What’s New

Rider 2026.2

2026.2
Added
  • Agent skills that connect AI agents to Rider's own intelligence in .NET and game development
  • Support for official Microsoft .NET, Aspire, and Azure Agent Skills directly from the IDE
  • GitHub Copilot now natively built in and available out of the box
  • WPF Hot Reload for editing XAML while the app runs
  • File-based C# app templates
  • Intention previews to see quick-fix and context-action changes before applying them
  • New Game Development category in the New Project dialog with ready-made Godot and CMake templates plus preconfigured build settings and run configurations
  • UInterface implementation tracking and Gameplay Tag usages surfaced in Blueprints via Code Vision and Find Usages
  • Configurable GDScript formatter for Godot
  • Drag scene nodes into code capability for Godot
  • Autoload and UID resolution for Godot
  • Natvis support on Linux and macOS including godot-cpp.natvis
  • ISPC language support
  • TypeScript 7 support for faster large-codebase workflows
  • Built-in Azure Functions support and Azure DevOps pull requests
Changed
  • Redesigned NuGet tool window
  • Debugger launch is approximately 2.8 seconds quicker on Windows
  • Branch switching in Roslyn solutions is 2–3 times faster
  • Backend memory use reduced by 7–8 percent
  • C++ and asset indexing for Unreal Engine projects is approximately 2 times faster when opening the generated solution file

Rider 2026.2 comes with:

  • Agent skills that connect AI agents to Rider's own intelligence in .NET and game development.
  • Support for official Microsoft .NET, Aspire, and Azure Agent Skills directly from the IDE.
  • GitHub Copilot now natively built in and available out of the box.
  • Faster .NET workflows: ~2.8s quicker debugger launch on Windows, 2–3× faster branch switching in Roslyn solutions, and 7–8% lower backend memory use.
  • Faster Unreal Engine projects: ~2× faster C++ and asset indexing when opening the generated .sln.
  • WPF Hot Reload for editing XAML while the app runs.
  • Redesigned NuGet tool window
  • File-based C# app templates.
  • Intention previews to see quick-fix and context-action changes before applying them.
  • New Game Development category in the New Project dialog, with ready-made Godot and CMake templates plus preconfigured build settings and run configurations.
  • Better UE navigation: UInterface implementation tracking and Gameplay Tag usages surfaced in Blueprints via Code Vision and Find Usages.
  • Professional Godot support: configurable GDScript formatter, drag scene nodes into code, Autoload/UID resolution, and the official Rider integration addon on the Godot Asset Store.
  • Natvis support on Linux and macOS, including godot-cpp.natvis, plus ISPC language support.
  • TypeScript 7 support for faster large-codebase workflows.
  • Built-in Azure Functions support and Azure DevOps pull requests. For the full list of updates included in this release, click here.
View original