2026.2.0.2
Added 15
- Agent skills that connect AI agents to Rider's own intelligence in .NET and game development
- Support for official Microsoft .NET, Aspire, and Azure Agent Skills directly from the IDE
- GitHub Copilot now natively built in and available out of the box
- WPF Hot Reload for editing XAML while the app runs
- File-based C# app templates
- Intention previews to see quick-fix and context-action changes before applying them
- Game Development category in the New Project dialog with ready-made Godot and CMake templates plus preconfigured build settings and run configurations
- UInterface implementation tracking and Gameplay Tag usages surfaced in Blueprints via Code Vision and Find Usages
- Configurable GDScript formatter for Godot
- Ability to drag scene nodes into code in Godot
- Autoload and UID resolution for Godot
- Natvis support on Linux and macOS, including godot-cpp.natvis
- ISPC language support
- TypeScript 7 support
- Built-in Azure Functions support and Azure DevOps pull requests
Changed 5
- Debugger launch on Windows is approximately 2.8 seconds quicker
- Branch switching in Roslyn solutions is 2–3× faster
- Backend memory use reduced by 7–8%
- C++ and asset indexing for Unreal Engine projects is approximately 2× faster when opening the generated .sln
- NuGet tool window redesigned
Rider 2026.2.0.2 This is a technical release for Rider 2026.2.0.1 due to a shared release pipeline with ReSharper. Feel free to disregard this update. If you are upgrading from Rider 2026.1.X or earlier, here are the highlights of the 2026.2 release:
- Agent skills that connect AI agents to Rider's own intelligence in .NET and game development.
- Support for official Microsoft .NET, Aspire, and Azure Agent Skills directly from the IDE.
- GitHub Copilot now natively built in and available out of the box.
- Faster .NET workflows: ~2.8s quicker debugger launch on Windows, 2–3× faster branch switching in Roslyn solutions, and 7–8% lower backend memory use.
- Faster Unreal Engine projects: ~2× faster C++ and asset indexing when opening the generated .sln.
- WPF Hot Reload for editing XAML while the app runs.
- Redesigned NuGet tool window
- File-based C# app templates.
- Intention previews to see quick-fix and context-action changes before applying them.
- New Game Development category in the New Project dialog, with ready-made Godot and CMake templates plus preconfigured build settings and run configurations.
- Better UE navigation: UInterface implementation tracking and Gameplay Tag usages surfaced in Blueprints via Code Vision and Find Usages.
- Professional Godot support: configurable GDScript formatter, drag scene nodes into code, Autoload/UID resolution, and the official Rider integration addon on the Godot Asset Store.
- Natvis support on Linux and macOS, including godot-cpp.natvis, plus ISPC language support.
- TypeScript 7 support for faster large-codebase workflows.
- Built-in Azure Functions support and Azure DevOps pull requests. For the full list of updates included in this release, click here.