# Rec Room Rec Room UPDATE - the "Sharing is Caring" Edition - Product: Rec Room (https://whatsnew.fyi/product/rec-room) - Vendor: Rec Room - Date: 2025-08-12 - Original notes: https://store.steampowered.com/news/app/471710/view/539987488382387369 - Permalink: https://whatsnew.fyi/product/rec-room/releases/2025-08-12-rec-room-update-the-sharing-is-caring-edition What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add ability for players to see what Roomie has saved in memory - **added** — Roomie can now buy equipment for the new equipment slot - **added** — Video recording in the Share Camera is now available on PC platforms - **added** — Add stereo audio to Share Camera recordings - **added** — Add Repeat Clone and Show Full Screen Config as Secondary Buttons for the mobile Maker Pen - **added** — Add a new Create Prefab Only button for when you want to swap the model of an existing item - **added** — Add a toggle to show modesty guidelines on the TestAvatar - **added** — RecNetImage variables and properties can now be configured to have home values - **added** — RecNetImage object and player properties can now be Synchronized - **added** — RecNetImage variables now support being Cloud Variables - **changed** — Roomie will occasionally choose to fidget with the equipped item if the current activity allows - **changed** — Roomie will eventually experience fatigue from holding an equipped item and automatically holster it when criteria are met - **changed** — While in a Quest, Roomie will prefer to be holding the sword and target the nearest enemy with an attack sequence capable of applying a stun effect at the beginning of Taunt states - **changed** — Increase resolution of videos captured with the Share Camera to 1080p - **changed** — Double generated terrain size from 1024m x 1024m to 2048m x 2048m - **changed** — Update Referee with prerequisite installation prompt when launching the game - **fixed** — Fix an issue where a player's avatar hidden by Avatar Visible Player Property doesn't get hidden properly from other player's perspective if they joined the room after the avatar was already hidden - **fixed** — Fix a missing maximum value with Set Scale chips which also fixes the scenario of infinity scale breaking seats - **fixed** — Fix R2 props that are equipped to a player via Rec Room Object Attach To Player chip to now show up in PiP view - **fixed** — Fix a bug where the streamer cam wouldn't pick up your microphone audio on iOS if you were muted at the beginning of the session ##### Roomie - Adding ability for players to see what Roomie has saved in memory (this may not be available to all players initially). - Roomie Swords! Roomie can now buy equipment for the new equipment slot. - Roomie will occasionally choose to fidget with the equipped item if the current activity allows. If it's not already being held, Roomie will automatically unholster it. - Roomie will eventually experience fatigue from holding an equipped item. If Roomie is not in an activity and other criteria are met, then the item is automatically holstered. - While in a Quest, Roomie will prefer to be holding the sword. At the beginning of 'Taunt' states, Roomie will target the nearest enemy with an attack sequence capable of applying a stun effect. - Roomie will holster a held item before taking a photo. ##### Rooms 2 - Fixed an issue where a player's avatar hidden by Avatar Visible Player Property doesn't get hidden properly from other player's perspective if they joined the room after the avatar was already hidden. - Minor R2 improvements: - R2 props that are equipped to a player via Rec Room Object Attach To Player chip will now show up in PiP view. - Set Player Avatar Visible to false will also hide the tiny watch hands on the local player. ##### General Improvements & Bug Fixes - Video recording in the Share Camera is now available on PC platforms! You can now record videos and save them to your device. - Increased resolution of videos captured with the Share Camera to 1080p. - Added stereo audio to Share Camera recordings. - Fixed a missing maximum value with Set Scale chips. This also fixes the scenario of `infinity` scale breaking seats. - Doubled generated terrain size from 1024m x 1024m to 2048m x 2048m. - Updated Referee. You may get prompted to install Referee prerequisites when launching the game. - Also fixed a bug where the streamer cam wouldn't pick up your microphone audio on iOS if you were muted at the beginning of the session. - Added "Repeat Clone" And "Show Full Screen Config" as Secondary Buttons for the mobile Maker Pen. - Fixed a bug where the Makerpen HUD is still visible when room chat is open. - Fixed a bug where gift packages sometimes wouldn't spawn when entering your dorm and/or the Rec Center. - Improvements to the beta MakerPen select toolbar. - Small improvements to GameAI and Environment Generation. - Fixed a bug where the Color Picker Menu would not immediately reflect the last selected color. - Fixed missing terrain props in \^MarvinsGameLab. ##### Rec Room/Avatar Studio - Added a new "Create Prefab Only" button for when you want to swap the model of an existing item. - Added a toggle to show modesty guidelines on the TestAvatar. - RecNetImage variables and properties can now be configured to have home values. Use this to put dynamic images into your room and display them using Rec Room Studio. - RecNetImage object and player properties can now be Synchronized. - RecNetImage variables now support being Cloud Variables. Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creatorWe love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/