# Rec Room # Rec Room UPDATE - the "Backpacks, Boosts, and Dodge-Bombs" Edition - Product: Rec Room (https://whatsnew.fyi/product/rec-room) - Vendor: Rec Room - Date: 2026-01-22 - Original notes: https://store.steampowered.com/news/app/471710/view/492714916126392935 - Permalink: https://whatsnew.fyi/product/rec-room/releases/2026-01-22-rec-room-update-the-backpacks-boosts-and-dodge-bo What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added Low Gravity and Dodge-Bombs RRO mods to Dodgeball accessible via the new Mod Board in the gymnasium - **added** — Added a recent page to the backpack showing items you've recently used - **added** — Added search, sort, and filter functionality to the backpack items tab - **added** — Added small barriers behind each side of the Dodgeball court to catch dodgeballs rolling by - **added** — Added ability to use Boosts from the watch home - **added** — Added Room Boost Count output to the Get Room Details chip - **added** — Added ability to gift room offers - **added** — Added Primary Interaction Handler component to Studio Objects to act directly as a Trigger Handle - **added** — Added On Pickup and On Release events to the Studio Object component - **added** — Added Studio Function Container component allowing Studio Functions to call other Studio Functions - **added** — Added Studio Function Container List functionality to manage lists of Studio Functions callable from Circuits - **changed** — Palette search page now shows recently selected items at the top when the search box is empty - **changed** — Player Outfit Slot Flag Constant chip now includes Leg and Feet slots as options - **changed** — Room Badges and Boost Badges in name tags are now higher resolution and properly sized - **fixed** — Fixed the storefront's view more page to allow viewing more items - **fixed** — Fixed a bug where the shopping bag would sometimes not empty after purchasing - **fixed** — Fixed a bug that prevented Gift Packages from spawning for some players - **fixed** — Fixed a way that players could become invincible in Paintball and R1 rooms - **fixed** — Fixed a bug causing unlimited paint thrower ammo in the paintball lobby We're kicking off the new year with an update focused on bugfixes and quality-of-life improvements, plus some new ways to play \^Dodgeball! ##### Updates & Bug Fixes - We added a couple RRO mods to Dodgeball! Try out "Low Gravity" (self explanatory) and "Dodge-Bombs" (also...pretty self explanatory) via the new Mod Board in the gymnasium. - We've also made a small map adjustment to the Dodgeball court to keep things fresh. There are now small barriers behind each side to catch dodgeballs rolling by. - We made some improvements to the backpack! A new "recent" page shows you items you've recently used, and you can also now search/sort/filter items in your items tab to find your consumables a lot faster! - The Palette search page once again shows your recently selected stuff at the top (if the search box is empty). - Fixed the storefront's "view more" page. Now it actually lets you... view more. - Fixed a bug where your shopping bag would sometimes not empty after purchasing. - Fixed a bug that prevented Gift Packages from spawning for some players. - Fixed one big way that players could become invincible in Paintball & R1 rooms. If you still see it happening, let us know! - Fixed a bug causing unlimited paint thrower ammo in the paintball lobby, got way too messy in there. - The Player Outfit Slot Flag Constant chip now includes Leg & Feet slots as options. - Room Badges & Boost Badges displaying in your name tag are now higher resolution & properly sized. - Boosts can now be used from the watch home, and we added a Room Boost Count output to the Get Room Details chip - And last but not least - you can now gift room offers! ### Rec Room Studio Updates - Studio Objects have some new capabilities to directly act as a Trigger Handle with the new Primary Interaction Handler component and the On Pickup and On Release events on the Studio Object component - Studio Objects now allows Studio Functions to call other Studio Functions via the new component **Studio Function Container**. You can make lists of these items and assign them to a **Studio Function Container List**, then you can call a Studio Function on an element of a list from Circuits! These features together make it easier to manage UI like an inventory page (where the inventory items come from Circuits but the display of their UI is implemented in Unity). ##### Helpful Links - Please see here for convenient links to controls, tutorials, comfort options, news, and more: [https://rec.net/creator](https://rec.net/creator) - We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: [https://forum.rec.net/](https://forum.rec.net/)