No releases on Sep 3, 2026No releases on Sep 10, 2026
FridayNo releases on May 29, 2026No releases on Jun 5, 2026No releases on Jun 12, 2026No releases on Jun 19, 2026No releases on Jun 26, 2026No releases on Jul 3, 2026No releases on Jul 10, 2026No releases on Jul 17, 2026No releases on Jul 24, 2026No releases on Jul 31, 2026No releases on Aug 7, 2026No releases on Aug 14, 2026No releases on Aug 21, 2026No releases on Aug 28, 2026No releases on Sep 4, 2026
SaturdayNo releases on May 30, 2026No releases on Jun 6, 2026No releases on Jun 13, 2026No releases on Jun 20, 2026No releases on Jun 27, 2026No releases on Jul 4, 2026No releases on Jul 11, 2026No releases on Jul 18, 2026No releases on Jul 25, 2026No releases on Aug 1, 2026No releases on Aug 8, 2026No releases on Aug 15, 2026No releases on Aug 22, 2026No releases on Aug 29, 2026No releases on Sep 5, 2026

15 releases in the last year, busiest day 4

Patch notes

Exporting your Creation Data

Added 2
  • Data export tools to download room, invention, and cloud data in formats for recreation elsewhere
  • Data export tools available in the latest Steam PC update of Rec Room

From Rec Room

With Rec Room shutting down on June 1st 2026, today we are shipping tools to export your room, invention, and cloud data.

  • Data export tools are only available in the latest Steam PC update of Rec Room. They are not available on any other platform.

Unfortunately, you cannot download a working copy of your rooms. We know that would be ideal. But without the Rec Room servers operational that is not possible. Instead, we are providing the ability to download the underlying room and invention data in formats that can help you recreate your experience elsewhere if you choose (e.g., as a standalone Unity app).

For detailed instructions on how to use the data download tools, please go here.

We have tested data export internally, but we expect to encounter new issues “in the wild”. Support will be available on Reddit and Discord - please report any issues you encounter and we’ll do our best to resolve. We will likely ship updates to the Steam PC build with bug fixes and tweaks.

The following video provides an overview of the data export process:

Please note: If you are using third party/unofficial tools to attempt data export - please don’t! This can hit our servers pretty hard and cause timeouts and downtime (including for just regular players).

  • If there’s something you need, please communicate with us on Reddit/Discord and we’ll do our best to support you.

  • We don’t want to do this, but in extreme cases we may need to start IP banning to reduce server load.

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How Exporting your Creation Data went

Rec Room UPDATE - the “School’s Out” edition

Changed 4
  • Active Rec Room+ memberships are extended to June 1st
  • Rec Room+ requirement removed from Partnered Creator, allowing anyone with sufficient tokens to cash them out
  • First party content in all stores discounted by 80%
  • Some Rec Room+ only features including avatar items, custom emoji, auras, and body paint no longer require Rec Room+ membership
Removed 7
  • Ability to create new accounts
  • Ability to add someone as a friend
  • Ability to sign up for Rec Room+
  • Token rewards from activities such as Rec Room Originals
  • Ability to create new monetized user-generated content including room inventory items, offers, keys, consumables, currencies, and avatar items
  • Room Rewards program has ended with March payouts in early April
  • Ability to purchase or receive new Roomie Energy

From Rec Room

Rec Room will be closing down on June 1st at noon Pacific time.

On June 1st:
  • You will no longer be able to login to and play Rec Room

  • The rec.net website will go offline.

  • Online services related to Rec Room Studio will no longer be available.

In preparation for the impending shutdown, as of this update the following things are changing:
  1. You can no longer create new accounts

  2. You can no longer add someone as a friend

  3. You can no longer sign up for Rec Room+ (RR+)

  4. If you have an active RR+ membership, that membership is extended to June 1st.

  5. We have removed the RR+ requirement from Partnered Creator. Anyone with sufficient tokens can choose to cash them out.

  6. New registrations for Partnered Creator will be halted on May 1st.

  7. You will no longer receive token rewards (e.g., at the end of an RRO)

  8. You can no longer create new monetized UGC content, including:

    1. Room inventory items and offers

    2. Room keys, consumables, and currencies

    3. Avatar items (in-game and Avatar Studio)

  9. The Room Rewards program has ended. March Room Rewards will be paid out in early April.

  10. You can no longer purchase or receive new Roomie Energy

As a thank you to our players, as of this update:
  1. We are discounting first party content in all stores by 80%

  2. Some RR+ only features (e.g., avatar items, custom emoji, auras, body paint) will no longer require RR+

For more information, [read the full blog post here](https://blog.recroom.com/posts/schools-out-for-rec-room)

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How Rec Room UPDATE - the “School’s Out” edition went

# Rec Room UPDATE - the "Couple Small Things" Update

Added 3
  • Studio Properties: a new way to store values on a Studio Object or Studio Function Container with optional synchronization
  • Local Variables: a way to store temporary state within a Studio Function between instructions
  • Studio Function Utilities: helper methods for basic math, logic, and string operations
Changed 2
  • Improved overall room load time
  • Optimized loading time for RRS rooms by downloading asset bundles in parallel while other room load operations occur
Fixed 7
  • Restored the missing loading screen in the Meta Store version of Rec Room (Link PC VR)
  • Fixed a bug where clothing item sets weren't showing up correctly in the store
  • Fixed a bug where configuring the default value of string/vector3 ports could sometimes cause a crash
  • Fixed a bug where sharecam timer countdowns could get desynced between players
  • Fixed bugs where synchronized CV2 variables, state machines, and object properties could get out of sync during multiplayer creation
  • Always Face Viewer on text tools now properly faces the viewer
  • Fixed a bug in Avatar Studio where hats appeared in the middle of the player's face during posing/animation

From Rec Room

Updates & Bug Fixes
  • Improved overall room load time.
  • Restored the missing loading screen in the Meta Store version of Rec Room (Link PC VR).
  • Fixed a bug that clothing item sets weren't showing up correctly in the store.
  • Fixed a bug where configuring the default value of string/vector3 ports could sometimes cause a crash.
  • Fixed a bug where sharecam timer countdowns could get desynced between players.
  • Fixed bugs where synchronized CV2 variables, state machines, and object properties could get out of sync during multiplayer creation.
  • "Always Face Viewer" on text tools now properly faces the viewer... always.
  • Avatar Studio: Fixed a bug with the Test Avatar where hats appeared in the middle of the player's face during posing/animation.
Rec Room Studio Updates

Studio Functions have several new features to make developing Studio Objects easier:

  • Studio Properties: A new way to store values on a Studio Object or Studio Function Container (with optional synchronization).
  • Local Variables: A way to store temporary state within a Studio Function between instructions.
  • Studio Function Utilities: Helper methods for basic math, logic, and string operations (pulled from a subset of Circuits).
  • Optimized loading time for RRS rooms by downloading asset bundles in parallel while other room load operations occur.
Helpful Links
  • Please see here for convenient links to controls, tutorials, comfort options, news, and more:

https://rec.net/creator

  • We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here:

https://forum.rec.net/

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How # Rec Room UPDATE - the "Couple Small Things" Update went

Rec Room UPDATE - the "Disco Dodgeball" Edition

Added 5
  • Created a new Dodgeball mod that decorates the gym for the Rec Room school dance with Disco Dodgeball
  • Added new audio to the Music Constant and SFX Constant chips
  • The Heartbreaker Battle Pass is coming soon to Paintball with 40 levels (double the previous amount) featuring new avatar items, weapon skins, and new sprays
  • Added a new badges tab in the player profile to choose which room badge to display in your name tag and main profile tab, and to view friends' room badges
  • Studio Objects can now play custom animations for Screens players as part of the Primary Interaction Handler
Changed 3
  • Gave daily challenges a new look
  • Maker Pen Beta now has a setting in the Watch menu under Watch/Settings/Experience/Backpack Settings for testing Backpack radial menu and HUD reorganization on Screens
  • Full Body Avatar Waist items can now be weighted to shoulder bones
Fixed 2
  • Fixed an issue where terrain showed up incorrectly on Quest platforms
  • Fixed rendering artifacts on Quest loading screens

From Rec Room

Updates & Bug Fixes
  • Created a new Dodgeball mod that decorates the gym for the Rec Room school dance. Go to ^Dodgeball and enable Disco Dodgeball to try it out!
  • (We also added some new audio to the Music Constant and SFX Constant chips too)
  • We gave daily challenges a new look, check it out and do those challenges!
  • The Heartbreaker Battle Pass is coming soon to ^Paintball! It includes double the levels of the last pass and new avatar items and weapon skins. We've also swapped in new sprays that you can buy with paint or earn via the new pass!
  • There's a new "badges" tab in the player profile. It lets you choose which room badge you want to show off in your name tag and main profile tab. PLUS, it lets you spy on and adore alllll the room badges your friends have earned.
  • Fixed an issue where terrain showed up weirdly incorrect on Quest platforms.
  • Also fixed some weird rendering artifacts on Quest loading screens. Quest = less weird now.
  • Maker Pen "Beta" now has a setting in the Watch menu. Head to Watch/Settings/Experience/Backpack Settings. We'll be testing out some changes to re-organize the Backpack radial menu and HUD on Screens too.
  • The Heartbreaker Paintball Battle Pass is coming soon! It includes 40 levels (double the amount from the last pass) featuring new, exclusive avatar items, weapon skins, and new sprays!
Rec Room Studio Updates
  • Studio Objects can now play custom animations for Screens players as part of the Primary Interaction Handler.
  • Full Body Avatar Waist items can now be weighted to shoulder bones. Start sewing your aprons, now!
Helpful Links
  • Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator

  • We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

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How Rec Room UPDATE - the "Disco Dodgeball" Edition went

# Rec Room UPDATE - the "Backpacks, Boosts, and Dodge-Bombs" Edition

Added 11
  • Added Low Gravity and Dodge-Bombs RRO mods to Dodgeball accessible via the new Mod Board in the gymnasium
  • Added a recent page to the backpack showing items you've recently used
  • Added search, sort, and filter functionality to the backpack items tab
  • Added small barriers behind each side of the Dodgeball court to catch dodgeballs rolling by
  • Added ability to use Boosts from the watch home
  • Added Room Boost Count output to the Get Room Details chip
Changed 3
  • Palette search page now shows recently selected items at the top when the search box is empty
  • Player Outfit Slot Flag Constant chip now includes Leg and Feet slots as options
  • Room Badges and Boost Badges in name tags are now higher resolution and properly sized
Fixed 5
  • Fixed the storefront's view more page to allow viewing more items
  • Fixed a bug where the shopping bag would sometimes not empty after purchasing
  • Fixed a bug that prevented Gift Packages from spawning for some players
  • Fixed a way that players could become invincible in Paintball and R1 rooms
  • Fixed a bug causing unlimited paint thrower ammo in the paintball lobby

From Rec Room

We're kicking off the new year with an update focused on bugfixes and quality-of-life improvements, plus some new ways to play ^Dodgeball!

Updates & Bug Fixes
  • We added a couple RRO mods to Dodgeball! Try out "Low Gravity" (self explanatory) and "Dodge-Bombs" (also...pretty self explanatory) via the new Mod Board in the gymnasium.
  • We've also made a small map adjustment to the Dodgeball court to keep things fresh. There are now small barriers behind each side to catch dodgeballs rolling by.
  • We made some improvements to the backpack! A new "recent" page shows you items you've recently used, and you can also now search/sort/filter items in your items tab to find your consumables a lot faster!
  • The Palette search page once again shows your recently selected stuff at the top (if the search box is empty).
  • Fixed the storefront's "view more" page. Now it actually lets you... view more.
  • Fixed a bug where your shopping bag would sometimes not empty after purchasing.
  • Fixed a bug that prevented Gift Packages from spawning for some players.
  • Fixed one big way that players could become invincible in Paintball & R1 rooms. If you still see it happening, let us know!
  • Fixed a bug causing unlimited paint thrower ammo in the paintball lobby, got way too messy in there.
  • The Player Outfit Slot Flag Constant chip now includes Leg & Feet slots as options.
  • Room Badges & Boost Badges displaying in your name tag are now higher resolution & properly sized.
  • Boosts can now be used from the watch home, and we added a Room Boost Count output to the Get Room Details chip
  • And last but not least - you can now gift room offers! ### Rec Room Studio Updates
  • Studio Objects have some new capabilities to directly act as a Trigger Handle with the new Primary Interaction Handler component and the On Pickup and On Release events on the Studio Object component
  • Studio Objects now allows Studio Functions to call other Studio Functions via the new component Studio Function Container. You can make lists of these items and assign them to a Studio Function Container List, then you can call a Studio Function on an element of a list from Circuits! These features together make it easier to manage UI like an inventory page (where the inventory items come from Circuits but the display of their UI is implemented in Unity).
Helpful Links
  • Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator

  • We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

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How # Rec Room UPDATE - the "Backpacks, Boosts, and Dodge-Bombs" Edition went

# Rec Room UPDATE - the "So Long, 2025" Edition

Added 5
  • A brand-new flavor of challenge event will be released later this month
  • Badges earned via RROs now have a special shader treatment to verify their authenticity
  • Added Turbo Goblin badge for beating Golden Trophy with Turbo and Coconut Chaos mods enabled
  • Added Turbo Goblin Master badge for beating Golden Trophy with Turbo and Coconut Chaos mods enabled 20 times
  • Hide & Seek now has a Play Again option to jump into another game immediately
Fixed 5
  • Fixed a bug with the scoreboard in Quest lobbies that made the start button non-interactable
  • Fixed an issue where avatar items would sometimes disappear
  • Adjusted VR keyboard spawning to always appear at a predictable distance from current view instead of spawning inside the player
  • Fixed a bug where standing on Studio Objects with scales other than 1 could cause player positions to jump in space
  • Fixed handles in Rooms 2.0 that would offset from their compound object

From Rec Room

Our Final Update of 2025

As the year winds down, we want to take a moment to thank you all for being a part of the Rec Room community. We hope you enjoy happy holidays with family and friends, and we're excited to see what the new year brings. Sending season's greetings from the entire Rec Room team!

New In This Update:
  • The team has been busy cooking up a brand-new flavor of challenge event, which will be on the menu later this month. Stay tuned!

  • Badges earned via RROs now have a special shader treatment to verify their authenticity.

  • Speaking of badges - we're adding 2 new badges for Golden Trophy mods later this week! Earn the Turbo Goblin badge by beating Golden Trophy with Turbo & Coconut Chaos mods enabled. If you're truly skilled and can do it 20 times, you'll unlock the Turbo Goblin Master badge.

  • When finishing Hide & Seek, you can now jump right into another game with "Play Again" (or buy more if you don't have any left in your backpack).

Bug Fixes
  • Fixed a bug with the scoreboard in Quest lobbies that made the start button non-interactable.

  • Fixed an issue where avatar items would sometimes disappear... like a reverse magic trick!

  • The keyboard in VR was often spawning in your guts, and it was super hard to use. We adjusted it so that the keyboard always spawns in a predictable distance from your current view. The trade off is that the keyboard may not line up with your current watch UI quite like before, but we think this works out better

  • Fixed a bug where standing on Studio Objects with scales other than 1 could cause player's positions to jump in space for a short time. So no more hopping around (unless you want to).

  • Handles in Rooms 2.0 will no longer "offset" from their compound object.

Helpful Links
  • Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator

  • We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

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How # Rec Room UPDATE - the "So Long, 2025" Edition went

# Rec Room UPDATE - the "Winter Wonderland 25" Edition

Added 8
  • Holiday events and wintery fun throughout December with Winterfest in Rec Room
  • Three new mods to Paintball: Shotguns Only, Hammers Only, and Fiesta Mode
  • Three new mods to Golden Trophy: Turbo, Coconut Chaos, and Laser Weapons
  • New chips for awarding custom Room Badges to players once a room has earned enough Room Boosts
  • Four new gifting events to circuits: Avatar Item Gifted, Key Gifted, Currency Gifted, and Consumable Gifted
  • Avatar Item Display component to the maker pen palette
  • Wearable Handle component to the maker pen palette to let players equip things in rooms
  • Grip Options component to customize grip animation and placement for held objects in Rec Room Studio Object prefabs
Changed 6
  • Upgraded Paintball Mod Tickets to RRO Mod Tickets with the ability to view them in backpack and activate via a new board
  • Increased music volume in the Merry Midway paintball map
  • Nerfed movement speed gained from charged Splat Hammer attack in screen mode
  • Room Boosts can now be purchased anywhere and will be usable in more creator rooms when boosting is enabled
  • Room creators can now hide individual keys, consumables, currency offers, and room offers from the watch store
  • Show Avatar Item Details and Avatar Item chips are out of beta
Fixed 6
  • Chips in circuit boards no longer disappear
  • Fixed streamer cam green screen displaying as black
  • Fixed avatar items not always resetting correctly after leaving a room with temporarily equipped items
  • Fixed Circuits not running even though nodes appeared
  • Handles in Rooms 2.0 no longer offset from their compound object
  • Improved load reliability to reduce failures when loading large rooms

From Rec Room

Game Updates & Bug Fixes

(Shout out to players in the #rrplus-lounge on Discord for their input on some of these changes!)

New In This Update:
  • It's Winterfest in Rec Room & the Theater Department has gotten into the holiday spirit (they even convinced Kevin to don some seasonal headgear)! Look out for holiday events and wintery fun throughout the month of December!
  • We added 3 new mods to ^Paintball! Shotguns Only, Hammers Only, and Fiesta Mode - it's time to party!
  • Speaking of Paintball Mods - we've upgraded "Paintball Mod Tickets" to "RRO Mod Tickets," made it possible to view them in your backpack, and created a new board to activate them. Which is helpful because...
  • We have expanded mods to Golden Trophy! There's three new ways to play:
  • Turbo - everything is faster.
  • Coconut Chaos - Coconut Bombs drop from the sky.
  • Laser Weapons - Swaps all weapons in the quest for Laser Tag variants.
  • We cranked up the music in the Merry Midway paintball map, and nerfed the amount of movement speed you get from a charged Splat Hammer attack in screen mode.
  • You can buy Room Boosts anywhere now. And you will soon be able to use them in even more creator rooms when boosting is turned on for them in the coming weeks!
  • PSVR players will be gifted a PSVR profile badge this week as we sunset PSVR support. Thank you for playing over the years, and we hope you'll join us on one of our other platforms.
New Creator Tools:
  • Added new chips for awarding custom Room Badges to players once a room has earned enough Room Boosts to unlock the perk.
  • 'Tis the season! We've added four new gifting events to circuits: 'Avatar Item Gifted,' 'Key Gifted,' 'Currency Gifted,' and 'Consumable Gifted'.
  • Room creators can now hide individual keys, consumables, currency offers, and room offers from the watch store. Use the "Is Visible In Watch Store" toggle under the item's detail settings.
  • Added an Avatar Item Display component to the maker pen palette. Use it to show off avatar items in cool new ways!
  • Added a Wearable Handle component to the maker pen palette. It can be used to let players equip things in your room.
  • The "Show Avatar Item Details" and "Avatar Item" chips are out of beta!
  • Rec Room Studio Objects can now customize the grip animation and placement for held objects! Use the "Grip Options (Rec Room Studio)" component to customize the grip animation and position inside a Rec Room Studio Object prefab.

t### Bug Fixes

  • Chips in circuit boards should no longer disappear!
  • Improved Watch UI performance for hover/scroll interactions
  • Fixed a streamer cam bug - the green screen was black but now it's green again!
  • Fixed a bug where your avatar items would not always reset correctly after leaving a room with temporarily equipped items.
  • Fixed a bug where Circuits wouldn't run even though nodes appeared.
  • Handles in Rooms 2.0 will no longer "offset" from their compound object.
  • Improved load reliability: Players are now less likely to fail to load and be returned to their dorm when loading large rooms.
Helpful Links
  • Please see here for convenient links to controls, tutorials, comfort options, news, and more:

https://rec.net/creator

  • We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here:

https://forum.rec.net/

View originalPermalink
How # Rec Room UPDATE - the "Winter Wonderland 25" Edition went

# Rec Room UPDATE - the "Hide-and-Seek" Edition

Added 4
  • Launch a new Hide and Seek backpack game that can be deployed in any room where consumables are allowed
  • Room Boosts feature arrived as a new way to support rooms and be rewarded
  • Profile Badge details now display how you earned the badge and link back to the room you earned it from
  • Creators can now enable the action button on Room Inventory Items in R1 rooms and trigger the Inventory Item action using the Use Inventory Item CV2 node
Changed 3
  • Overhauled the item details page with more functionality, improved usability, and display of active deals
  • Paintball match summary can now be skipped by pressing Continue
  • Battle Pass page now shows XP earned towards the next level instead of total XP
Fixed 11
  • Fixed a bug where VR players spawned with incorrect rotation
  • Fixed a bug with physically typing on the VR keyboard
  • Fixed a bug causing the Skip Notifications button to be greyed out
  • Fixed a bug with Curves and Tube rendering causing crashes across platforms
  • Fixed the token store carousel breaking when scrolling
  • Fixed a bug causing storefronts to sometimes appear blank

From Rec Room

Game Updates & Bug Fixes

(Shout out to players in the #rrplus-lounge on Discord for bumping some of these up the list)

New Stuff
  • We're launching a new "Hide and Seek" backpack game this week! Deploy it from your backpack to start a quick game of hide-and-seek in any room where consumables are allowed. Active RR+ members will receive a few for free this week to kick-start the fun - and special thanks to @MagolorRR from the Rec Room Plus Lounge for submitting the photo we used for the box art.
  • Room Boosts are arriving this week - a new way to support rooms you love and be rewarded for it! Read more on rec.net here: https://rec.net/creator/p/Room-Boosts
  • When you earn and equip a Profile Badge, your profile will now say how you got the badge and link back to the room you got it from.
  • We overhauled the item details page. Now it has more functionality, is easier to use, and will display any active deals on items so you don't have to search for them elsewhere.
  • Tired of waiting for the paintball match summary to finish? Well now you can skip to the end by pressing Continue.
  • The Battle Pass page now shows the XP you've earned towards the next level, rather than the total amount of XP.
  • Creators can now enable the action button on Room Inventory Items in R1 rooms. Likewise, the Inventory Item action can be triggered in R1 rooms using the "Use Inventory Item" CV2 node.
Bug Fixes
  • Fixed a bug where VR players spawned with the incorrect rotation - which was annoying.
  • Fixed a bug with physically typing on the VR keyboard. Now you can type w3i8thuyo9utr it5 looo9kioinhgy loi8kinjgt loikie t6hisew!
  • Fixed a bug causing the "Skip Notifications" button to be greyed out. Skip away!
  • Fixed a bug with Curves/Tube rendering that was causing crashes across platforms.
  • Fixed the token store carousel, it won't break when you scroll now!
  • Fixed a bug causing storefronts to sometimes be blank - just in time for gifting season.
  • Fixed ShareCamera failing to tag players in photos.
  • Fixed ShareCamera Film not working on certain platforms.
  • Fixed a bug with the Streamer Camera breaking rendering when pointed at mirrors.
  • Fixed a RRStudio bug where sometimes the "Last Downloaded" save information might be incorrect after uploading a new save.
  • Fixed a RRStudio bug in the AnimatorSynchronizer that could cause an Animator with multiple layers to not synchronize some of the layers correctly.
Helpful Links
  • Please see here for convenient links to controls, tutorials, comfort options, news, and more:

https://rec.net/creator

  • We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here:

https://forum.rec.net/

View originalPermalink
How # Rec Room UPDATE - the "Hide-and-Seek" Edition went

# Rec Room UPDATE - the "Paintball Map Update" Edition

Added 5
  • Added the Merry Midway paintball map
  • Added backpack settings to the experience tab in the settings menu
  • Room consumables can now be gifted
  • Switch is now available as a platform for customizing texture import options via Rec Room Studio
  • Share Camera photo filters are now previewed in the viewfinder
Changed 3
  • Turned off Auto Open Backpack by default for new accounts
  • Profile badges now look prettier coming out of gift boxes and in nametags
  • Improved the appearance of equipment skins in thumbnails
Fixed 8
  • Fixed bugs causing elevated crashes on Quest and Xbox
  • Fixed bug preventing players from editing their bios
  • Fixed bug where some players get stuck on the login screen on Xbox
  • Fixed reflective surfaces and avatar items to react to lights again
  • Fixed issues with very dark lighting in some Rec Room Studio rooms
  • Fixed bug where other players looked weird to certain players using the Bean body type
  • Fixed bugs for objects in place mode to work better on gamepads and VR
  • Fixed RRStudio bug that would say New Save Available right after uploading a save

From Rec Room

Game Updates & Bug Fixes

(Shout out to players in the #rrplus-lounge on Discord for bumping some of these up the list)

New Stuff
  • Added the finishing touches on the Merry Midway paintball map, keep your eyes peeled this week for a new place to play Paintball!
  • Turned off "Auto Open Backpack" by default for new accounts.
  • Profile badges now look a little prettier coming out of gift boxes, and in your nametag!
  • Added "backpack settings" to the experience tab in the settings menu so you can customize your experience with the backpack.
  • Room consumables can now be gifted! We'll be adding support for giving more types of UGC content soon.
  • Improved the appearance of equipment skins in thumbnails.
  • Switch is now available as a platform for customizing texture import options via Rec Room Studio.
  • Share Camera photo filters are now previewed in the viewfinder, so you can take cooler photos!
Bug Fixes:
  • Fixed bugs causing elevated crashes on Quest and Xbox.
  • Fixed bug preventing players from editing their bios.
  • Fixed a bug where some players get stuck on the login screen on Xbox.
  • Ooh, shiny! Reflective surfaces and avatar items can react to lights again.
  • Fixed issues with very dark lighting in some Rec Room Studio rooms.
  • Fixed a bug where other players looked...weird to certain players using the Bean body type.
  • Fixed some bugs for objects in "place" mode - should work better on gamepads and VR now.
  • Fixed an RRStudio bug that would say "New Save Available" right after uploading a save. No more second guessing your uploads!
Helpful Links
  • Please see here for convenient links to controls, tutorials, comfort options, news, and more:

https://rec.net/creator

  • We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here:

https://forum.rec.net/

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How # Rec Room UPDATE - the "Paintball Map Update" Edition went

Thanks for downloading the latest update to Rec Room!

Latest ship notes can be read here: https://recroom.com/ship-notes

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

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How Thanks for downloading the latest update to Rec Room! went

Thanks for downloading the latest update to Rec Room!

Latest ship notes can be read here: https://recroom.com/ship-notes

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

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How Thanks for downloading the latest update to Rec Room! went

Thanks for downloading the latest update to Rec Room!

Latest ship notes can be read here: https://recroom.com/ship-notes

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

View originalPermalink
How Thanks for downloading the latest update to Rec Room! went

Thanks for downloading the latest update to Rec Room!

Latest ship notes can be read here: https://recroom.com/ship-notes

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

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How Thanks for downloading the latest update to Rec Room! went

Rec Room UPDATE - the "Paintball Lobby" Edition

Added 8
  • Paintball has a new Lobby space with a shooting gallery and 1v1 challenge options
  • New Vampire Hunter custom profile badge earnable by achieving S-Rank in Crescendo
  • Store deals are now visible from the Home page of the watch
  • Certain deals can now be gifted with a gift button on the details page
  • Equipment skins can now be equipped directly from item details in the store
  • Three new glow-in-the-dark body paints and two new auras for RR+ members
  • New bubble wand available as a backpack toy
  • New RRS component 'Audio Source Synchronizer' for networked syncing of Unity Audio Source playback properties
Changed 1
  • Rec Rally can now be played with 4 players instead of 6
Fixed 8
  • Fixed an issue where you couldn't exit the dorm room door while trying on items
  • When you pick up equipment with a favorite skin equipped, it will now apply even if that equipment had an existing skin applied
  • Fixed some UGC paintball rooms loading in a broken state
  • Made performance improvements to the VR keyboard
  • Fixed a bug that prevented typing in a price for an Invention
  • Fixed a bug with UGC storefronts in R1 rooms where blank items might appear in the config menu on first edit
  • Fixed a bug where blocked players' costumes would still be visible
  • Fixed a bug causing intermittent crashes on PS5

From Rec Room

Game Updates & Bug Fixes

(Shout out to players in the #rrplus-lounge on Discord for bumping some of these up the list)

New Stuff
  • ^Paintball has a new Lobby space! Practice your aim at the shooting gallery, or challenge your friends to a 1v1! Check out the latest Paintball gear, and customize your look at the lockers to show off your style!- We added a bunch of new things for upcoming Rectober events - spooky fun coming soon((tm)).- Speaking of spooky fun - we're debuting Custom Profile Badges with a new Vampire Hunter badge you can earn by achieving S-Rank in ^Crescendo. Get questing - and keep an eye out for more custom profile badges coming soon. - You can now see store deals from the Home page of the watch.- Certain deals (like the Puma & poison apple deals) can now be gifted - look for the gift button on the details page! - You can now equip skins directly from their item details in the store.- Added 3 new glow-in-the-dark body paints and 2 new auras for RR+ members.- Added a new bubble wand, available as a backpack toy to bring delight to any room!- You can now play Rec Rally with 4 players instead of 6. Thank you for the suggestion, @LyricalRacer2376!
Bug Fixes:- Fixed an issue where you couldn't exit the dorm room door while trying on items.
  • When you pick up equipment with a favorite skin equipped, it will now apply EVEN if that equipment had an existing skin applied.- Fixed some UGC paintball rooms loading in a broken state.- Made some performance improvements to the VR keyboard.
  • Fixed a bug that prevented typing in a price for an Invention.- Fixed a bug with UGC storefronts in R1 rooms where you might see blank items in the config menu the first time you edit the storefront.- Added a new RRS component 'Audio Source Synchronizer' to perform networked syncing of the playback-related properties of a Unity Audio Source directly (similar to the existing Animator Synchronizer). - Fixed a bug where blocked players' costumes would still be visible- Fixed a bug causing intermittent crashes on PS5
Helpful Links
  • Please see here for convenient links to controls, tutorials, comfort options, news, and more:

https://rec.net/creator

  • We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here:

https://forum.rec.net/

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How Rec Room UPDATE - the "Paintball Lobby" Edition went

Rec Room UPDATE - the "New Shipnotes Format" Edition

Added 20
  • Dorm room door now defaults to ^RecCenter with an option to prefer Roomiverse in Watch > Settings > Experience
  • Ability to clear all notifications
  • Room Inventory & Offers now available in R1 rooms
  • Room Offers now supported in R1 storefronts
  • Room Offers can be added to data tables
  • New chips for overriding Room Offer name and description
Changed 7
  • Move Tool updated for better snapping and rotation functions
  • Maker Pen Performance window now auto-updates and shows physics object count
  • Makerpen equip optimized for smoother start-up and performance across FBA & Bean
  • R1 prop truck now recolorable and vehicles renamed so undriveable ones are clearly labeled as props
  • Roomie animations getting tune-up so creators can add flow to capes or skirts and bounciness to hats or hair
  • Referee updated to better protect against current and common exploits
  • Dorm server optimizations that may automatically reload the room when inviting someone after launching the game
Fixed 18
  • Flag return in Capture the Flag at ^Paintball now works reliably in most cases
  • Small collision adjustment near Red & Blue Quarry bases to prevent getting stuck underwater
  • Ball in ^Paddleball no longer freezes sporadically at mid-court
  • Loot Chests work in Quests again
  • Texture and collision issues in ^RecRally fixed
  • VR bug where hand in pointing mode when picking up an object interfered with clean release

From Rec Room

Game Updates & Bug Fixes

(Shout out to players in the #rrplus-lounge on Discord for bumping some of these up the list)

New Stuff
  • The dorm room door now defaults to ^RecCenter. If you prefer "Roomiverse", there's an option for that (Watch > Settings > Experience).
RRO Bug Fixes:
  • Flag returned - but actually! We've fixed the most common cause of the flag not being properly returned in Capture the Flag in ^Paintball. It can still happen but very rarely now, and if it fails you can try again.
  • Small collision adjustment near Red & Blue Quarry bases so you don't get stuck underwater.
  • The ball in ^Paddleball no longer freezes sporadically at mid-court.
  • Loot Chests work in Quests again - let the S-Rank carries rejoice.
  • Fixed some buggy texture & collision issues so you can look cool in ^RecRally again.
  • Fixed a VR bug where having your hand in pointing mode when picking up an object interfered with a clean release from that hand - totally throwing off dodgeball players.
General Bug Fixes:
  • Recoloring vehicles won't cause windshields to be opaque anymore - clearly an upgrade.
  • Fixed performance issues for players with a lot of backpack items.
  • Fixed a bug where VR players could get stuck at a black screen after respawn.
  • Fixed players getting booted to dorm if joining an R2 room that was recently saved.
  • Added ability to clear all notifications - but please read them sometimes, I write those too.
  • Fixed CV1 AnimationGizmo speed being locked to 100%.
  • Fixed a broken CV2 holotar recording flow.
Creation Updates & Fixes
Added new features for Room Inventory & Offers, including:
  • Room Inventory & Offers are now available in R1 rooms.
  • Room Offers are now supported in R1 storefronts.
  • Room Offers can now be added to data tables.
  • Added new chips allowing Room Offer name and description to be overridden.
  • Added new 'Room Offer Get Image', 'Room Offer Get Definition', and 'Get All Room Offers In Room' chips
  • Added a 'Create Offer' button to make a new Room Offer from an existing inventory item.
New creation features including:
  • Magnetic anchors are now adjustable. You can choose between small, medium, and large anchors - larger anchors snap from further away.
  • You can now undo deleting a curve point in R1.
  • Updated the Move Tool for better snapping & rotation functions.
  • Added a new 2D Text component. Now you can write more flatly.
  • The Maker Pen Performance window now auto-updates, shows physics object count, and has several bugs fixed.
  • Optimized makerpen equip for smoother start-up and performance across FBA & Bean.
  • Updated R1 prop truck to be recolorable & renamed a few vehicles so that the ones you can't drive are now clearly labeled as 'props'.
  • Added the laundry bin to the maker pen palette.
Released a whole bunch of chips into beta, including:
  • Art Canvas Clear
  • Art Canvas Clear with Color
  • Art Canvas Is Image Transparent
  • Art Canvas Render To Texture
  • Download RecNet Image To Texture
  • Download Texture From RecNet
  • Local Player Is Junior
  • Snap Camera Image
  • String Purify
  • Texture Constant
  • Texture Copy With Resize
  • Texture Variable
  • Textured Quad
  • Textured Quad Set Aspect Ratio
  • Textured Quad Set Texture
  • Upload Texture To RecNet
  • Rec Room Object Outline
New Rec Room Studio updates including:
  • Inventions that contain Rec Room Studio content can now be created in R1 rooms! Any published invention that contains Studio content must be free.
  • The Projectile Constant, Projectile Fire, Particle VFX Constant, and Play Particle VFX At Position chips are now available in R1 rooms, and R1 rooms can now have custom projectiles and particle VFX created inside Rec Room Studio.
  • Fixed a bug where some objects' position and rotation in Rooms 1 rooms might be incorrect when the room was saved in RR Studio.
New In The Backpack:
Consumables:
  • Added new Grow and Shrink potions to make you very, very big or very very small. Check them out in the Supplies store or the Rec Center!
Roomie
  • Players have been asking for a simpler, more "pet-like" way to interact with Roomie - so we're introducing Low Energy Mode! All the fun Roomie animations and interactions, none of the AI features. Low energy mode still uses energy, but a lot less, so you can hang out with your robot buddy way longer.
  • Roomie is getting a few new upgrades! Soon after ship, expect new "Wings" and "Masks" outfit slots that you can buy for your Roomie. Along with newly animating wings, some other animations are getting a tune-up so creators can add flow to their capes or skirts and bounciness to hats or hair!
  • The Roomie Energy store was kinda busted. Now, it looks better.
Share Cam:
  • Fixed Share Cam buttons sometimes being blocked by your avatar's hand.
  • Fixed an audio bug when recording video on Android.
  • Added Share Cam video recording support for Quest devices - go film that tiktok!
Safety, Security & Stability
  • We have updated Referee to better protect against current and common exploits.
  • Fixed a bug where players you've blocked could still send you party invites.
  • We're trying out some optimizations to the dorm servers; when inviting someone to your dorm after launching the game, it may automatically reload the room first.
Helpful Links
  • Please see here for convenient links to controls, tutorials, comfort options, news, and more:

https://rec.net/creator

  • We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here:

https://forum.rec.net/

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How Rec Room UPDATE - the "New Shipnotes Format" Edition went

Rec Room UPDATE - the "Snap and Point" Edition

Added 9
  • Kick off your Roomie journey with a quick style quiz to shape their personality
  • Snap Point component is now available in R2 Beta rooms to automatically snap objects together when dropped near each other
  • Snap Point and Object snapping chips are available in R2 Beta rooms including Snap To Object, Unsnap, Get All Snapped Objects, Get Directly Snapped Objects, Get Snapped Snap Point, Set Locked, and Snap To Snap Point
  • Snap Point and Object snapping events are available in R2 Beta rooms including Snapped, Unsnapped, Root Object Snap Point Snapped, and Root Object Snap Point Unsnapped
  • Ability to switch between landscape and portrait mode in the Share Camera
  • New Icon in the Backpack to show that Share Camera has been updated with video recording
Changed 2
  • Objects with Magnetic Anchors have new visuals when being placed by hand on Screens
  • The new Maker Pen Beta is now default on Console with ability to switch back to Classic version using the equipment wheel
Fixed 5
  • Surface snapping no longer causes objects to float
  • Old Share Camera videos are now being deleted after recording
  • Background no longer becomes orange in Full Size Config, Color Picker Page, and Palette Page
  • Create Avatar Item window Item Type dropdown now shows correct type names
  • Avatar Item Secondary Item Types dropdown now only includes item types supported for each body type

From Rec Room

Roomie
  • Kick off your Roomie journey with a quick style quiz to shape their personality just the way you like!
Rooms 2

R2 Beta Content:

  • Snap Point component is now available in R2 Beta rooms. Attach this component to other objects/containers, and they'll automatically snap together when dropped near each other!

The following chips and events are also available in R2 Beta rooms alongside Snap Point:Chips:

  • Rec Room Object Snap To Object
  • Rec Room Object Unsnap
  • Rec Room Object Get All Snapped Objects
  • Rec Room Object Get Directly Snapped Objects
  • Snap Point Get Snapped Snap Point
  • Snap Point Set Locked
  • Snap Point Snap To Snap Point
  • Snap Point Unsnap

Events

  • (Snap Point) Snapped

  • (Snap Point) Unsnapped

  • (Object) Root Object Snap Point Snapped

  • (Object) Root Object Snap Point Unsnapped

  • Made a fix to surface snapping so it no longer causes objects to float.

General Improvements & Bug Fixes
  • Added the ability to switch between landscape and portrait mode in the Share Camera.
  • Added a new Icon in the Backpack to show that Share Camera has been updated with video recording.
  • Fixed an issue where old Share Camera videos were not being deleted after recording.
  • Support for toggling aspect ratio in the Share Camera.
  • Added Local Player Get RR+ Status chip.
  • Looking at a cool item in the store? Quickly buy the matching set from the item's purchase page.
  • Objects with Magnetic Anchors have new visuals when being Placed by hand on Screens.
  • The new Maker Pen Beta is now default on Console (but you can switch back to the Classic version using the equipment wheel, and we'll remember your preference).
  • Fixed a bug where the Background Becomes Orange In "Full Size Config", "Color Picker Page" And "Palette Page".
Rec Room/Avatar Studio
  • On the Create Avatar Item Item window, the Item Type dropdown is fixed back up to show the correct type names.
  • The Avatar Item Secondary Item Types dropdown is fixed up to only include item types that are supported for each body type.

Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creatorWe love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

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How Rec Room UPDATE - the "Snap and Point" Edition went

Rec Room UPDATE - the "Sharing is Caring" Edition

Added 10
  • Add ability for players to see what Roomie has saved in memory
  • Roomie can now buy equipment for the new equipment slot
  • Video recording in the Share Camera is now available on PC platforms
  • Add stereo audio to Share Camera recordings
  • Add Repeat Clone and Show Full Screen Config as Secondary Buttons for the mobile Maker Pen
  • Add a new Create Prefab Only button for when you want to swap the model of an existing item
Changed 6
  • Roomie will occasionally choose to fidget with the equipped item if the current activity allows
  • Roomie will eventually experience fatigue from holding an equipped item and automatically holster it when criteria are met
  • While in a Quest, Roomie will prefer to be holding the sword and target the nearest enemy with an attack sequence capable of applying a stun effect at the beginning of Taunt states
  • Increase resolution of videos captured with the Share Camera to 1080p
  • Double generated terrain size from 1024m x 1024m to 2048m x 2048m
  • Update Referee with prerequisite installation prompt when launching the game
Fixed 4
  • Fix an issue where a player's avatar hidden by Avatar Visible Player Property doesn't get hidden properly from other player's perspective if they joined the room after the avatar was already hidden
  • Fix a missing maximum value with Set Scale chips which also fixes the scenario of infinity scale breaking seats
  • Fix R2 props that are equipped to a player via Rec Room Object Attach To Player chip to now show up in PiP view
  • Fix a bug where the streamer cam wouldn't pick up your microphone audio on iOS if you were muted at the beginning of the session

From Rec Room

Roomie
  • Adding ability for players to see what Roomie has saved in memory (this may not be available to all players initially).
  • Roomie Swords! Roomie can now buy equipment for the new equipment slot.
  • Roomie will occasionally choose to fidget with the equipped item if the current activity allows. If it's not already being held, Roomie will automatically unholster it.
  • Roomie will eventually experience fatigue from holding an equipped item. If Roomie is not in an activity and other criteria are met, then the item is automatically holstered.
  • While in a Quest, Roomie will prefer to be holding the sword. At the beginning of 'Taunt' states, Roomie will target the nearest enemy with an attack sequence capable of applying a stun effect.
  • Roomie will holster a held item before taking a photo.
Rooms 2
  • Fixed an issue where a player's avatar hidden by Avatar Visible Player Property doesn't get hidden properly from other player's perspective if they joined the room after the avatar was already hidden.

  • Minor R2 improvements:

  • R2 props that are equipped to a player via Rec Room Object Attach To Player chip will now show up in PiP view.

  • Set Player Avatar Visible to false will also hide the tiny watch hands on the local player.

General Improvements & Bug Fixes
  • Video recording in the Share Camera is now available on PC platforms! You can now record videos and save them to your device.
  • Increased resolution of videos captured with the Share Camera to 1080p.
  • Added stereo audio to Share Camera recordings.
  • Fixed a missing maximum value with Set Scale chips. This also fixes the scenario of infinity scale breaking seats.
  • Doubled generated terrain size from 1024m x 1024m to 2048m x 2048m.
  • Updated Referee. You may get prompted to install Referee prerequisites when launching the game.
  • Also fixed a bug where the streamer cam wouldn't pick up your microphone audio on iOS if you were muted at the beginning of the session.
  • Added "Repeat Clone" And "Show Full Screen Config" as Secondary Buttons for the mobile Maker Pen.
  • Fixed a bug where the Makerpen HUD is still visible when room chat is open.
  • Fixed a bug where gift packages sometimes wouldn't spawn when entering your dorm and/or the Rec Center.
  • Improvements to the beta MakerPen select toolbar.
  • Small improvements to GameAI and Environment Generation.
  • Fixed a bug where the Color Picker Menu would not immediately reflect the last selected color.
  • Fixed missing terrain props in ^MarvinsGameLab.
Rec Room/Avatar Studio
  • Added a new "Create Prefab Only" button for when you want to swap the model of an existing item.
  • Added a toggle to show modesty guidelines on the TestAvatar.
  • RecNetImage variables and properties can now be configured to have home values. Use this to put dynamic images into your room and display them using Rec Room Studio.
  • RecNetImage object and player properties can now be Synchronized.
  • RecNetImage variables now support being Cloud Variables.

Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creatorWe love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

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How Rec Room UPDATE - the "Sharing is Caring" Edition went

Rec Room UPDATE - the "Can Edit Circuits" Edition

Added 4
  • Added more Roomie accessories
  • Added the Get Scale and Set Scale chips
  • Added 'Local Player Try Equip Maker Pen' and 'Local Player Try Unequip Maker Pen' chips to beta
  • Added the 'can edit circuits' permissions for Rooms 2 rooms
Changed 5
  • Made customization fixes and improvements for Roomie
  • Improved Roomie AI and fixed issues
  • Made edits to the way consumables work backstage
  • The selection bounding box will now only show when using the transform tool
  • The New Maker Pen UI now always uses surface snapping without changing classic Maker Pen settings
Fixed 9
  • Made behavior fixes for Roomie
  • Fixed ensuring the object board tether is hidden when circuits are not visible
  • Fixed materials and texture scales changing randomly on some meshes
  • Fixed extremely low detail levels on room load that can take many minutes to fix itself
  • Fixed extremely low detail levels on rooms that use a lot of tubes
  • Fixed a bug with the Makerpen transform/move function rotating unexpectedly when starting the operation while using the 'Keep Upright' setting

From Rec Room

Roomie
  • Made some customization fixes and improvements for Roomie.
  • Added more Roomie accessories.
  • Made some behavior fixes for Roomie - don't worry, it's still as sassy as ever if you want it to be!
  • More Roomie AI improvements and fixes.
Circuits
  • Added the Get Scale and Set Scale chips.
  • Added 'Local Player Try Equip Maker Pen' and 'Local Player Try Unequip Maker Pen' chips to beta.
  • Made a fix for ensuring the object board tether is hidden when circuits are not visible.
General Improvements & Bug Fixes
  • We rolled out the Dynamic Experience Quality (DEQ) rendering engine recently and it worked great for most rooms! For a few it didn't work as well, so we've made these improvements thanks to your great feedback:
  • Materials and texture scales changing randomly on some meshes.
  • Extremely low detail levels on room load that can take many minutes to fix itself.
  • Extremely low detail levels on rooms that use a lot of tubes.
  • We've made some edits to the way consumables work backstage, but you shouldn't notice a difference in the way they operate.
  • The selection bounding box will now only show when using the transform tool.
  • Added the "can edit circuits" permissions for Rooms 2 rooms. Without this set of permissions, players won't be able to see circuits in the room or in the Makerpen palette.
  • The New Maker Pen UI now always uses surface snapping without changing classic Maker Pen settings.
  • Fixed a bug with the Makerpen transform/move function rotating unexpectedly when starting the operation while using the "Keep Upright" setting.
  • Fixed a bug with magnetic anchors.
  • Fixed some stability issues on Android.
  • Fixed an issue where the chat input field wouldn't auto-focused when opening the chat menu while using KBM.

Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creatorWe love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

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How Rec Room UPDATE - the "Can Edit Circuits" Edition went

It’s Dangerous to Go Alone, Take This!

Added 4
  • Added the ability to share potion consumables with Roomie to change Roomie's personality and voice
  • Added new accessory slots and more items for Roomie
  • Added video recording and external sharing to the Share Camera
  • You can now add a screenshot to a room report when currently in the room to help identify Code of Conduct-breaking content faster
Changed 4
  • Roomie now enhances the Golden Trophy quest experience and will enhance other quests soon
  • You can now edit the position of custom hats decorated in the clothing customizer, and the delete button has been moved to the hat's advanced settings
  • Avatar customization outside of the dorm now instantly applies changes when closing the customizer without showing a Discard Changes dialogue
  • Stamp Mode preference in the Mobile Maker Pen is now stored across sessions
Fixed 4
  • Fixed audio streaming issues for creators
  • Fixed the Accepts Locomotion config setting so toggling it properly controls locomotion on objects
  • Fixed an issue with booting the game on some platforms
  • Fixed a small bug with Shape Rendering in Rec Room Studio
Security 1
  • Improved the network security of circuits

From Rec Room

Roomie
  • Added the ability to share your potion consumables with Roomie - try handing some to your Roomie to see how Roomie's personality and voice changes!

  • Added new accessory slots and more items for Roomie.

  • Roomie now makes your Golden Trophy (and other quests soon) experience much more delightful.

General Improvements & Bug Fixes

  • Added video recording and external sharing to the Share Camera. Say Cheese!

  • You can now edit the position of a custom hat decorated in the clothing customizer! Also, the "delete" button for removing ownership has been moved to the hat’s ‘advanced settings’.

  • Made it simpler so that when customizing your outfits outside of the dorm, changes to your avatar instantly apply when closing the customizer. Now you’ll no longer see the confusing "Discard Changes" dialogue pop up when making changes to your avatar in the wild!

  • You can now add a screenshot to a room report (you must currently be in the room when making the report for the option to appear). Adding screenshots of violating content helps us identify CoCC-breaking rooms faster. Thank you for helping to make Rec Room a better and safer place!

  • Your "Stamp Mode" preference in the Mobile Maker Pen is now stored across sessions, so you won’t have to keep selecting it every time you play.

  • Added a series of audio streaming fixes for creators.

  • Fixed the “Accepts Locomotion” config setting so that when toggled, the object actually toggles locomotion.

  • Improved the network security of circuits.

  • Fixed an issue players had while booting the game on some platforms.

Rec Room Studio

  • Fixed a small bug with Shape Rendering.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:

https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here:

https://forum.rec.net/

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How It’s Dangerous to Go Alone, Take This! went

Rec Room UPDATE - the "Roomie, Fetch!" Edition

Added 4
  • Share edibles, drinkables, and throwables with Roomie
  • Play fetch, catch and throw with Roomie
  • Spawn Roomie in energy-saving mode where AI capabilities are unavailable
  • View inventions details from the Mobile Makerpen
Changed 2
  • Enabled recursion in Circuit functions
  • Multiple bug fixes and improvements with Roomie behavior
Fixed 4
  • Issue where Replicated Objects set to Assign To Player could be picked up by other players if they had a handle in their hierarchy
  • Issue where Circuits and ObjectConfig could become de-synced
  • Magnetic Snapping should now work during Create Mode for Inventions with Magnetic Anchors in nested containers
  • Selection visuals appearing on items that should not be selected

From Rec Room

Roomie
  • You can now share edibles, drinkables, and throwables with Roomie!
  • You're also able to play fetch, catch and throw with Roomie.
  • Added the ability to continue spawning Roomie in energy-saving mode where AI capabilities are unavailable.
  • Thanks to your feedback, we've made multiple bug fixes and improvements with Roomie behavior.
Circuits
  • Fixed an issue where Replicated Objects set to Assign To Player could be picked up by other players if they had a handle in their hierarchy.
  • Enabled recursion in Circuit functions.
  • Fixed an issue where Circuits and ObjectConfig could become de-synced.
General Improvements & Bug Fixes
  • Magnetic Snapping should now work during Create Mode for Inventions with Magnetic Anchors in nested containers.
  • Fixed selection visuals appearing on items that should not be selected.
  • You can now view inventions details from the Mobile Makerpen.

Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creatorWe love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

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How Rec Room UPDATE - the "Roomie, Fetch!" Edition went

Rec Room UPDATE - the "Sub or Dub?" Edition

Added 5
  • Added 'Local Player Started Respawn' and 'Local Player Finished Respawn' CV2 events in Rooms 2
  • Added new Local Player Get Is Respawning chip in Rooms 2
  • Added a filter so you can toggle free Rooms 2 Inventions in your palette search
  • Added magnetic snapping for objects
  • Added an energy bar for Roomie so you can see how much energy your Roomie has left
Changed 4
  • Performance improvements for Rooms 2 rooms
  • Made a big rewrite of the way Shapes are rendered using the new DEQ system and how the game copes with big rooms on limited platforms for better quality and higher framerates
  • Coach will now let you know when rooms you have reported have been removed with a new message and a cheer
  • Roomie's subtitles are now synced with their speech better and the subtitles will be in batches that make more sense
Fixed 6
  • Improved stability of requesting a player respawn while the player is already respawning
  • Updated Referee to fix compatibility issues with Medal, ShadowPlay, and other capture software that would cause the game to stop responding
  • Fixed a case where interactions with objects in VR would get stuck or wouldn't allow you to interact
  • Slight visual fixes for Roomie
  • Made some fixes for voices and subtitles
  • Fixed the Season Pass notification unintentionally appearing each time you respawn so it only appears when you load into a room

From Rec Room

Rooms 2
  • Improved stability of requesting a player respawn while the player is already respawning.
  • Added 'Local Player Started Respawn' and 'Local Player Finished Respawn' CV2 events in Rooms 2.
  • Added new Local Player Get Is Respawning chip in Rooms 2
  • Performance improvements for Rooms 2 rooms.
  • Added a filter so you can toggle free Rooms 2 Inventions in your palette search.
General Improvements & Bug Fixes
  • Added magnetic snapping for objects! So positives and negatives really do attract...
  • Added an energy bar for Roomie so you can see how much energy your Roomie has left.
  • Updated Referee to fix compatibility issues with Medal, ShadowPlay, and other capture software that would cause the game to stop responding.
  • We've made a big rewrite of the way Shapes are rendered using the new DEQ system, and how we cope with big rooms on our more limited platforms. This should give better quality and higher framerates, but it is a significant change, so please watch for bugs and report them!
  • Coach will soon let you know when rooms you have reported have been removed, with a fancy new message and a cheer! Thanks for all the reporting you do to make Rec Room a safer place :)
  • Fixed a case where interactions with objects in VR would get stuck or wouldn't allow you to interact.
  • Slight visual fixes for Roomie.
  • Made some fixes for voices and subtitles.
  • As part of the above, Roomie's subtitles are also now synced with their speech better, and the subtitles will be in batches that make more sense.
  • Fixed the Season Pass notification unintentionally appearing each time you respawn - now it only appears when you load into a room.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

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How Rec Room UPDATE - the "Sub or Dub?" Edition went

Rec Room UPDATE - the "National Hydration Day" Edition

Added 3
  • A legacy position setting has been added to preserve the old behavior for Pathfinders
  • Added an icon to denote when you have gift boxes waiting
  • Added confirmation dialogs to Circuits' Message Senders and Receivers to warn when changing a message would disconnect wires or alter default parameter values
Changed 3
  • Newly placed Pathfinders will now navigate based on the Pathfinder component inside the container instead of its root pivot
  • Backpack tools will now be highlighted when hovered over in Rooms 2
  • Improved PC boot times
Fixed 6
  • Fixed an issue that made containers invisible
  • Fixed an issue where the font could be tiny on mobile maker pen menus
  • Fixed some issues with the maker pen when using a gamepad
  • Stepped on potential sources for memory leaks to help prevent out-of-memory crashes
  • Fixed a bug that could prevent objects from being deleted when using multiple object properties
  • Holotars in My Little Monster should now appear on Quest

From Rec Room

TLDR

Pathfinders will navigate based on the component inside the container instead of its root pivot.There's now an icon to denote when your gift boxes are waiting for you.My Little Monster Holotars now appear on Quest.

Rooms 2

Newly placed Pathfinders will now navigate based on the Pathfinder component inside the container instead of its root pivot. A legacy position setting has been added to preserve the old behavior.Backpack tools will now be highlighted when hovered over in R2 rooms.Fixed an issue that made containers invisible.

General Improvements & Bug Fixes

Added an icon to denote when you have gift boxes waiting!We took a magnifying glass to an issue where the font could be tiny on mobile maker pen menus.Fixed some issues with the maker pen when using a gamepad.Improved PC boot times.We stepped on potential sources for memory leaks, which will help prevent out-of-memory crashes.Delete means delete; we uncrossed our wires on a bug that could prevent objects from being deleted when using multiple object properties.Added confirmation dialogs to Circuits' Message Senders and Receivers to warn you whenever changing a message would disconnect wires or alter default parameter values.Holotars in My Little Monster should now appear on Quest.

Experiments

As part of an ongoing experiment, some players may now see a new player card instead of the full profile page when selecting another player's avatar.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

View originalPermalink
How Rec Room UPDATE - the "National Hydration Day" Edition went

Rec Room UPDATE - the "Welcome, Roomie!" Edition

Added 6
  • Roomie robo-buddy companion exclusive to RR+ that can explore, chat, and customize throughout the Roomiverse
  • Maker AI can now generate circuits that make other objects in the room spawnable in hierarchies and wire them together
  • Push to talk settings for Maker AI to toggle between talking with friends and friends plus AI
  • Turn Speed Multiplier parameter to Rec Room Object Move (In Direction) and Rec Room Object Move (Toward Point) chips
  • Rec Room Object Get All of Type With Tag node to get all tagged objects in the room of a particular type
  • Direction navigation prototype for mobile maker pen UI using left and right bumpers on gamepad or q and e on keyboard
Changed 3
  • Event and Message Senders now execute all Receivers even if one errors, and continue to execute their execution output with error information properly surfaced for every error
  • Move chip now respects the motion of moving platforms
  • Inventions in the 'this room' carousel in the maker pen now automatically update with inventions added or removed from the room
Fixed 2
  • Bug where the Is Valid chip would not correctly output false for invalid Audio from Studio Audio Constants and Audio Object Properties
  • Bug where you could no longer turn on and off Show Your Torso in the Bean options

From Rec Room

TLDR
  • Roomie has arrived! Your brand new robo-buddy is ready to roam the Roomiverse with you, exclusive to RR+!
  • Maker AI can now generate circuits that make other objects in the room spawnable in hierarchies, plus wire them together.
  • Added push to talk settings for Maker AI so that you can toggle between talking with friends and friends + AI.
Circuits
  • Added "Turn Speed Multiplier" to Rec Room Object Move (In Direction) and Rec Room Object Move (Toward Point) chips.
  • The 'move' chip now respects the motion of moving platforms (we forced it to press F).
  • Fixed a bug where the Is Valid chip would not correctly output false for invalid Audio from Studio Audio Constants and Audio Object Properties.
  • A new 'Rec Room Object Get All of Type With Tag' node allows you to get all tagged objects in the room of a particular type.
  • When Event and Message Senders execute their Receivers, they will now execute all Receivers, even if one errors, and will continue to execute their execution output. Error information will still be properly surfaced and visible for every error that occurs.
General Improvements & Bug Fixes
  • Roomie has arrived! As part of RR+, you can explore, chat, and customize with Roomie anywhere in the Roomiverse. Try asking Roomie for tips and tricks in your favorite room, or for help changing up your style!
  • Maker AI can now generate circuits which can make other objects in the room spawnable in hierarchies and wire them together. For example, in a room with a basketball and a button you can select the button and ask Maker AI "Make this spawn basketballs when I press it".
  • Added Maker AI push to talk settings for everyone or everyone + AI.
  • Fixed the bug where you could no longer turn on and off "Show Your Torso" in the Bean options.
  • The inventions in the 'this room' carousel in the maker pen now automatically update with inventions added or removed from the room.
Experiments
  • Added a direction navigation prototype for mobile maker pen UI. You'll be able to navigate between toolbar items with the left and right bumpers on gamepad or q and e on keyboard.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

View originalPermalink
How Rec Room UPDATE - the "Welcome, Roomie!" Edition went

Rec Room UPDATE - the “Aura Maxxing” Edition

Added 14
  • Add player auras exclusively to RR+ that display trails behind you as you move
  • Add a plethora of new chips
  • Allow Avatar Studio creators to make their own combo avatar items
  • Pathfinder now gives a warning if you try to tell it to path and there is no Nav Mesh generated
  • Add a new Circuits type called Player Account with chips to show profile and portfolio pages and get information about player accounts
  • Add Get Player Account By Name chip
Changed 3
  • Pathfinders can no longer move if they are the Target Object of a Replicator
  • Update Referee for stability and performance
  • Add a forgiveness buffer to beacons to improve the chances of hitting your target
Fixed 5
  • Fixed an issue where the Pathfinder will not move to a location or rotate towards a direction it was already at before being moved with the maker pen or circuits
  • Fixed an issue where the Pathfinder could move while it is selected with the maker pen
  • Fixed artifacting that affected giftboxes in some Rooms 2 rooms
  • Fixed an issue where using the Transform tool without using the handles would not be undo-able
  • Fixed an issue where you could not spawn the Desktop Share Screen or Audio Sharing props even if you have access to those

From Rec Room

TLDR
  • Add to your aura with player auras, exclusive to RR+ and available today!

  • Added a plethora of new chips.

  • Avatar Studio creators can now make their own combo avatar items.

Rooms 2
  • Pathfinders can no longer move if they are the Target Object of a Replicator. No more runaway Replicators.

  • The Pathfinder will now give you a warning if you try to tell it to path and there is no Nav Mesh generated.

  • Fixed an issue where the Pathfinder will not move to a location or rotate towards a direction it was already at before being moved with the maker pen or circuits.

  • Fixed an issue where the Pathfinder could move while it is selected with the maker pen.

  • Fixed some artifacting that affected giftboxes in some Rooms 2 rooms.

Avatars
  • Added Auras exclusively to RR+. Maximize your aura anywhere and leave different trails behind you, check them out today!

  • Customizing your Avatar from the Store is now easier with a new shortcut in the upper-right hand corner of the store page.

Circuits
  • Added a new Circuits type called Player Account. Added new chips that use this new type to show profile and portfolio pages, get information about a Player Account like the Display Name, profile picture, etc.

  • New chips:

  • Get Player Account By Name

  • Get Player Account From Player

  • Get Player From Player Account

  • List Variable

  • Player Account Variable

  • Player Account Get Details

  • Show Player Portfolio

  • Show Player Profile

General Improvements & Bug Fixes
  • Added Vulkan support for Oculus Quest and Android devices!

  • Updates to Referee for stability and performance.

  • Added a forgiveness buffer to beacons to improve the chances of hitting your target, making it easier to coordinate with others.

  • Fixed an issue where using the Transform tool without using the handles would not be undo-able.

  • Fixed an issue where you could not spawn the Desktop Share Screen or Audio Sharing props even if you have access to those.

  • Fixed an issue where various events would not run after a room save, including Room Reset.

  • Fixed a bug for wishlist items sometimes not appearing.

  • Fixed an issue where bringing your hands to your head in VR caused lag.

Avatar Studio
  • Creators can now make their own combo avatar items (everybody loves a paint suit)!

Please see here for convenient links to controls, tutorials, comfort options, news, and more:

https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here:

https://forum.rec.net

View originalPermalink
How Rec Room UPDATE - the “Aura Maxxing” Edition went

Rec Room UPDATE - the “Vrooms 2” Edition

Added 9
  • Drivable vehicles (Rally Buggy, Classic Coupe, Wolf Ride, and Trusty Pickup Truck) are now available in Rooms 2
  • Particle VFX Constant and Play Particle VFX At Position nodes allow playing particle effects using Circuits
  • Chips to attach objects to player avatars enable costume functionality in Rooms 2
  • Share Camera polaroids can be printed in Rooms 2 rooms
  • Circuits Messages as an alternative to Events with reduced boilerplate for reuse across rooms and inventions
  • Input events are now available in the global scope, such as On Locomotion Sprint Button Input
Changed 6
  • Bean avatars now locomote smoother with less bouncy movement
  • Bean avatar head has been moved forward by 4cm to replicate the old bean look
  • Bean avatar idles stand more up-straight with hip and body movement instead of being locked
  • Audio values can now be set for object properties directly from the config panel
  • Suggested items in the Avatar Customization menu now include popular items made by the community
  • MakerPen now only blocks custom locomotion when flying, making it easier to mix creation and play
Fixed 5
  • Bean avatar hands are animating again when idle and during full body animations
  • Fixed mouthbrows appearance on bean avatars
  • Fixed eye gleam on bean avatars
  • Fixed bug where disabling jump input while flying would leave you trapped in the air
  • Fixed bug that could cause the Audio Player Set Time Stamp chip to break when used without an active audio clip

From Rec Room

TLDR
  • We’ve fully moved to the upgraded bean and added a few changes and options to make the experience closer to that of the classic bean.

  • Drivable vehicles are now available in Rooms 2!

  • Custom locomotion updates, new chips, and more!

Rooms 2
  • Start your engines, drivable vehicles are now available in Rooms 2! Find the Rally Buggy, Classic Coupe, Wolf Ride, and Trusty Pickup Truck in the MakerPen palette.

  • The new Particle VFX Constant and Play Particle VFX At Position nodes allow you to play a particle effect using Circuits! You can even create your own custom Particle VFX in Rec Room Studio and then use those effects with Particle VFX Constant.

  • Added a set of chips to attach objects to player avatars. This enables costume functionality in Rooms 2!

  • Added missing chip descriptions for Rooms 2 chips.

  • Share Camera polaroids can be printed in Rooms 2 rooms.

  • Audio values can now be set for object properties directly from the config panel.

Avatars
  • Beans now locomote smoother (they’re less bouncy).

  • The bean avatar head has been moved forward by 4cm to replicate the old bean look.

  • Idles stand more up-straight. The hip/body moves around a bit rather than being "land-locked" producing less leaning/bending.

  • Hands are animating again when idle (this goes for full body as well!)

  • Suggested items in the Avatar Customization menu now include popular items made by our community.

  • Added a fix for the mouthbrows!

  • Added a fix for eye gleam on bean avatars.

Circuits
  • Circuits Messages have been delivered! They're an alternative to Events that are much easier to reuse across rooms and inventions. They're as flexible as the "Generic Room" event is, but with a LOT less boilerplate circuitry needed to filter actions and fetch parameters. Let us know what you think of them in the Discord or Creator Forum!

  • Custom Locomotion updates:

  • Input events are now available in the global scope, e.g. On Locomotion Sprint Button Input.

    • Added local player variants of locomotion state events, e.g. On Local Player Jumped.
    • Added the "Rec Room Object Try Get Property" chip to beta. This chip combines Rec Room Object Has Property and Rec Room Object Get Property - it outputs both a bool for whether or not the property exists on the given object and the value of the property itself. If the property does not exist, it outputs a default value set by one of the chip's inputs.
  • Added the “Find and avoid Edge” and “Find and avoid Obstacle” chips. These will have some more detail in the comments on the creator forum if you wanna know more about how to use them!

  • Fixed a bug that could cause the 'Audio Player Set Time Stamp' chip to break when used without an active audio clip.

General Improvements & Bug Fixes
  • The Maker Pen now only blocks custom locomotion when you're flying, making it easier to mix creation and play!

  • Fixed a bug where disabling jump input while flying would leave you trapped in the air.

  • Dropping the maker pen will now make you stop flying so you can get right back into the action.

  • Weapons with configurable object damage now have a default object damage value equivalent to their default player torso damage value.

  • MakerAI Day Pass redemption fixes.

Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

View originalPermalink
How Rec Room UPDATE - the “Vrooms 2” Edition went

Rec Room UPDATE - the “Standing Slide” Edition

Added 9
  • Add the "Raycast All" and "Spherecast All" beta chips
  • Allow chips to be locked and unlocked
  • Add a new "Is Rec Room Object of Type" node to check if an object is a specific kind of Rec Room object
  • Add a new Show Room Details chip that shows the room details watch page of a given room for a given player
  • Add the ability to view your inventions in the Mobile Maker Pen palette
  • Add Play/Pause and Reset buttons to Mobile Maker Pen, with "Room Get Is Paused", "Room Pause", and "Room Resume" chips available in beta rooms
Changed 6
  • Boolean Object Properties now show up properly in the config menu in Advanced Creation Mode
  • Allow around 130 more types of chips inside of Function Definitions
  • The lock icon will now always show up on locked objects
  • The Mobile Maker Pen Palette will now resize vertically to make better use of screen space available on mobile devices
  • Rooms in the "Saved For Later" carousel now show the most recently saved first
  • Automated invention moderation actions should now be more clearly messaged in the warning popup
Fixed 5
  • Fix a bug where Raycasting/Spherecasting a ranged weapon may return an invalid object instead of the weapon
  • Fix a bug where Raycasting/Spherecasting detects circuit boards and container pivots
  • Fix Shift+Drag Marquee Select to select only objects in scope again when in Advanced Creation Mode
  • Fix issue preventing all rooms from displaying when viewing the full list in "Saved For Later"
  • Fix a bug where inventions with recolored objects did not show the color when previewing the invention

From Rec Room

Rooms 2
  • Added the "Raycast All" and "Spherecast All" beta chips.

  • Fixed a bug where Raycasting/Spherecasting a ranged weapon may return an invalid object instead of the weapon.

  • Fixed a bug where Raycasting/Spherecasting detects circuit boards and container pivots.

  • Boolean Object Properties now show up properly in the config menu in Advanced Creation Mode.

  • The Shift+Drag Marquee Select now selects only objects in scope again when in Advanced Creation Mode.

Circuits
  • Allowed around 130 more types of chips inside of Function Definitions!

  • Chips can now be locked and unlocked.

  • The lock icon will now always show up on locked objects.

  • A new Is Rec Room Object of Type node allows you to check if an object is a specific kind of Rec Room object.

  • Added a new Show Room Details chip that shows the room details watch page of a given room for a given player.

Mobile Maker Pen
  • You can now view your inventions in the Mobile Maker Pen palette!

  • The Mobile Maker Pen Palette will now resize vertically to make better use of screen space available on your mobile device.

  • Mobile Maker Pen now includes Play/Pause and Reset buttons. Pause the room to stop gizmos and update events. 'Room Get Is Paused', 'Room Pause', and 'Room Resume' chips are also available in beta rooms, with circuit events that fire when they're run.

General Improvements & Bug Fixes
  • Added Player Properties in beta. These work similarly to Object Properties, but exist on all players in the room.

  • Custom Locomotion: You can now request a slide while standing, crouched, or prone without sprinting first. Also added these global and player level events: On Crouch Stopped, On Prone Stopped, and On Clamber Stopped.

  • Rooms in the 'Saved For Later' carousel now show the most recently saved first. Fixed issue preventing all rooms from displaying when viewing the full list.

  • Automated invention moderation actions should now be more clearly messaged in the warning popup.

  • Fixed a bug where inventions with recolored objects did not show the color when previewing the invention.

  • Fixed an issue that caused reparenting objects to fail when using the Connect tool.

  • Fixed a crash that could happen when another person deleted a spline point while you were looking at it.

Experiments

Starting an experiment to improve your search experience in the palette.

Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

View originalPermalink
How Rec Room UPDATE - the “Standing Slide” Edition went

Rec Room UPDATE - the "1Hz Donut" Edition

Added 6
  • Bean Body customization sliders for customizing your body in bean or FBA avatars
  • Basketball, campfire, and microphone props are now available in Rooms 2
  • Custom Locomotion is now out of beta in Rooms 2 with over 100 chips
  • Invention store carousel to the maker pen palette
  • Update1Hz Event that executes at 1hz frequency, configurable in the Event Receiver chip in Beta Rooms
  • Extra safeguards around whiteboards and holotars in junior-created rooms to limit non-junior co-owners
Changed 3
  • Rearranged the invention palette in Rooms 2 so downloaded inventions are closer to the top
  • Improved messaging for the Rooms 2 invention store
  • Increased Avatar Studio TestAvatar's project-wide mesh skin weights quality setting to 4 Bones to match real body shapes in-game
Fixed 7
  • Arrow to the face no longer hides your view
  • Issue where child objects in pooled replicator-created objects and replicator target objects were still getting picked up by Get All With Tag and Get First With Tag queries
  • Issue where Replicators were breaking after being cloned
  • Issue where you couldn't see body property changes when using the Customize menu outside of the dorm
  • Issue where variables inside object boards are sometimes not reset by the Rec Room Object Reset chip
  • Issue that caused the surface snapping offset to be very far away from the targeted surface
  • VR players no longer crouch when updating body properties in their dorm
Removed 1
  • Ability to attempt to offer a gesture while in Place mode with an object

From Rec Room

TLDR
  • Bean body customization sliders are here!
  • Basketball, campfire, and microphone props are now in Rooms 2.
  • Arrows no longer hide your view when they cover your eyes.
Rooms 2
  • The basketball, campfire, and microphone props are now available in Rooms 2.
  • Custom Locomotion is coming out of beta in Rooms 2 along with over 100 chips!
  • Rearranged the invention palette in Rooms 2 so downloaded inventions are closer to the top.
  • Added the invention store carousel to the maker pen palette.
  • Fixed an issue where child objects in pooled replicator-created objects and replicator target objects were still getting picked up by Get All With Tag and Get First With Tag queries.
  • Fixed an issue where Replicators were breaking after being cloned.
  • Improved messaging for the Rooms 2 invention store.
Avatars
  • Bean Body customization sliders are here! Customize your body to your outfit or to you, in bean or FBA.
  • Fixed an issue where you couldn't see body property changes when using the Customize menu outside of the dorm.
Avatar Studio
  • Fixed the TestAvatar's body shapes to look correct (ie: match real body shapes in-game) by increasing the project-wide mesh skin weights quality setting to "4 Bones".
General Improvements & Bug Fixes
  • Added the Update1Hz Event - an event that executes at 1hz frequency, configurable in the Event Receiver chip in Beta Rooms.
  • If you get hit in the face by an arrow, it'll no longer hide your view! Just like if you take an arrow to the knee you'll no longer be able to be an adventurer like me :^)
  • Added extra safeguards around whiteboards and holotars in junior-created rooms. Non-junior co-owners are limited to what owners can do in junior-created rooms.
  • Fixed an issue where variables inside object boards are sometimes not reset by the Rec Room Object Reset chip.
  • Fixed an issue that caused the surface snapping offset to be very far away from the targeted surface.
  • You can no longer attempt to offer a gesture while you are in Place mode with an object.
  • VR players will no longer crouch when updating body properties in their dorm.
Experiments
  • We received lots of positive feedback last year regarding how Place really improved the experience manipulating MakerPen shapes! We are now experimenting bringing Place to work on Rooms 2 and Rec Room Studio objects.
  • Added an experiment that consolidates the Play menu into fewer tabs with each tab having clear responsibilities. This should help you find the right content quicker without needing to scroll endlessly on the main play highlights page.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

View originalPermalink
How Rec Room UPDATE - the "1Hz Donut" Edition went

Rec Room UPDATE - the "Bye Bye Bear!" Edition

Added 6
  • Added ability to spawn free Rooms 2 inventions without downloading them directly from the palette
  • Added Global Explosion Hit Player CV2 event
  • Added Hit Player port to Global Projectile Hit Player
  • On Screens, when holding an object while flying in third person mode, you can now use the jump and crouch buttons to ascend/descend
  • Added a visual for a tutorial step that was missing in the dorm
  • Added a config button to mobile maker pen
Changed 4
  • Moved the Reset button from the Maker Pen settings to the room details page
  • In Create mode, the beta mobile maker pen now pre-populates the contextual toolbar with the current room's inventions
  • In Classic maker pen mode, added a new carousel in the Inventions tab showing current room's inventions
  • Changed the app store icons back to normal
Fixed 9
  • Fixed a bug where you could attempt to save updates to invalid inventions
  • Fixed an issue where on Screens the interaction distance is abnormally short when flying in third person mode
  • Fixed an issue where voice lines are not properly displayed on other players when you hear them talking
  • Fixed an issue where Show Voice Lines toggle in Settings menu isn't applied properly
  • Fixed an issue where on Screens switching between 1st and 3rd person while waving or reaching out your hands makes the hand jitter afterwards
  • Fixed a bug where the control points for tubes and ribbons would sometimes stick around after you were done editing them
Removed 1
  • Removed EAC files

From Rec Room

TLDR
  • Rec Room has parted ways with EAC.
  • Moved the Reset button to be more visible and now in the room details page.
  • Added the ability to spawn free Rooms 2 inventions without downloading them, straight from the palette.
Rooms 2
  • From the maker pen palette, you can now spawn free Rooms 2 inventions without downloading them.
  • Replicators and Player boards are on their way to becoming cheaper! Watch for removal of memory limits soon.
Circuits
  • Added "Global Explosion Hit Player" CV2 event
  • Added a "Hit Player" port to "Global Projectile Hit Player" so you don't have to extract it from the Collision Data
General Improvements & Bug Fixes
  • Removed EAC files. Look out for an upcoming blog with more details, but for now, have fun with the extra disk space!
  • Moved the Reset button - previously buried in the Maker Pen settings - to the room details page. This does not fully reload your room, but will return all circuit and object settings to their Home Values.
  • Fixed a bug where you could attempt to save updates to invalid inventions.
  • Fixed an issue where, on Screens, the interaction distance is abnormally short when flying in third person mode.
  • On Screens, when holding an object while flying in third person mode, you can now also use the jump and crouch buttons to ascend/descend.
  • Fixed an issue where voice lines are not properly displayed on other players when you hear them talking.
  • Fixed an issue where Show Voice Lines toggle in Settings menu isn't applied properly.
  • Fixed an issue where, on Screens, switching between 1st and 3rd person while waving/reach out your hands makes the hand jitter afterwards.
  • Fixed a bug where the control points for tubes and ribbons would sometimes stick around after you were done editing them.
  • Added a visual for a tutorial step that was missing in the dorm
  • Added a config button to mobile maker pen.
  • In Create mode, the beta mobile maker pen now pre-populates the contextual toolbar with the current room's inventions. In Classic maker pen mode, this manifests as a new carousel in the Inventions tab.
  • Fixed an issue where just-in-time tutorials stop working after switching accounts.
  • Changed the app store icons back to normal.
Avatar Studio
  • Fixed a bug when placing an Invention that contains Studio Audio Constants where other players could not use the audio until the room is saved.
  • Fixed a bug where deleting materials that are generated from an FBX can cause a Studio cloud build failure.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

View originalPermalink
How Rec Room UPDATE - the "Bye Bye Bear!" Edition went

Rec Room UPDATE - the "See Yourself in Rooms 2" Edition

Added 7
  • Maker AI can now generate circuits with new text chat option for commands without requiring voice
  • New Rec Room Object Move (In Direction) and Rec Room Object Move (Toward Point) R2 circuits for physics-driven object movement
  • Mirror is now available in Rooms 2
  • Undo and redo support for connected tube segments in Rooms 2
  • Inventions in this room carousel added to the palette in Rooms 2
  • Try on UGC Avatar Items in your Dorm before purchasing
  • This Room inventions are now available in the Mobile MakerPen palette
Changed 3
  • Avatar Studio creators can now update their live avatar items directly without intermediary approval
  • Store carousels received a visual tidy-up for a cleaner and more consistent look
  • Item cards are getting experimental facelifts with clearer limited time badges and size-appropriate descriptions
Fixed 7
  • Objects being scaled while a room is saved no longer end up in incorrect positions
  • Small objects no longer get stuck when scaling
  • Get Velocity now correctly reports velocity in Rooms 2 rooms after setting, adding, or reflecting velocity
  • Projectile Hit Player beta events no longer fire multiple hits for one shot when used with Projectile Launcher Set Firing Player chip
  • Smart Circuits are now easier to open, especially when pointing at distant objects
  • Glitch where negative token priced avatar items appeared in the store has been removed
  • Load times for recently built RRS rooms have been improved

From Rec Room

TLDR
  • Maker AI can now generate circuits!
  • The mirror has arrived for Rooms 2!
  • Avatar Studio clothing can be tried on in your dorm!
Maker AI
  • You can bring objects to life with Maker AI's new circuit generation features.
  • RR+ subscribers can test our experimental Maker AI circuit generation update inside the Maker AI dorm environment. For the best experience, we recommend checking out Maker AI with circuits in a newly created dorm.
  • You can now use Maker AI's new text chat option for commands - no voice required.
  • New Rec Room Object Move (In Direction) and Rec Room Object Move (Toward Point) R2 circuits make it easier for players and Maker AI to create physics-driven object movement without needing pathing systems.
  • Try using these examples to unlock a new level of creativity: "Make the robot chase me" - Will give an object autonomous behavior. "Make this ball jump once per second" - Will add periodic motion. "Have this bucket change between red and blue frequently" - Will create dynamic visual effects.
Rooms 2
  • Connected a few dots (literally) - you can now undo and redo connected tube segments in Rooms 2.
  • Squashed a bug where objects being scaled while a room is saved ended up in incorrect positions.
  • Added "inventions in this room" carousel in the palette in Rooms 2.
  • Mirror, mirror on the wall... it's finally here in Rooms 2!
  • Unstuck a sticky situation where your small objects could get stuck when scaling.
  • Fixed Get Velocity always returning 0 in Rooms 2 rooms after setting, adding, or reflecting velocity. It's now actually reporting... velocity.
Circuits
  • Fixed the new Projectile Hit Player beta events firing off multiple hits for one shot when a Projectile Launcher is used with the Projectile Launcher Set Firing Player chip.
  • Smart Circuits should be easier to open, especially when pointing at objects that are far away.
General Improvements & Bug Fixes
  • Store carousels received a small tidy-up for a cleaner and more consistent look.
  • Fixed a glitch where -1 token avatar items appeared in the store. Negative pricing is sadly not a thing.
  • Improved load times for recently built RRS rooms.
  • "This Room" inventions are now available in the Mobile MakerPen palette. Handy!
Avatar Studio
  • You can now try on UGC Avatar Items right in your Dorm! Hit that "TRY" button to give your outfit a test drive. Just remember - trial fits don't leave the dorm unless you buy them!
  • Creators can update their live avatar items directly. No middleman is needed; fashion freedom achieved.
Experiments
  • We're testing ways to make placing large objects feel smoother and more magical.
  • Item cards are getting experimental facelifts: clearer "limited time" badges and descriptions that fit each item's size.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

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How Rec Room UPDATE - the "See Yourself in Rooms 2" Edition went

Rec Room UPDATE - the "Golden Week" Edition

Added 8
  • You can now publish Rooms 2 inventions that include beta content
  • You can now add UGC avatar items to your wishlist
  • Added the Root Object Hit by Melee Collision, Root Object Hit by Explosive, and Root Object Hit by Player Events
  • Added support for the new Widget Watch profile panel
  • Added a button to refresh the current room instance
  • Added a room reset button to the room details page
  • Adding a link to a player's room ban history from their profile
  • Ability to unban a player from multiple rooms at once
Changed 7
  • Object Property chips and event receivers are now supported in inventions, even when not including an object with that property
  • CV2 Rotator max speed raised to 360 degrees/second
  • Reduced default rolloff distance of the Play Audio At Position chip
  • Quaternion ports and variables now default to a valid quaternion with no rotation
  • Quaternion and Vector3 port previews are now more compact when viewed with the maker pen
  • You can now switch between classic maker pen and mobile maker pen without flying ending or your maker pen selection canceling
  • All Rec Room Studio Objects are now able to be recolored using the Maker Pen's Recolor tool, the Rec Room Object Set Color chip, or the Configuration panel
Fixed 5
  • Fixed an issue that could cause Object Property chips not to show up in the palette as expected
  • Fixed R2 hierarchy view ordering of root objects
  • Fixed bug where Rooms 2 rotators/pistons could permanently stop moving on authority change or on player leaving
  • Fixed a bug where CV2 rotator speeds were affected by scale
  • Fixed a bug where the CV2 event Target Hit on the Piston did not consistently fire
Removed 1
  • You can no longer clone pivots

From Rec Room

TLDR
  • You can now publish Rooms 2 inventions that include beta content!
  • More creator moderation tool improvements.
  • You can now add UGC items to your wishlist!
Rooms 2
  • Enabled invention publishing for Rooms 2 inventions with beta content.
  • Fixed an issue that could cause Object Property chips not to show up in the palette as expected.
  • Object Property chips and event receivers are now supported in inventions, even when not including an object with that property.
  • Fixed R2 hierarchy view ordering of root objects.
  • Fixed bug where Rooms 2 rotators/pistons could permanently stop moving on authority change or on player leaving.
  • Deprecated/Replaced Piston/Rotator Get Speed chips to now be accurate in containers.
  • Fixed a bug where CV2 rotator speeds were affected by scale - this fix will only affect newly placed rotators, existing ones will need a new option "Scale Affects Speed (Legacy)" toggled in the config menu.
  • CV2 Pistons are still affected by scale by default, though they also now have this setting to turn that off.
  • Fixed a bug where the CV2 event "Target Hit" on the Piston did not consistently fire.
  • Fixed a bug where CV2 pistons with a configured nonzero default speed might not move when the room loads.
  • Fixed a bug where CV2 pistons that are already moving on room load might not fire their first Target Hit event.
  • Fixed a bug where CV2 pistons/rotators would stop on Rec Room Object Reset even if they had default speeds configured for them to start moving immediately on room load. This bugfix will apply to all new pistons/rotators, but will need to be manually enabled in the config menu for existing ones in case your room relies on this behavior.
  • CV2 Rotator max speed raised to 360 degrees/second.
  • You can no longer clone pivots.
  • Immortal objects have been made mortal again.
  • Fixed a bug where the invention store was sometimes empty in Rooms 2.
  • Fixed a bug where you couldn't close your watch after switching to the select tool.
Circuits
  • A respawning player will no longer fire a stale On Player Grounded event with the surface they were standing on before respawning.
  • The Respawn chip will no longer have players inherit the velocity of the platform they were previously standing on before respawning.
  • Reduced default rolloff distance of the Play Audio At Position chip. This change will only apply to newly spawned chips. Existing chips saved as part of a room will not be changed.
  • Added the Root Object Hit by Melee Collision, Root Object Hit by Explosive, and Root Object Hit by Player Events.
General Improvements & Bug Fixes
  • More creator moderation tool improvements!
  • Adding a link to a player's room ban history from their profile.
  • Ability to unban a player from multiple rooms at once (rooms I moderate, co-own, or created).
  • Adding a button to refresh the current room instance if things are getting too hairy.
  • Added a room reset button to the room details page.
  • Added support for the new Widget Watch profile panel.
  • Updated the app icon on mobile.
  • You can now add UGC avatar items to your wishlist!
  • Made signing up for RR+ a bit more accessible.
  • Quaternion ports and variables now default to a valid quaternion with no rotation.
  • Quaternion and Vector3 port previews are now more compact when viewed with the maker pen.
  • You can now switch between classic maker pen and mobile maker pen without flying ending or your maker pen selection canceling.
  • Fixed the gift button being incorrectly disabled for some items.
  • Fixed an issue where any AGOnly tags would cause the invention tag updates to fail.
  • Fixed the Fly Vignetting option getting incorrectly applied to non-flying movement.
Rec Room Studio
  • All Rec Room Studio Objects are now able to be recolored! You can use the Maker Pen's Recolor tool, the Rec Room Object Set Color chip, or the Configuration panel for the Studio Object to change its color. If your Studio Object contains any Instance Recolor components, the object's color will apply only to the Renderers specified by Instance Recolor. If there are no Instance Recolor components, then the object's color will apply to all Renderers inside the Studio Object.
Classic Bean Update

This week, if you are using the classic bean, you will automatically be upgraded to the new bean when you log in. You'll still have the option to switch back for a limited time, but we wanted to see how this nudge may encourage more players to upgrade.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

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How Rec Room UPDATE - the "Golden Week" Edition went
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